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test confirming undying bug for #2148
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@ -76,6 +76,7 @@ public class UndyingTest extends CardTestPlayerBase {
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execute();
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assertPermanentCount(playerA, "Elite Vanguard", 1);
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assertCounterCount(playerA, "Elite Vanguard", CounterType.P1P1, 1);
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assertPowerToughness(playerA, "Elite Vanguard", 3, 2);
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}
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@ -112,6 +113,7 @@ public class UndyingTest extends CardTestPlayerBase {
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assertGraveyardCount(playerA, "Lightning Bolt", 1);
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assertPermanentCount(playerB, "Strangleroot Geist", 0);
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assertPermanentCount(playerA, "Strangleroot Geist", 1);
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assertCounterCount(playerA, "Strangleroot Geist", CounterType.P1P1, 1);
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assertPowerToughness(playerA, "Strangleroot Geist", 3, 2);
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}
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@ -211,6 +213,7 @@ public class UndyingTest extends CardTestPlayerBase {
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assertPermanentCount(playerA, "Silvercoat Lion", 1);
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assertPermanentCount(playerA, "Mikaeus, the Unhallowed", 1);
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assertCounterCount(playerA, "Silvercoat Lion", CounterType.P1P1, 1);
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assertPowerToughness(playerA, "Silvercoat Lion", 4, 4);
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}
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@ -272,4 +275,44 @@ public class UndyingTest extends CardTestPlayerBase {
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}
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/**
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* I stole my opponents Vorapede using Simic Manipulator and shortly after someone played Wrath of God.
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* Instead of returning to my opponent's board, Vorapede came back under my control.
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* The rules text for Undying states that it should return under its owner's control, not its controller's.
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*/
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@Test
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public void testUndyingCreatureReturnsUnderOwnersControl() {
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// Creature — Insect
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// Vigilance, trample
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// Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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addCard(Zone.BATTLEFIELD, playerB, "Vorapede"); // {2}{G}{G}{G} 5/4
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addCard(Zone.HAND, playerB, "Doom Blade"); // {1}{B} destroy target non-black creature
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addCard(Zone.BATTLEFIELD, playerB, "Swamp", 2);
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// {2}{R} sorcery - Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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addCard(Zone.HAND, playerA, "Act of Treason");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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// playerA takes control of Vorapede from playerB
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Act of Treason", "Vorapede");
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attack(1, playerA, "Vorapede");
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// playerB kills Vorapede under the control of playerA now
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Doom Blade", "Vorapede");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 15);
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assertGraveyardCount(playerA, "Act of Treason", 1);
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assertGraveyardCount(playerB, "Doom Blade", 1);
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// Vorapede should return under control of playerA, not playerB
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assertPermanentCount(playerA, "Vorapede", 1);
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assertPermanentCount(playerB, "Vorapede", 0);
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assertCounterCount(playerA, "Vorapede", CounterType.P1P1, 1);
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assertPowerToughness(playerA, "Vorapede", 6, 5);
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}
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}
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