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* Clout of the Dominus - Fixed wrong tooltip text.
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1 changed files with 9 additions and 5 deletions
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@ -36,7 +36,6 @@ import mage.abilities.decorator.ConditionalContinuousEffect;
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import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.effects.common.continuous.BoostEnchantedEffect;
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import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect;
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import mage.abilities.keyword.DeathtouchAbility;
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import mage.abilities.keyword.EnchantAbility;
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import mage.abilities.keyword.HasteAbility;
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import mage.abilities.keyword.ShroudAbility;
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@ -70,12 +69,17 @@ public class CloutOfTheDominus extends CardImpl {
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Ability ability = new EnchantAbility(auraTarget.getTargetName());
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this.addAbility(ability);
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// As long as enchanted creature is blue, it gets +1/+1 and has shroud.
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SimpleStaticAbility blueAbility = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(new BoostEnchantedEffect(1, 1), new EnchantedCreatureColorCondition(ObjectColor.BLUE), "As long as enchanted creature is black, it gets +1/+1"));
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blueAbility.addEffect(new ConditionalContinuousEffect(new GainAbilityAttachedEffect(ShroudAbility.getInstance(), AttachmentType.AURA), new EnchantedCreatureColorCondition(ObjectColor.BLUE), "and has deathtouch"));
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SimpleStaticAbility blueAbility = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(
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new BoostEnchantedEffect(1, 1), new EnchantedCreatureColorCondition(ObjectColor.BLUE), "As long as enchanted creature is blue, it gets +1/+1"));
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blueAbility.addEffect(new ConditionalContinuousEffect(new GainAbilityAttachedEffect(ShroudAbility.getInstance(), AttachmentType.AURA),
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new EnchantedCreatureColorCondition(ObjectColor.BLUE), "and has shroud"));
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this.addAbility(blueAbility);
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// As long as enchanted creature is red, it gets +1/+1 and has haste.
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SimpleStaticAbility redAbility = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(new BoostEnchantedEffect(1, 1), new EnchantedCreatureColorCondition(ObjectColor.RED), "As long as enchanted creature is red, it gets +1/+1"));
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redAbility.addEffect(new ConditionalContinuousEffect(new GainAbilityAttachedEffect(HasteAbility.getInstance(), AttachmentType.AURA), new EnchantedCreatureColorCondition(ObjectColor.RED), "and has haste"));
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SimpleStaticAbility redAbility = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(
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new BoostEnchantedEffect(1, 1), new EnchantedCreatureColorCondition(ObjectColor.RED), "As long as enchanted creature is red, it gets +1/+1"));
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redAbility.addEffect(new ConditionalContinuousEffect(new GainAbilityAttachedEffect(HasteAbility.getInstance(), AttachmentType.AURA),
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new EnchantedCreatureColorCondition(ObjectColor.RED), "and has haste"));
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this.addAbility(redAbility);
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}
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