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[DMC] Implemented Stangg, Echo Warrior
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119
Mage.Sets/src/mage/cards/s/StanggEchoWarrior.java
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119
Mage.Sets/src/mage/cards/s/StanggEchoWarrior.java
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package mage.cards.s;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.AttacksTriggeredAbility;
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import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.CreateTokenCopyTargetEffect;
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import mage.abilities.effects.common.SacrificeTargetEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.constants.SuperType;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.token.StanggTwinToken;
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import mage.game.permanent.token.Token;
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import mage.target.targetpointer.FixedTargets;
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import java.util.List;
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import java.util.Objects;
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import java.util.Set;
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import java.util.UUID;
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import java.util.stream.Collectors;
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/**
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* @author TheElk801
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*/
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public final class StanggEchoWarrior extends CardImpl {
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public StanggEchoWarrior(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{R}{G}");
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this.addSuperType(SuperType.LEGENDARY);
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.WARRIOR);
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this.power = new MageInt(3);
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this.toughness = new MageInt(4);
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// Whenever Stangg, Echo Warrior attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters the battlefield tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step.
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this.addAbility(new AttacksTriggeredAbility(new StanggEchoWarriorEffect()));
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}
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private StanggEchoWarrior(final StanggEchoWarrior card) {
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super(card);
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}
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@Override
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public StanggEchoWarrior copy() {
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return new StanggEchoWarrior(this);
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}
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}
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class StanggEchoWarriorEffect extends OneShotEffect {
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StanggEchoWarriorEffect() {
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super(Outcome.Benefit);
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staticText = "create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. " +
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"It enters the battlefield tapped and attacking. For each Aura and Equipment attached " +
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"to {this}, create a token that's a copy of it attached to Stangg Twin. " +
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"Sacrifice all tokens created this way at the beginning of the next end step";
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}
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private StanggEchoWarriorEffect(final StanggEchoWarriorEffect effect) {
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super(effect);
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}
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@Override
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public StanggEchoWarriorEffect copy() {
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return new StanggEchoWarriorEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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List<Permanent> tokens = makeTokens(game, source);
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game.addDelayedTriggeredAbility(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(
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new SacrificeTargetEffect().setTargetPointer(new FixedTargets(tokens, game))
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), source);
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return true;
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}
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static List<Permanent> makeTokens(Game game, Ability source) {
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Token token = new StanggTwinToken();
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token.putOntoBattlefield(1, game, source, source.getControllerId(), true, true);
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List<Permanent> toSacrifice = token
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.getLastAddedTokenIds()
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.stream()
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.map(game::getPermanent)
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.filter(Objects::nonNull)
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.collect(Collectors.toList());
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Permanent sourcePermanent = source.getSourcePermanentOrLKI(game);
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if (sourcePermanent == null) {
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return toSacrifice;
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}
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Set<Permanent> attachments = sourcePermanent
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.getAttachments()
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.stream()
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.map(game::getPermanent)
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.filter(Objects::nonNull)
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.filter(p -> p.hasSubtype(SubType.AURA, game) || p.hasSubtype(SubType.EQUIPMENT, game))
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.collect(Collectors.toSet());
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if (attachments.isEmpty()) {
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return toSacrifice;
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}
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for (UUID tokenId : token.getLastAddedTokenIds()) {
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Permanent permanent = game.getPermanent(tokenId);
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for (Permanent attachment : attachments) {
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CreateTokenCopyTargetEffect effect = new CreateTokenCopyTargetEffect();
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effect.setSavedPermanent(attachment);
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effect.apply(game, source);
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effect.getAddedPermanents().stream().map(t -> permanent.addAttachment(t.getId(), source, game));
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toSacrifice.addAll(effect.getAddedPermanents());
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}
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}
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return toSacrifice;
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}
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}
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@ -188,6 +188,7 @@ public final class DominariaUnitedCommander extends ExpansionSet {
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cards.add(new SetCardInfo("Smoldering Marsh", 234, Rarity.RARE, mage.cards.s.SmolderingMarsh.class));
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cards.add(new SetCardInfo("Sol Ring", 190, Rarity.UNCOMMON, mage.cards.s.SolRing.class));
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cards.add(new SetCardInfo("Solemn Simulacrum", 191, Rarity.RARE, mage.cards.s.SolemnSimulacrum.class));
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cards.add(new SetCardInfo("Stangg, Echo Warrior", 42, Rarity.RARE, mage.cards.s.StanggEchoWarrior.class));
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cards.add(new SetCardInfo("Sultai Charm", 168, Rarity.UNCOMMON, mage.cards.s.SultaiCharm.class));
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cards.add(new SetCardInfo("Sunken Hollow", 235, Rarity.RARE, mage.cards.s.SunkenHollow.class));
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cards.add(new SetCardInfo("Surrak Dragonclaw", 169, Rarity.MYTHIC, mage.cards.s.SurrakDragonclaw.class));
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