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[VOW] Implemented Voldaren Estate
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138
Mage.Sets/src/mage/cards/v/VoldarenEstate.java
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138
Mage.Sets/src/mage/cards/v/VoldarenEstate.java
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package mage.cards.v;
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import java.util.UUID;
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import mage.ConditionalMana;
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import mage.MageObject;
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import mage.Mana;
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import mage.abilities.Ability;
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import mage.abilities.SpellAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.condition.Condition;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.CostAdjuster;
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import mage.abilities.costs.common.PayLifeCost;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.hint.Hint;
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import mage.abilities.hint.ValueHint;
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import mage.abilities.mana.ColorlessManaAbility;
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import mage.abilities.mana.ConditionalAnyColorManaAbility;
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import mage.abilities.mana.builder.ConditionalManaBuilder;
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import mage.abilities.mana.conditional.ManaCondition;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.filter.common.FilterControlledPermanent;
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import mage.game.Game;
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import mage.game.permanent.token.BloodToken;
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import mage.players.Player;
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import mage.util.CardUtil;
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/**
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*
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* @author weirddan455
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*/
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public final class VoldarenEstate extends CardImpl {
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public VoldarenEstate(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.LAND}, "");
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// {T}: Add {C}.
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this.addAbility(new ColorlessManaAbility());
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// {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
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Ability ability = new ConditionalAnyColorManaAbility(new TapSourceCost(), 1, new VoldarenEstateManaBuilder(), true);
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ability.addCost(new PayLifeCost(1));
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this.addAbility(ability);
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// {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control.
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ability = new SimpleActivatedAbility(new CreateTokenEffect(new BloodToken()
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).setText("Create a Blood token. This ability costs {1} less to activate for each Vampire you control"),
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new GenericManaCost(5));
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ability.addCost(new TapSourceCost());
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ability.setCostAdjuster(VoldarenEstateCostAdjuster.instance);
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ability.addHint(VoldarenEstateCostAdjuster.getHint());
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this.addAbility(ability);
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}
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private VoldarenEstate(final VoldarenEstate card) {
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super(card);
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}
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@Override
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public VoldarenEstate copy() {
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return new VoldarenEstate(this);
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}
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}
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class VoldarenEstateManaBuilder extends ConditionalManaBuilder {
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@Override
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public ConditionalManaBuilder setMana(Mana mana, Ability source, Game game) {
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Player controller = game.getPlayer(source.getControllerId());
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MageObject sourceObject = game.getObject(source.getSourceId());
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if (controller != null && sourceObject != null && mana.getAny() == 0) {
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game.informPlayers(controller.getLogName() + " produces " + mana.toString() + " with " + sourceObject.getLogName()
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+ " (can only be spent to cast a Vampire spell");
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}
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return super.setMana(mana, source, game);
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}
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@Override
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public ConditionalMana build(Object... options) {
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return new VoldarenEstateConditionalMana(this.mana);
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}
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@Override
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public String getRule() {
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return "Spend this mana only to cast a Vampire spell";
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}
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}
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class VoldarenEstateConditionalMana extends ConditionalMana {
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public VoldarenEstateConditionalMana(Mana mana) {
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super(mana);
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staticText = "Spend this mana only to cast a Vampire spell";
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addCondition(new VoldarenEstateManaCondition());
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}
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}
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class VoldarenEstateManaCondition extends ManaCondition implements Condition {
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@Override
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public boolean apply(Game game, Ability source) {
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if (source instanceof SpellAbility) {
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MageObject object = game.getObject(source.getSourceId());
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return object != null && object.hasSubtype(SubType.VAMPIRE, game);
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}
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return false;
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}
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@Override
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public boolean apply(Game game, Ability source, UUID originalId, Cost costToPay) {
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return apply(game, source);
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}
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}
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enum VoldarenEstateCostAdjuster implements CostAdjuster {
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instance;
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private static final FilterControlledPermanent filter = new FilterControlledPermanent(SubType.VAMPIRE);
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private static final DynamicValue vampireCount = new PermanentsOnBattlefieldCount(filter);
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private static final Hint hint = new ValueHint("Vampires you control", vampireCount);
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public static Hint getHint() {
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return hint;
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}
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@Override
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public void adjustCosts(Ability ability, Game game) {
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CardUtil.reduceCost(ability, vampireCount.calculate(game, ability, null));
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}
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}
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@ -57,6 +57,7 @@ public final class InnistradCrimsonVow extends ExpansionSet {
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cards.add(new SetCardInfo("Swamp", 272, Rarity.LAND, mage.cards.basiclands.Swamp.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Thalia, Guardian of Thraben", 38, Rarity.RARE, mage.cards.t.ThaliaGuardianOfThraben.class));
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cards.add(new SetCardInfo("Vampires' Vengeance", 180, Rarity.UNCOMMON, mage.cards.v.VampiresVengeance.class));
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cards.add(new SetCardInfo("Voldaren Estate", 267, Rarity.RARE, mage.cards.v.VoldarenEstate.class));
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cards.add(new SetCardInfo("Weary Prisoner", 184, Rarity.COMMON, mage.cards.w.WearyPrisoner.class));
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cards.add(new SetCardInfo("Wedding Announcement", 45, Rarity.RARE, mage.cards.w.WeddingAnnouncement.class));
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cards.add(new SetCardInfo("Wedding Festivity", 45, Rarity.RARE, mage.cards.w.WeddingFestivity.class));
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