mirror of
https://github.com/correl/mage.git
synced 2025-04-07 01:06:54 -09:00
fixed issue 93
This commit is contained in:
parent
3351f402eb
commit
f2c44688d0
10 changed files with 117 additions and 26 deletions
Mage.Server.Plugins
Mage.Player.AI.MA/src/mage/player/ai
Mage.Player.AIMinimax/src/mage/player/ai
Mage.Server/plugins
Mage/src/mage/game/turn
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@ -134,6 +134,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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}
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}
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break;
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break;
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case BEGIN_COMBAT:
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case BEGIN_COMBAT:
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case FIRST_COMBAT_DAMAGE:
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case COMBAT_DAMAGE:
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case COMBAT_DAMAGE:
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case END_COMBAT:
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case END_COMBAT:
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pass();
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pass();
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@ -643,13 +644,13 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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game.getPhase().setStep(new DeclareBlockersStep());
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game.getPhase().setStep(new DeclareBlockersStep());
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break;
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break;
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case DECLARE_BLOCKERS:
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case DECLARE_BLOCKERS:
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game.getPhase().setStep(new CombatDamageStep(true));
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game.getPhase().setStep(new FirstCombatDamageStep());
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break;
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break;
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case FIRST_COMBAT_DAMAGE:
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game.getPhase().setStep(new CombatDamageStep());
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break;
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case COMBAT_DAMAGE:
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case COMBAT_DAMAGE:
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if (((CombatDamageStep)currentPhase.getStep()).getFirst())
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game.getPhase().setStep(new EndOfCombatStep());
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game.getPhase().setStep(new CombatDamageStep(false));
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else
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game.getPhase().setStep(new EndOfCombatStep());
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break;
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break;
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case END_COMBAT:
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case END_COMBAT:
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game.getTurn().setPhase(new PostCombatMainPhase());
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game.getTurn().setPhase(new PostCombatMainPhase());
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@ -119,6 +119,7 @@ public class ComputerPlayer7 extends ComputerPlayer6 implements Player {
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pass();
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pass();
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break;
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break;
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case DECLARE_BLOCKERS:
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case DECLARE_BLOCKERS:
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case FIRST_COMBAT_DAMAGE:
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case COMBAT_DAMAGE:
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case COMBAT_DAMAGE:
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case END_COMBAT:
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case END_COMBAT:
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pass();
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pass();
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@ -502,8 +503,8 @@ public class ComputerPlayer7 extends ComputerPlayer6 implements Player {
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logger.debug("interrupted");
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logger.debug("interrupted");
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return;
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return;
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}
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}
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simulateStep(game, new CombatDamageStep(true));
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simulateStep(game, new FirstCombatDamageStep());
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simulateStep(game, new CombatDamageStep(false));
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simulateStep(game, new CombatDamageStep());
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simulateStep(game, new EndOfCombatStep());
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simulateStep(game, new EndOfCombatStep());
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}
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}
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@ -73,6 +73,7 @@ import mage.game.turn.DrawStep;
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import mage.game.turn.EndOfCombatStep;
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import mage.game.turn.EndOfCombatStep;
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import mage.game.turn.EndPhase;
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import mage.game.turn.EndPhase;
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import mage.game.turn.EndStep;
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import mage.game.turn.EndStep;
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import mage.game.turn.FirstCombatDamageStep;
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import mage.game.turn.Phase;
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import mage.game.turn.Phase;
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import mage.game.turn.PostCombatMainPhase;
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import mage.game.turn.PostCombatMainPhase;
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import mage.game.turn.PostCombatMainStep;
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import mage.game.turn.PostCombatMainStep;
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@ -148,6 +149,7 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
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case BEGIN_COMBAT:
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case BEGIN_COMBAT:
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case DECLARE_ATTACKERS:
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case DECLARE_ATTACKERS:
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case DECLARE_BLOCKERS:
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case DECLARE_BLOCKERS:
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case FIRST_COMBAT_DAMAGE:
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case COMBAT_DAMAGE:
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case COMBAT_DAMAGE:
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case END_COMBAT:
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case END_COMBAT:
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case POSTCOMBAT_MAIN:
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case POSTCOMBAT_MAIN:
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@ -599,13 +601,13 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
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game.getPhase().setStep(new DeclareBlockersStep());
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game.getPhase().setStep(new DeclareBlockersStep());
