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Fixed Genesis Hydra not allowing to cancel choosing nonland permanent
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commit
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1 changed files with 15 additions and 8 deletions
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@ -27,7 +27,6 @@
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*/
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*/
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package mage.sets.magic2015;
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package mage.sets.magic2015;
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import java.util.UUID;
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import mage.MageInt;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.SpellAbility;
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import mage.abilities.SpellAbility;
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@ -55,6 +54,8 @@ import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.players.Player;
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import mage.target.TargetCard;
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import mage.target.TargetCard;
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import java.util.UUID;
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/**
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/**
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@ -165,14 +166,20 @@ class GenesisHydraPutOntoBattlefieldEffect extends OneShotEffect {
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filter.add(Predicates.not(new CardTypePredicate(CardType.LAND)));
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filter.add(Predicates.not(new CardTypePredicate(CardType.LAND)));
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filter.add(new ConvertedManaCostPredicate(ComparisonType.LessThan, count + 1));
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filter.add(new ConvertedManaCostPredicate(ComparisonType.LessThan, count + 1));
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TargetCard target1 = new TargetCard(Zone.LIBRARY, filter);
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TargetCard target1 = new TargetCard(Zone.LIBRARY, filter);
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if (cards.count(filter, controller.getId(), source.getSourceId(), game) > 0
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target1.setRequired(false);
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&& controller.choose(Outcome.PutCardInPlay, cards, target1, game)) {
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if (cards.count(filter, controller.getId(), source.getSourceId(), game) > 0) {
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Card card = cards.get(target1.getFirstTarget(), game);
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if (controller.choose(Outcome.PutCardInPlay, cards, target1, game)) {
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if (card != null) {
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Card card = cards.get(target1.getFirstTarget(), game);
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cards.remove(card);
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if (card != null) {
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controller.putOntoBattlefieldWithInfo(card, game, Zone.LIBRARY, source.getSourceId());
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cards.remove(card);
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controller.putOntoBattlefieldWithInfo(card, game, Zone.LIBRARY, source.getSourceId());
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}
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target1.clearChosen();
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} else {
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game.informPlayers(controller.getName() + " didn't choose anything");
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}
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}
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target1.clearChosen();
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} else {
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game.informPlayers("No nonland permanent card with converted mana cost " + count + " or less to choose.");
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}
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}
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while (cards.size() > 0) {
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while (cards.size() > 0) {
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Card card = cards.get(cards.iterator().next(), game);
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Card card = cards.get(cards.iterator().next(), game);
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