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* Grisly Salvage - Fixed that the move to hand effect was not optional.
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1 changed files with 2 additions and 2 deletions
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@ -56,7 +56,6 @@ public class GrislySalvage extends CardImpl {
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super(ownerId, 165, "Grisly Salvage", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{B}{G}");
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this.expansionSetCode = "RTR";
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// Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
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this.getSpellAbility().addEffect(new GrislySalvageEffect());
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}
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@ -109,7 +108,8 @@ class GrislySalvageEffect extends OneShotEffect {
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if (!cards.isEmpty()) {
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controller.revealCards(sourceObject.getName(), cards, game);
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TargetCard target = new TargetCard(Zone.LIBRARY, filterPutInHand);
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if (properCardFound && controller.choose(Outcome.DrawCard, cards, target, game)) {
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if (properCardFound && controller.chooseUse(outcome, "Put a creature or land card from the revealed cards into your hand?", game) &&
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controller.choose(Outcome.DrawCard, cards, target, game)) {
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Card card = game.getCard(target.getFirstTarget());
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if (card != null) {
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controller.moveCards(card, Zone.LIBRARY, Zone.HAND, source, game);
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