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- Fixed #8047
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1 changed files with 7 additions and 6 deletions
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@ -1,4 +1,3 @@
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package mage.abilities.keyword;
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import java.util.Iterator;
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@ -11,6 +10,7 @@ import mage.abilities.StaticAbility;
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import mage.abilities.common.EntersBattlefieldAbility;
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import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
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import mage.abilities.condition.common.DashedCondition;
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import mage.abilities.condition.common.SourceOnBattlefieldCondition;
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import mage.abilities.costs.AlternativeCost2;
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import mage.abilities.costs.AlternativeCost2Impl;
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import mage.abilities.costs.AlternativeSourceCosts;
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@ -18,7 +18,7 @@ import mage.abilities.costs.Cost;
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import mage.abilities.costs.Costs;
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import mage.abilities.costs.CostsImpl;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.Effect;
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import mage.abilities.decorator.ConditionalOneShotEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.ReturnToHandTargetEffect;
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import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
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@ -202,11 +202,12 @@ class DashAddDelayedTriggeredAbilityEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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if (game.getPermanentEntering(source.getSourceId()) != null) {
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Effect effect = new ReturnToHandTargetEffect();
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effect.setText("return the dashed creature from the battlefield to its owner's hand");
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OneShotEffect returnToHandEffect = new ReturnToHandTargetEffect();
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ConditionalOneShotEffect mustBeOnBattlefieldToReturn = new ConditionalOneShotEffect(returnToHandEffect, SourceOnBattlefieldCondition.instance);
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mustBeOnBattlefieldToReturn.setText("return the dashed creature from the battlefield to its owner's hand");
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// init target pointer now because the dashed creature will only be returned from battlefield zone (now in entering state so zone change counter is not raised yet)
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effect.setTargetPointer(new FixedTarget(source.getSourceId(), game.getState().getZoneChangeCounter(source.getSourceId()) + 1));
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DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect);
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mustBeOnBattlefieldToReturn.setTargetPointer(new FixedTarget(source.getSourceId(), game.getState().getZoneChangeCounter(source.getSourceId()) + 1));
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DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(mustBeOnBattlefieldToReturn);
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game.addDelayedTriggeredAbility(delayedAbility, source);
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return true;
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}
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