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Little refactor of PermanentHasCounterCondition
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2 changed files with 10 additions and 14 deletions
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@ -36,12 +36,11 @@ import mage.abilities.condition.common.PermanentHasCounterCondition;
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import mage.abilities.keyword.FlyingAbility;
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import mage.cards.CardImpl;
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import mage.counters.CounterType;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.abilities.effects.common.continuous.BoostSourceEffect;
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import mage.abilities.decorator.ConditionalContinuousEffect;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.constants.Zone;
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import mage.filter.common.FilterControlledCreaturePermanent;
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/**
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*
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@ -64,7 +63,7 @@ public class ChampionsDrake extends CardImpl {
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this.addAbility(FlyingAbility.getInstance());
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// Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.
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ConditionalContinuousEffect effect = new ConditionalContinuousEffect(new BoostSourceEffect(3, 3, Duration.WhileOnBattlefield), new PermanentHasCounterCondition(CounterType.LEVEL, 2, new FilterCreaturePermanent(), PermanentHasCounterCondition.CountType.MORE_THAN), rule);
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ConditionalContinuousEffect effect = new ConditionalContinuousEffect(new BoostSourceEffect(3, 3, Duration.WhileOnBattlefield), new PermanentHasCounterCondition(CounterType.LEVEL, 2, new FilterControlledCreaturePermanent(), PermanentHasCounterCondition.CountType.MORE_THAN), rule);
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
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}
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@ -41,9 +41,10 @@ import java.util.List;
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*/
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public class PermanentHasCounterCondition implements Condition {
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public static enum CountType {MORE_THAN, FEWER_THAN, EQUAL_TO}
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public static enum CountType {
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MORE_THAN, FEWER_THAN, EQUAL_TO
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};
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;
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private CounterType counterType;
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private int amount;
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private FilterPermanent filter;
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@ -62,30 +63,26 @@ public class PermanentHasCounterCondition implements Condition {
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@Override
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public boolean apply(Game game, Ability source) {
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boolean conditionApplies = false;
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List<Permanent> permanents = game.getBattlefield().getAllActivePermanents(this.filter, source.getControllerId(), game);
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List<Permanent> permanents = game.getBattlefield().getActivePermanents(this.filter, source.getControllerId(), game);
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for (Permanent permanent : permanents) {
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switch (this.type) {
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case FEWER_THAN:
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if (permanent.getCounters(game).getCount(this.counterType) < this.amount) {
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conditionApplies = true;
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break;
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return true;
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}
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break;
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case MORE_THAN:
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if (permanent.getCounters(game).getCount(this.counterType) > this.amount) {
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conditionApplies = true;
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break;
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return true;
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}
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break;
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case EQUAL_TO:
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if (permanent.getCounters(game).getCount(this.counterType) == this.amount) {
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conditionApplies = true;
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break;
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return true;
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}
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break;
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}
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}
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return conditionApplies;
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return false;
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}
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}
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