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Added PutTopCardOfYourLibraryToGraveyardCost.
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.costs.common;
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import java.util.UUID;
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import mage.Constants.Zone;
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import mage.abilities.Ability;
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import mage.abilities.costs.CostImpl;
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import mage.cards.Card;
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import mage.game.Game;
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import mage.players.Player;
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import mage.util.CardUtil;
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/**
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*
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* @author LevelX2
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*/
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public class PutTopCardOfYourLibraryToGraveyardCost extends CostImpl<PutTopCardOfYourLibraryToGraveyardCost> {
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int numberOfCards;
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public PutTopCardOfYourLibraryToGraveyardCost() {
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this(1);
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}
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public PutTopCardOfYourLibraryToGraveyardCost(int numberOfCards) {
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this.numberOfCards = numberOfCards;
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this.text = setText();
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}
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public PutTopCardOfYourLibraryToGraveyardCost(PutTopCardOfYourLibraryToGraveyardCost cost) {
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super(cost);
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this.numberOfCards = cost.numberOfCards;
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}
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@Override
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public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana) {
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Player player = game.getPlayer(controllerId);
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if (player != null && player.getLibrary().size() >= numberOfCards) {
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int i = 0;
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paid = true;
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while (i < numberOfCards) {
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Card card = player.getLibrary().removeFromTop(game);
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if (card != null) {
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// all cards must reach the graveyard to pay the costs
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paid &= card.moveToZone(Zone.GRAVEYARD, sourceId, game, true);
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}
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++i;
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}
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}
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return paid;
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}
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@Override
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public boolean canPay(UUID sourceId, UUID controllerId, Game game) {
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Player player = game.getPlayer(controllerId);
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if (player != null && player.getLibrary().size() >= numberOfCards) {
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return true;
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}
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return false;
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}
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@Override
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public PutTopCardOfYourLibraryToGraveyardCost copy() {
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return new PutTopCardOfYourLibraryToGraveyardCost(this);
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}
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private String setText() {
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StringBuilder sb = new StringBuilder("Put the top ");
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if (numberOfCards == 1) {
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sb.append("card");
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} else {
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sb.append(CardUtil.numberToText(numberOfCards)).append(" cards");
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}
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sb.append(" of your library into your graveyard");
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return sb.toString();
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}
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}
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