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break;
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break;
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case DECLARE_BLOCKERS:
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case DECLARE_BLOCKERS:
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game.getPhase().setStep(new CombatDamageStep(true));
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game.getPhase().setStep(new FirstCombatDamageStep());
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break;
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break;
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case FIRST_COMBAT_DAMAGE:
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game.getPhase().setStep(new CombatDamageStep());
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break;
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case COMBAT_DAMAGE:
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case COMBAT_DAMAGE:
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if (((CombatDamageStep)currentPhase.getStep()).getFirst())
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game.getPhase().setStep(new EndOfCombatStep());
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game.getPhase().setStep(new CombatDamageStep(false));
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else
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game.getPhase().setStep(new EndOfCombatStep());
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break;
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break;
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case END_COMBAT:
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case END_COMBAT:
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game.getTurn().setPhase(new PostCombatMainPhase());
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game.getTurn().setPhase(new PostCombatMainPhase());
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@ -52,6 +52,7 @@ import mage.game.turn.DrawStep;
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import mage.game.turn.EndOfCombatStep;
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import mage.game.turn.EndOfCombatStep;
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import mage.game.turn.EndPhase;
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import mage.game.turn.EndPhase;
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import mage.game.turn.EndStep;
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import mage.game.turn.EndStep;
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import mage.game.turn.FirstCombatDamageStep;
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import mage.game.turn.PostCombatMainPhase;
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import mage.game.turn.PostCombatMainPhase;
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import mage.game.turn.PostCombatMainStep;
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import mage.game.turn.PostCombatMainStep;
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import mage.game.turn.Step;
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import mage.game.turn.Step;
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@ -129,6 +130,7 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
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pass();
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pass();
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break;
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break;
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case DECLARE_BLOCKERS:
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case DECLARE_BLOCKERS:
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case FIRST_COMBAT_DAMAGE:
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case COMBAT_DAMAGE:
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case COMBAT_DAMAGE:
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case END_COMBAT:
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case END_COMBAT:
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pass();
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pass();
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@ -516,8 +518,8 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
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logger.debug("interrupted");
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logger.debug("interrupted");
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return;
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return;
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}
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}
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simulateStep(game, new CombatDamageStep(true));
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simulateStep(game, new FirstCombatDamageStep());
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simulateStep(game, new CombatDamageStep(false));
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simulateStep(game, new CombatDamageStep());
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simulateStep(game, new EndOfCombatStep());
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simulateStep(game, new EndOfCombatStep());
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}
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}
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@ -40,11 +40,8 @@ import mage.game.events.GameEvent.EventType;
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*/
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*/
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public class CombatDamageStep extends Step<CombatDamageStep> {
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public class CombatDamageStep extends Step<CombatDamageStep> {
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private boolean first;
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public CombatDamageStep() {
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public CombatDamageStep(boolean first) {
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super(PhaseStep.COMBAT_DAMAGE, true);
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super(PhaseStep.COMBAT_DAMAGE, true);
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this.first = first;
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this.stepEvent = EventType.COMBAT_DAMAGE_STEP;
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this.stepEvent = EventType.COMBAT_DAMAGE_STEP;
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this.preStepEvent = EventType.COMBAT_DAMAGE_STEP_PRE;
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this.preStepEvent = EventType.COMBAT_DAMAGE_STEP_PRE;
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this.postStepEvent = EventType.COMBAT_DAMAGE_STEP_POST;
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this.postStepEvent = EventType.COMBAT_DAMAGE_STEP_POST;
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@ -52,15 +49,12 @@ public class CombatDamageStep extends Step<CombatDamageStep> {
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public CombatDamageStep(final CombatDamageStep step) {
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public CombatDamageStep(final CombatDamageStep step) {
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super(step);
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super(step);
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this.first = step.first;
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}
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}
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@Override
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@Override
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public boolean skipStep(Game game, UUID activePlayerId) {
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public boolean skipStep(Game game, UUID activePlayerId) {
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if (game.getCombat().noAttackers())
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if (game.getCombat().noAttackers())
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return true;
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return true;
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if (first && !game.getCombat().hasFirstOrDoubleStrike(game))
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return true;
