Auto indent class

This commit is contained in:
bugfi5h 2017-04-26 23:11:46 +02:00 committed by GitHub
parent 4a8af2b4d2
commit f20496e40f

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@ -58,7 +58,6 @@ public class NaturalBalance extends CardImpl {
public NaturalBalance(UUID ownerId, CardSetInfo setInfo) { public NaturalBalance(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{2}{G}{G}"); super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{2}{G}{G}");
// Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it. // Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it.
this.getSpellAbility().addEffect(new NaturalBalanceEffect()); this.getSpellAbility().addEffect(new NaturalBalanceEffect());
} }
@ -91,38 +90,29 @@ public class NaturalBalance extends CardImpl {
@Override @Override
public boolean apply(Game game, Ability source) { public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId()); Player controller = game.getPlayer(source.getControllerId());
if (controller != null) if (controller != null) {
{
PlayerList players = game.getState().getPlayerList(controller.getId()); PlayerList players = game.getState().getPlayerList(controller.getId());
for (UUID playerId : players) for (UUID playerId : players) {
{
Player player = game.getPlayer(playerId); Player player = game.getPlayer(playerId);
if (player != null) if (player != null) {
{
int landCount = game.getBattlefield().countAll(new FilterControlledLandPermanent(), player.getId(), game); int landCount = game.getBattlefield().countAll(new FilterControlledLandPermanent(), player.getId(), game);
if (landCount>5) if (landCount > 5) {
{
//Sacrifice lands till you have 5 //Sacrifice lands till you have 5
TargetControlledPermanent target = new TargetControlledPermanent(5, 5, new FilterControlledLandPermanent("lands to keep"), true); TargetControlledPermanent target = new TargetControlledPermanent(5, 5, new FilterControlledLandPermanent("lands to keep"), true);
if (target.choose(Outcome.Sacrifice, player.getId(), source.getSourceId(), game)) if (target.choose(Outcome.Sacrifice, player.getId(), source.getSourceId(), game)) {
{ for (Permanent permanent : game.getBattlefield().getActivePermanents(new FilterControlledLandPermanent(), player.getId(), source.getSourceId(), game)) {
for (Permanent permanent : game.getBattlefield().getActivePermanents(new FilterControlledLandPermanent(), player.getId(), source.getSourceId(), game)) if (permanent != null && !target.getTargets().contains(permanent.getId())) {
{
if (permanent != null && !target.getTargets().contains(permanent.getId()))
{
permanent.sacrifice(source.getId(), game); permanent.sacrifice(source.getId(), game);
} }
} }
} }
}else if(landCount<5) } else if (landCount < 5) {
{
//Play basic lands till you have 5 //Play basic lands till you have 5
FilterLandPermanent filter = new FilterLandPermanent(); FilterLandPermanent filter = new FilterLandPermanent();
filter.add(new ControllerPredicate(TargetController.YOU)); filter.add(new ControllerPredicate(TargetController.YOU));
int amount = 5 - landCount; int amount = 5 - landCount;
TargetCardInLibrary target = new TargetCardInLibrary(0, amount, new FilterBasicLandCard()); TargetCardInLibrary target = new TargetCardInLibrary(0, amount, new FilterBasicLandCard());
if (player.searchLibrary(target, game)) if (player.searchLibrary(target, game)) {
{
player.moveCards(new CardsImpl(target.getTargets()).getCards(game), Zone.BATTLEFIELD, source, game, true, false, false, null); player.moveCards(new CardsImpl(target.getTargets()).getCards(game), Zone.BATTLEFIELD, source, game, true, false, false, null);
} }
player.shuffleLibrary(source, game); player.shuffleLibrary(source, game);