diff --git a/Mage.Sets/src/mage/sets/futuresight/NacatlWarPride.java b/Mage.Sets/src/mage/sets/futuresight/NacatlWarPride.java new file mode 100644 index 0000000000..6f2d21e14e --- /dev/null +++ b/Mage.Sets/src/mage/sets/futuresight/NacatlWarPride.java @@ -0,0 +1,149 @@ +/* + * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of BetaSteward_at_googlemail.com. + */ +package mage.sets.futuresight; + +import java.util.ArrayList; +import java.util.List; +import java.util.UUID; +import mage.MageInt; +import mage.abilities.Ability; +import mage.abilities.DelayedTriggeredAbility; +import mage.abilities.common.AttacksTriggeredAbility; +import mage.abilities.common.SimpleStaticAbility; +import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility; +import mage.abilities.effects.OneShotEffect; +import mage.abilities.effects.common.ExileTargetEffect; +import mage.abilities.effects.common.combat.CantBeBlockedByMoreThanOneSourceEffect; +import mage.abilities.effects.common.combat.MustBeBlockedByAtLeastOneSourceEffect; +import mage.cards.CardImpl; +import mage.constants.CardType; +import mage.constants.Outcome; +import mage.constants.Rarity; +import mage.constants.Zone; +import mage.filter.common.FilterControlledCreaturePermanent; +import mage.game.Game; +import mage.game.permanent.Permanent; +import mage.game.permanent.token.EmptyToken; +import mage.target.targetpointer.FixedTargets; +import mage.util.CardUtil; + +/** + * + * @author spjspj + */ +public class NacatlWarPride extends CardImpl { + + public NacatlWarPride(UUID ownerId) { + super(ownerId, 147, "Nacatl War-Pride", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{3}{G}{G}{G}"); + this.expansionSetCode = "FUT"; + this.subtype.add("Cat"); + this.subtype.add("Warrior"); + this.power = new MageInt(3); + this.toughness = new MageInt(3); + + // Nacatl War-Pride must be blocked by exactly one creature if able. + this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CantBeBlockedByMoreThanOneSourceEffect())); + this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new MustBeBlockedByAtLeastOneSourceEffect())); + + // Whenever Nacatl War-Pride attacks, put X tokens that are copies of Nacatl War-Pride onto the battlefield tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step. + this.addAbility(new AttacksTriggeredAbility(new NacatlWarPrideEffect(), false)); + } + + public NacatlWarPride(final NacatlWarPride card) { + super(card); + } + + @Override + public NacatlWarPride copy() { + return new NacatlWarPride(this); + } +} + +class NacatlWarPrideEffect extends OneShotEffect { + + public NacatlWarPrideEffect() { + super(Outcome.Benefit); + this.staticText = "Put X tokens onto the battlefield that are copies of Nacatl War-Pride onto the battlefield tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step."; + } + + public NacatlWarPrideEffect(final NacatlWarPrideEffect effect) { + super(effect); + } + + @Override + public NacatlWarPrideEffect copy() { + return new NacatlWarPrideEffect(this); + } + + @Override + public boolean apply(Game game, Ability source) { + Permanent origNactalWarPride = game.getPermanent(source.getSourceId()); + if (origNactalWarPride == null) { + return false; + } + + // Count the number of creatures attacked opponent controls + UUID defenderId = game.getCombat().getDefendingPlayerId(origNactalWarPride.getId(), game); + int count = 0; + if (defenderId != null) { + count = game.getBattlefield().countAll(new FilterControlledCreaturePermanent(), defenderId, game); + } + + if (count == 0) { + return false; + } + + List copies = new ArrayList<>(); + for (int i = 0; i < count; i++) { + EmptyToken token = new EmptyToken(); + CardUtil.copyTo(token).from(origNactalWarPride); + token.putOntoBattlefield(1, game, source.getSourceId(), source.getControllerId(), true, true); + + for (UUID tokenId : token.getLastAddedTokenIds()) { // by cards like Doubling Season multiple tokens can be added to the battlefield + Permanent tokenPermanent = game.getPermanent(tokenId); + if (tokenPermanent != null) { + copies.add(tokenPermanent); + } + } + } + + if (!copies.isEmpty()) { + FixedTargets fixedTargets = new FixedTargets(copies, game); + ExileTargetEffect exileEffect = new ExileTargetEffect(); + exileEffect.setTargetPointer(fixedTargets); + DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(exileEffect); + delayedAbility.setSourceId(source.getSourceId()); + delayedAbility.setControllerId(source.getControllerId()); + delayedAbility.setSourceObject(source.getSourceObject(game), game); + game.addDelayedTriggeredAbility(delayedAbility); + return true; + } + + return false; + } +}