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https://github.com/correl/mage.git
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Fix build for Player AI projects
This commit is contained in:
parent
a0fb5bfe22
commit
f2114f4701
3 changed files with 36 additions and 42 deletions
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@ -148,7 +148,7 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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target.add(playerId, game);
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return true;
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}
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if (target.isRequired()) {
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if (target.isRequired(sourceId, game)) {
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if (target.canTarget(opponentId, game)) {
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target.add(opponentId, game);
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return true;
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@ -159,7 +159,7 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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target.add(opponentId, game);
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return true;
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}
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if (target.isRequired()) {
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if (target.isRequired(sourceId, game)) {
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if (target.canTarget(playerId, game)) {
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target.add(playerId, game);
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return true;
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@ -266,7 +266,7 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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return true;
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}
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}
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if (!target.isRequired()) {
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if (!target.isRequired(sourceId, game)) {
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return false;
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}
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}
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@ -299,7 +299,7 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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return true;
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}
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}
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if (!target.isRequired()) {
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if (!target.isRequired(sourceId, game)) {
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return false;
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}
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throw new IllegalStateException("TargetPermanentOrPlayer wasn't handled. class:" + target.getClass().toString());
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@ -350,7 +350,7 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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target.addTarget(playerId, source, game);
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return true;
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}
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if (target.isRequired()) {
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if (target.isRequired(source)) {
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if (target.canTarget(opponentId, source, game)) {
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target.addTarget(opponentId, source, game);
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return true;
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@ -362,7 +362,7 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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target.addTarget(opponentId, source, game);
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return true;
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}
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if (target.isRequired()) {
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if (target.isRequired(source)) {
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if (target.canTarget(playerId, source, game)) {
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target.addTarget(playerId, source, game);
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return true;
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@ -438,7 +438,7 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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else {
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targets = threats(opponentId, source == null?null:source.getSourceId(), ((TargetPermanent)target).getFilter(), game, target.getTargets());
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}
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if (targets.isEmpty() && target.isRequired()) {
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if (targets.isEmpty() && target.isRequired(source)) {
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targets = threats(null, source == null?null:source.getSourceId(), ((TargetPermanent)target).getFilter(), game, target.getTargets());
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Collections.reverse(targets);
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outcomeTargets = false;
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@ -479,7 +479,7 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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}
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}
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if (targets.isEmpty() && target.isRequired()) {
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if (targets.isEmpty() && target.isRequired(source)) {
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targets = game.getBattlefield().getActivePermanents(((FilterCreatureOrPlayer)t.getFilter()).getCreatureFilter(), playerId, game);
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}
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for (Permanent permanent : targets) {
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@ -573,7 +573,7 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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else {
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targets = threats(opponentId, source == null?null:source.getSourceId(), ((TargetPermanent)target).getFilter(), game, target.getTargets());
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}
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if (targets.isEmpty() && target.isRequired()) {
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if (targets.isEmpty() && target.isRequired(source)) {
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targets = threats(null, source == null?null:source.getSourceId(), ((TargetPermanent)target).getFilter(), game, target.getTargets());
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Collections.reverse(targets);
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outcomeTargets = false;
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@ -1187,7 +1187,7 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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public boolean chooseTarget(Outcome outcome, Cards cards, TargetCard target, Ability source, Game game) {
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log.debug("chooseTarget");
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if (cards == null || cards.isEmpty()) {
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if (!target.isRequired()) {
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if (!target.isRequired(source)) {
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return false;
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}
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return true;
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@ -1211,9 +1211,6 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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public boolean choose(Outcome outcome, Cards cards, TargetCard target, Game game) {
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log.debug("choose 2");
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if (cards == null || cards.isEmpty()) {
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if (!target.isRequired()) {
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return false;
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}
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return true;
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}
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@ -220,13 +220,9 @@ public class SimulatedPlayerMCTS extends MCTSPlayer {
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protected boolean chooseRandom(Target target, Game game) {
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Set<UUID> possibleTargets = target.possibleTargets(playerId, game);
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if (possibleTargets.isEmpty())
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return !target.isRequired();
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if (!target.isRequired()) {
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if (rnd.nextInt(possibleTargets.size() + 1) == 0) {
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if (possibleTargets.isEmpty()) {
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return false;
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}
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}
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if (possibleTargets.size() == 1) {
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target.add(possibleTargets.iterator().next(), game);
