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[NEC] Implemented Release to Memory
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Mage.Sets/src/mage/cards/r/ReleaseToMemory.java
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71
Mage.Sets/src/mage/cards/r/ReleaseToMemory.java
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package mage.cards.r;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.game.permanent.token.SpiritToken;
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import mage.players.Player;
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import mage.target.common.TargetOpponent;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class ReleaseToMemory extends CardImpl {
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public ReleaseToMemory(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{3}{W}");
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// Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.
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this.getSpellAbility().addEffect(new ReleaseToMemoryEffect());
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this.getSpellAbility().addTarget(new TargetOpponent());
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}
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private ReleaseToMemory(final ReleaseToMemory card) {
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super(card);
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}
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@Override
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public ReleaseToMemory copy() {
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return new ReleaseToMemory(this);
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}
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}
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class ReleaseToMemoryEffect extends OneShotEffect {
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ReleaseToMemoryEffect() {
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super(Outcome.Benefit);
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staticText = "exile target opponent's graveyard. For each creature " +
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"card exiled this way, create a 1/1 colorless Spirit creature token";
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}
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private ReleaseToMemoryEffect(final ReleaseToMemoryEffect effect) {
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super(effect);
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}
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@Override
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public ReleaseToMemoryEffect copy() {
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return new ReleaseToMemoryEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getFirstTarget());
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if (player == null) {
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return false;
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}
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int creatures = player.getGraveyard().count(StaticFilters.FILTER_CARD_CREATURE, game);
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player.moveCards(player.getGraveyard(), Zone.EXILED, source, game);
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if (creatures > 0) {
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new SpiritToken().putOntoBattlefield(creatures, game, source);
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}
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return true;
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}
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}
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@ -25,6 +25,7 @@ public final class NeonDynastyCommander extends ExpansionSet {
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cards.add(new SetCardInfo("Myojin of Roaring Blades", 36, Rarity.RARE, mage.cards.m.MyojinOfRoaringBlades.class));
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cards.add(new SetCardInfo("Myojin of Towering Might", 38, Rarity.RARE, mage.cards.m.MyojinOfToweringMight.class));
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cards.add(new SetCardInfo("Organic Extinction", 8, Rarity.RARE, mage.cards.o.OrganicExtinction.class));
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cards.add(new SetCardInfo("Release to Memory", 9, Rarity.RARE, mage.cards.r.ReleaseToMemory.class));
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cards.add(new SetCardInfo("Shorikai, Genesis Engine", 4, Rarity.MYTHIC, mage.cards.s.ShorikaiGenesisEngine.class));
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cards.add(new SetCardInfo("Universal Surveillance", 17, Rarity.RARE, mage.cards.u.UniversalSurveillance.class));
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cards.add(new SetCardInfo("Yoshimaru, Ever Faithful", 32, Rarity.MYTHIC, mage.cards.y.YoshimaruEverFaithful.class));
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