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Implemented Blood for Bones
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92
Mage.Sets/src/mage/cards/b/BloodForBones.java
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92
Mage.Sets/src/mage/cards/b/BloodForBones.java
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package mage.cards.b;
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import mage.abilities.Ability;
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import mage.abilities.costs.common.SacrificeTargetCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.CardsImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.filter.FilterCard;
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import mage.filter.common.FilterCreatureCard;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.common.TargetCardInYourGraveyard;
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import mage.target.common.TargetControlledCreaturePermanent;
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import java.util.UUID;
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import static mage.filter.StaticFilters.FILTER_CONTROLLED_CREATURE_SHORT_TEXT;
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/**
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* @author TheElk801
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*/
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public final class BloodForBones extends CardImpl {
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public BloodForBones(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{3}{B}");
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// As an additional cost to cast this spell, sacrifice a creature.
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this.getSpellAbility().addCost(new SacrificeTargetCost(
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new TargetControlledCreaturePermanent(FILTER_CONTROLLED_CREATURE_SHORT_TEXT)
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));
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// Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.
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this.getSpellAbility().addEffect(new BloodForBonesEffect());
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}
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private BloodForBones(final BloodForBones card) {
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super(card);
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}
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@Override
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public BloodForBones copy() {
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return new BloodForBones(this);
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}
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}
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class BloodForBonesEffect extends OneShotEffect {
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private static final FilterCard filter
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= new FilterCreatureCard("creature card in your graveyard (to put onto the battlefield");
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private static final FilterCard filter2
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= new FilterCreatureCard("creature card in your graveyard (to put into your hand");
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BloodForBonesEffect() {
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super(Outcome.Benefit);
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staticText = "Return a creature card from your graveyard to the battlefield, " +
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"then return another creature card from your graveyard to your hand.";
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}
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private BloodForBonesEffect(final BloodForBonesEffect effect) {
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super(effect);
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}
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@Override
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public BloodForBonesEffect copy() {
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return new BloodForBonesEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player == null || player.getGraveyard().getCards(game).stream().noneMatch(Card::isCreature)) {
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return false;
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}
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TargetCardInYourGraveyard target = new TargetCardInYourGraveyard(filter);
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if (player.choose(outcome, player.getGraveyard(), target, game)) {
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player.moveCards(new CardsImpl(target.getTargets()), Zone.BATTLEFIELD, source, game);
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}
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if (player.getGraveyard().getCards(game).stream().noneMatch(Card::isCreature)) {
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return true;
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}
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target = new TargetCardInYourGraveyard(filter2);
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if (player.choose(outcome, player.getGraveyard(), target, game)) {
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player.moveCards(new CardsImpl(target.getTargets()), Zone.HAND, source, game);
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}
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return true;
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}
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}
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@ -52,6 +52,7 @@ public final class CoreSet2020 extends ExpansionSet {
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cards.add(new SetCardInfo("Bishop of Wings", 8, Rarity.RARE, mage.cards.b.BishopOfWings.class));
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cards.add(new SetCardInfo("Blightbeetle", 87, Rarity.UNCOMMON, mage.cards.b.Blightbeetle.class));
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cards.add(new SetCardInfo("Blood Burglar", 88, Rarity.COMMON, mage.cards.b.BloodBurglar.class));
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cards.add(new SetCardInfo("Blood for Bones", 89, Rarity.UNCOMMON, mage.cards.b.BloodForBones.class));
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cards.add(new SetCardInfo("Bloodfell Caves", 242, Rarity.COMMON, mage.cards.b.BloodfellCaves.class));
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cards.add(new SetCardInfo("Bloodthirsty Aerialist", 91, Rarity.UNCOMMON, mage.cards.b.BloodthirstyAerialist.class));
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cards.add(new SetCardInfo("Blossoming Sands", 243, Rarity.COMMON, mage.cards.b.BlossomingSands.class));
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