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return super.skipStep(game, activePlayerId);
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return super.skipStep(game, activePlayerId);
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}
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}
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@ -68,10 +62,10 @@ public class CombatDamageStep extends Step<CombatDamageStep> {
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public void beginStep(Game game, UUID activePlayerId) {
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public void beginStep(Game game, UUID activePlayerId) {
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super.beginStep(game, activePlayerId);
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super.beginStep(game, activePlayerId);
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for (CombatGroup group: game.getCombat().getGroups()) {
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for (CombatGroup group: game.getCombat().getGroups()) {
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group.assignDamageToBlockers(first, game);
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group.assignDamageToBlockers(false, game);
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}
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}
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for (CombatGroup group : game.getCombat().getBlockingGroups()) {
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for (CombatGroup group : game.getCombat().getBlockingGroups()) {
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group.assignDamageToAttackers(first, game);
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group.assignDamageToAttackers(false, game);
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}
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}
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for (CombatGroup group: game.getCombat().getGroups()) {
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for (CombatGroup group: game.getCombat().getGroups()) {
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@ -84,7 +78,7 @@ public class CombatDamageStep extends Step<CombatDamageStep> {
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}
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}
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public boolean getFirst() {
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public boolean getFirst() {
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return first;
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return false;
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}
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}
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@Override
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@Override
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@ -45,8 +45,8 @@ public class CombatPhase extends Phase<CombatPhase> {
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this.steps.add(new BeginCombatStep());
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this.steps.add(new BeginCombatStep());
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this.steps.add(new DeclareAttackersStep());
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this.steps.add(new DeclareAttackersStep());
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this.steps.add(new DeclareBlockersStep());
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this.steps.add(new DeclareBlockersStep());
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this.steps.add(new CombatDamageStep(true));
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this.steps.add(new FirstCombatDamageStep());
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this.steps.add(new CombatDamageStep(false));
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this.steps.add(new CombatDamageStep());
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this.steps.add(new EndOfCombatStep());
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this.steps.add(new EndOfCombatStep());
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}
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}
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91
Mage/src/mage/game/turn/FirstCombatDamageStep.java
Normal file
91
Mage/src/mage/game/turn/FirstCombatDamageStep.java
Normal file
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@ -0,0 +1,91 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.game.turn;
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import java.util.UUID;
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import mage.Constants.PhaseStep;
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import mage.game.Game;
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import mage.game.combat.CombatGroup;
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import mage.game.events.GameEvent.EventType;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class FirstCombatDamageStep extends Step<FirstCombatDamageStep> {
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public FirstCombatDamageStep() {
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super(PhaseStep.FIRST_COMBAT_DAMAGE, true);
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this.stepEvent = EventType.COMBAT_DAMAGE_STEP;
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this.preStepEvent = EventType.COMBAT_DAMAGE_STEP_PRE;
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this.postStepEvent = EventType.COMBAT_DAMAGE_STEP_POST;
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}
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public FirstCombatDamageStep(final FirstCombatDamageStep step) {
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super(step);
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}
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@Override
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public boolean skipStep(Game game, UUID activePlayerId) {
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if (game.getCombat().noAttackers())
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return true;
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if (!game.getCombat().hasFirstOrDoubleStrike(game))
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return true;
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return super.skipStep(game, activePlayerId);
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}
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@Override
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public void beginStep(Game game, UUID activePlayerId) {
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super.beginStep(game, activePlayerId);
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for (CombatGroup group: game.getCombat().getGroups()) {
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group.assignDamageToBlockers(true, game);
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}
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for (CombatGroup group : game.getCombat().getBlockingGroups()) {
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group.assignDamageToAttackers(true, game);
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}
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for (CombatGroup group: game.getCombat().getGroups()) {
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group.applyDamage(game);
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}
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for (CombatGroup group : game.getCombat().getBlockingGroups()) {
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group.applyDamage(game);
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}
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}
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public boolean getFirst() {
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return true;
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}
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@Override
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public FirstCombatDamageStep copy() {
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return new FirstCombatDamageStep(this);
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}
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}
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Add table
Reference in a new issue