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Quiet Speculation bugfix for #1970 - controller searches target player library
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1 changed files with 10 additions and 14 deletions
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@ -27,15 +27,16 @@
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*/
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package mage.sets.judgment;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.SearchEffect;
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import mage.abilities.keyword.FlashbackAbility;
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import mage.cards.CardImpl;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.FilterCard;
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import mage.filter.predicate.mageobject.AbilityPredicate;
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@ -44,8 +45,6 @@ import mage.players.Player;
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import mage.target.TargetPlayer;
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import mage.target.common.TargetCardInLibrary;
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import java.util.UUID;
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/**
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*
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* @author magenoxx_at_gmail.com
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@ -62,7 +61,6 @@ public class QuietSpeculation extends CardImpl {
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super(ownerId, 49, "Quiet Speculation", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{1}{U}");
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this.expansionSetCode = "JUD";
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// Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library.
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TargetCardInLibrary target = new TargetCardInLibrary(0, 3, filterCard);
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this.getSpellAbility().addEffect(new SearchLibraryPutInGraveEffect(target));
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@ -97,20 +95,18 @@ class SearchLibraryPutInGraveEffect extends SearchEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getFirstTarget());
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if (player == null) {
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return false;
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}
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if (player.searchLibrary(target, game)) {
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Player controller = game.getPlayer(source.getControllerId());
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UUID targetPlayerID = source.getFirstTarget();
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if (controller.searchLibrary(target, game, targetPlayerID)) {
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if (target.getTargets().size() > 0) {
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Cards cards = new CardsImpl(target.getTargets());
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player.revealCards("Quiet Speculation", cards, game);
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player.moveCards(cards, Zone.LIBRARY, Zone.GRAVEYARD, source, game);
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controller.revealCards("Quiet Speculation", cards, game);
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controller.moveCards(cards, Zone.GRAVEYARD, source, game);
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}
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player.shuffleLibrary(source, game);
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controller.shuffleLibrary(source, game);
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return true;
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}
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player.shuffleLibrary(source, game);
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controller.shuffleLibrary(source, game);
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return false;
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}
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