[CLB] Implemented Veteran Soldier

This commit is contained in:
Evan Kranzler 2022-05-25 07:45:52 -04:00
parent a38c0bea3e
commit f0be17218d
2 changed files with 74 additions and 0 deletions

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@ -0,0 +1,73 @@
package mage.cards.v;
import mage.abilities.Ability;
import mage.abilities.common.AttacksOpponentWithMostLifeTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.GainAbilityAllEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.permanent.token.SoldierToken;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class VeteranSoldier extends CardImpl {
public VeteranSoldier(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{1}{W}");
this.addSuperType(SuperType.LEGENDARY);
this.subtype.add(SubType.BACKGROUND);
// Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that player."
this.addAbility(new SimpleStaticAbility(new GainAbilityAllEffect(
new AttacksOpponentWithMostLifeTriggeredAbility(new VeteranSoldierEffect(), false),
Duration.WhileOnBattlefield, StaticFilters.FILTER_CREATURES_OWNED_COMMANDER
)));
}
private VeteranSoldier(final VeteranSoldier card) {
super(card);
}
@Override
public VeteranSoldier copy() {
return new VeteranSoldier(this);
}
}
class VeteranSoldierEffect extends OneShotEffect {
VeteranSoldierEffect() {
super(Outcome.Benefit);
staticText = "for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that player";
}
private VeteranSoldierEffect(final VeteranSoldierEffect effect) {
super(effect);
}
@Override
public VeteranSoldierEffect copy() {
return new VeteranSoldierEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
for (UUID opponentId : game.getOpponents(source.getControllerId())) {
if (game.getPlayer(opponentId) != null) {
new SoldierToken().putOntoBattlefield(
1, game, source, source.getControllerId(),
true, true, opponentId
);
}
}
return true;
}
}

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@ -156,6 +156,7 @@ public final class CommanderLegendsBattleForBaldursGate extends ExpansionSet {
cards.add(new SetCardInfo("Thunderwave", 201, Rarity.UNCOMMON, mage.cards.t.Thunderwave.class));
cards.add(new SetCardInfo("Treasure Keeper", 341, Rarity.UNCOMMON, mage.cards.t.TreasureKeeper.class));
cards.add(new SetCardInfo("Tymora's Invoker", 101, Rarity.COMMON, mage.cards.t.TymorasInvoker.class));
cards.add(new SetCardInfo("Veteran Soldier", 48, Rarity.UNCOMMON, mage.cards.v.VeteranSoldier.class));
cards.add(new SetCardInfo("Viconia, Drow Apostate", 156, Rarity.UNCOMMON, mage.cards.v.ViconiaDrowApostate.class));
cards.add(new SetCardInfo("Vrock", 157, Rarity.UNCOMMON, mage.cards.v.Vrock.class));
cards.add(new SetCardInfo("Wand of Wonder", 204, Rarity.RARE, mage.cards.w.WandOfWonder.class));