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return true;
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@ -245,7 +241,7 @@ public class SimulatedPlayerMCTS extends MCTSPlayer {
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Set<UUID> possibleTargets = target.possibleTargets(source==null?null:source.getSourceId(), playerId, game);
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if (possibleTargets.isEmpty())
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return false;
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if (!target.isRequired()) {
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if (!target.isRequired(source)) {
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if (rnd.nextInt(possibleTargets.size() + 1) == 0) {
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return false;
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}
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@ -281,11 +277,13 @@ public class SimulatedPlayerMCTS extends MCTSPlayer {
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@Override
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public boolean choose(Outcome outcome, Cards cards, TargetCard target, Game game) {
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if (this.isHuman()) {
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if (cards.isEmpty())
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return !target.isRequired();
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if (cards.isEmpty()) {
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return false;
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}
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Set<UUID> possibleTargets = target.possibleTargets(playerId, cards, game);
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if (possibleTargets.isEmpty())
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return !target.isRequired();
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if (possibleTargets.isEmpty()) {
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return false;
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}
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Iterator<UUID> it = possibleTargets.iterator();
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int targetNum = rnd.nextInt(possibleTargets.size());
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UUID targetId = it.next();
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@ -306,7 +304,7 @@ public class SimulatedPlayerMCTS extends MCTSPlayer {
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@Override
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public boolean chooseTarget(Outcome outcome, Cards cards, TargetCard target, Ability source, Game game) {
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if (cards.isEmpty())
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return !target.isRequired();
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return !target.isRequired(source);
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Card card = cards.getRandom(game);
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target.addTarget(card.getId(), source, game);
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return true;
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@ -316,8 +314,8 @@ public class SimulatedPlayerMCTS extends MCTSPlayer {
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public boolean chooseTargetAmount(Outcome outcome, TargetAmount target, Ability source, Game game) {
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Set<UUID> possibleTargets = target.possibleTargets(source==null?null:source.getSourceId(), playerId, game);
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if (possibleTargets.isEmpty())
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return !target.isRequired();
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if (!target.isRequired()) {
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return !target.isRequired(source);
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if (!target.isRequired(source)) {
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if (rnd.nextInt(possibleTargets.size() + 1) == 0) {
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return false;
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}
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@ -220,13 +220,9 @@ public class RandomPlayer extends ComputerPlayer {
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protected boolean chooseRandom(Target target, Game game) {
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Set<UUID> possibleTargets = target.possibleTargets(playerId, game);
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if (possibleTargets.isEmpty())
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return !target.isRequired();
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if (!target.isRequired()) {
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if (rnd.nextInt(possibleTargets.size() + 1) == 0) {
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if (possibleTargets.isEmpty()) {
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return false;
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}
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}
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if (possibleTargets.size() == 1) {
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target.add(possibleTargets.iterator().next(), game);
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return true;
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@ -245,7 +241,7 @@ public class RandomPlayer extends ComputerPlayer {
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Set<UUID> possibleTargets = target.possibleTargets(source==null?null:source.getSourceId(), playerId, game);
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if (possibleTargets.isEmpty())
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return false;
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if (!target.isRequired()) {
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if (!target.isRequired(source)) {
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if (rnd.nextInt(possibleTargets.size() + 1) == 0) {
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return false;
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}
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@ -276,11 +272,13 @@ public class RandomPlayer extends ComputerPlayer {
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@Override
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public boolean choose(Outcome outcome, Cards cards, TargetCard target, Game game) {
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if (cards.isEmpty())
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return !target.isRequired();
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if (cards.isEmpty()) {
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return false;
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}
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Set<UUID> possibleTargets = target.possibleTargets(playerId, cards, game);
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if (possibleTargets.isEmpty())
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return !target.isRequired();
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if (possibleTargets.isEmpty()) {
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return !false;
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}
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Iterator<UUID> it = possibleTargets.iterator();
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int targetNum = rnd.nextInt(possibleTargets.size());
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UUID targetId = it.next();
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@ -299,7 +297,7 @@ public class RandomPlayer extends ComputerPlayer {
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@Override
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public boolean chooseTarget(Outcome outcome, Cards cards, TargetCard target, Ability source, Game game) {
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if (cards.isEmpty())
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return !target.isRequired();
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return !target.isRequired(source);
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Card card = cards.getRandom(game);
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target.addTarget(card.getId(), source, game);
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return true;
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@ -308,9 +306,10 @@ public class RandomPlayer extends ComputerPlayer {
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@Override
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public boolean chooseTargetAmount(Outcome outcome, TargetAmount target, Ability source, Game game) {
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Set<UUID> possibleTargets = target.possibleTargets(source==null?null:source.getSourceId(), playerId, game);
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if (possibleTargets.isEmpty())
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return !target.isRequired();
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if (!target.isRequired()) {
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if (possibleTargets.isEmpty()) {
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return !target.isRequired(source);
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}
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if (!target.isRequired(source)) {
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if (rnd.nextInt(possibleTargets.size() + 1) == 0) {
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return false;
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}
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