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Some changes to debug messages and change to avoid conccurent change exception.
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parent
04d4e2cfd8
commit
f12a616243
4 changed files with 22 additions and 20 deletions
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@ -159,7 +159,7 @@ public class ChatSession {
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user.fireCallback(new ClientCallback("chatMessage", chatId, new ChatMessage(username, msg, time, color, messageType, soundToPlay)));
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}
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else {
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logger.debug("user not found but chat still exists - userId: " + userId +" chatId: " +chatId);
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logger.error("User not found but connected to chat - userId: " + userId + " chatId: " + chatId);
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}
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}
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}
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@ -59,7 +59,8 @@ public class TriggeredAbilities extends HashMap<String, TriggeredAbility> {
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}
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public void checkTriggers(GameEvent event, Game game) {
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for (TriggeredAbility ability: this.values()) {
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for (Iterator<TriggeredAbility> it = this.values().iterator(); it.hasNext();) {
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TriggeredAbility ability = it.next();
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// for effects like when leaves battlefield use ShortLKI to check if permanent was in the correct zone before (e.g. Oblivion Ring)
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if (ability.isInUseableZone(game, null, event.getType().equals(GameEvent.EventType.ZONE_CHANGE))) {
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if (!game.getContinuousEffects().preventedByRuleModification(event, ability, game, false)) {
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@ -1086,7 +1086,7 @@ public abstract class GameImpl implements Game, Serializable {
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}
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}
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catch (Exception ex) {
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logger.fatal("Game exception ", ex);
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logger.fatal("Game exception gameId: " + getId(), ex);
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ex.printStackTrace();
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this.fireErrorEvent("Game exception occurred: ", ex);
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restoreState(bookmark);
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@ -121,7 +121,7 @@ import org.apache.log4j.Logger;
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public abstract class PlayerImpl implements Player, Serializable {
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private static final transient Logger log = Logger.getLogger(PlayerImpl.class);
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private static final transient Logger logger = Logger.getLogger(PlayerImpl.class);
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private static Random rnd = new Random();
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@ -957,7 +957,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean triggerAbility(TriggeredAbility source, Game game) {
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if (source == null) {
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log.warn("Null source in triggerAbility method");
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logger.warn("Null source in triggerAbility method");
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throw new IllegalArgumentException("source TriggeredAbility must not be null");
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}
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//20091005 - 603.3c, 603.3d
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@ -1576,14 +1576,15 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public void quit(Game game) {
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game.informPlayers(new StringBuilder(getName()).append(" quits the match.").toString());
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logger.debug(getName() + " quits the match.");
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game.informPlayers(getName() + " quits the match.");
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quit = true;
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this.concede(game);
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}
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@Override
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public void timerTimeout(Game game) {
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game.informPlayers(new StringBuilder(getName()).append(" has run out of time. Loosing the Match.").toString());
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game.informPlayers(getName() + " has run out of time. Loosing the Match.");
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quit = true;
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timerTimeout = true;
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this.concede(game);
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@ -1599,11 +1600,11 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public void concede(Game game) {
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log.debug(this.getName() + (" concedes gameId:" +game.getId()));
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logger.debug(this.getName() + (" concedes gameId:" +game.getId()));
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game.gameOver(playerId);
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log.debug("Before lost " + this.getName());
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logger.debug("Before lost " + this.getName());
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lost(game);
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log.debug("After lost " + this.getName());
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logger.debug("After lost " + this.getName());
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this.left = true;
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}
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@ -1612,21 +1613,21 @@ public abstract class PlayerImpl implements Player, Serializable {
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passedTurn = true;
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passedAllTurns = true;
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this.skip();
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log.trace("Passed priority for turns");
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logger.trace("Passed priority for turns");
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}
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@Override
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public void passTurnPriority(Game game) {
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passedTurn = true;
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this.skip();
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log.trace("Passed priority for turn");
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logger.trace("Passed priority for turn");
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}
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@Override
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public void restorePriority(Game game) {
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passedAllTurns = false;
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passedTurn = false;
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log.trace("Restore priority");
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logger.trace("Restore priority");
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}
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@Override
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@ -1648,7 +1649,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public void lost(Game game) {
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log.debug(this.getName() + " has lost gameId: " + game.getId());
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logger.debug(this.getName() + " has lost gameId: " + game.getId());
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if (canLose(game)) {
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//20100423 - 603.9
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if (!this.wins) {
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@ -1656,11 +1657,11 @@ public abstract class PlayerImpl implements Player, Serializable {
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game.fireEvent(GameEvent.getEvent(GameEvent.EventType.LOST, null, null, playerId));
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game.informPlayers(new StringBuilder(this.getName()).append(" has lost the game.").toString());
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} else {
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log.debug(this.getName() + " has already won - stop lost");
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logger.debug(this.getName() + " has already won - stop lost");
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}
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// for draw - first all players that have lost have to be set to lost
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if (!hasLeft()) {
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log.debug("Game over playerId: " + playerId);
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logger.debug("Game over playerId: " + playerId);
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game.gameOver(playerId);
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}
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}
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@ -1673,7 +1674,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public void won(Game game) {
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log.debug("player won -> start: " + this.getName());
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logger.debug("player won -> start: " + this.getName());
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if (!game.replaceEvent(new GameEvent(GameEvent.EventType.WINS, null, null, playerId))) {
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if (!this.loses) {
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//20130501 - 800.7, 801.16
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@ -1681,7 +1682,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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for (UUID opponentId: game.getOpponents(playerId)) {
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Player opponent = game.getPlayer(opponentId);
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if (opponent != null && !opponent.hasLost()) {
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log.debug("player won -> calling opponent lost: " + this.getName() + " opponent: " + opponent.getName());
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logger.debug("player won -> calling opponent lost: " + this.getName() + " opponent: " + opponent.getName());
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opponent.lost(game);
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}
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}
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@ -1694,13 +1695,13 @@ public abstract class PlayerImpl implements Player, Serializable {
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}
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}
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if (opponentsAlive == 0 && !hasWon()) {
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log.debug("player won -> No more oppononets alive game won: " + this.getName());
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logger.debug("player won -> No more oppononets alive game won: " + this.getName());
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game.informPlayers(new StringBuilder(this.getName()).append(" has won the game").toString());
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this.wins = true;
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game.end();
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}
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} else {
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log.debug("player won -> but already lost before: " + this.getName());
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logger.debug("player won -> but already lost before: " + this.getName());
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}
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}
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}
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