diff --git a/Mage.Sets/src/mage/cards/s/SecludedCourtyard.java b/Mage.Sets/src/mage/cards/s/SecludedCourtyard.java new file mode 100644 index 0000000000..ad47df46e9 --- /dev/null +++ b/Mage.Sets/src/mage/cards/s/SecludedCourtyard.java @@ -0,0 +1,118 @@ +/* + * To change this license header, choose License Headers in Project Properties. + * To change this template file, choose Tools | Templates + * and open the template in the editor. + */ +package mage.cards.s; + +import java.util.UUID; +import mage.ConditionalMana; +import mage.MageObject; +import mage.Mana; +import mage.abilities.Ability; +import mage.abilities.common.AsEntersBattlefieldAbility; +import mage.abilities.condition.Condition; +import mage.abilities.costs.common.TapSourceCost; +import mage.abilities.effects.common.ChooseCreatureTypeEffect; +import mage.abilities.mana.ColorlessManaAbility; +import mage.abilities.mana.ConditionalAnyColorManaAbility; +import mage.abilities.mana.builder.ConditionalManaBuilder; +import mage.cards.CardImpl; +import mage.cards.CardSetInfo; +import mage.constants.CardType; +import mage.constants.Outcome; +import mage.constants.SubType; +import mage.game.Game; +import mage.players.Player; + +/** + * @author jeffwadsworth + */ +public final class SecludedCourtyard extends CardImpl { + + public SecludedCourtyard(UUID ownerId, CardSetInfo setInfo) { + super(ownerId, setInfo, new CardType[]{CardType.LAND}, ""); + + // As Secluded Courtyard enters the battlefield, choose a creature type. + this.addAbility(new AsEntersBattlefieldAbility(new ChooseCreatureTypeEffect(Outcome.Benefit))); + + // // {T}: Add {C}. + this.addAbility(new ColorlessManaAbility()); + + // Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type. + this.addAbility(new ConditionalAnyColorManaAbility(new TapSourceCost(), 1, new SecludedCourtyardManaBuilder(), true)); + } + + private SecludedCourtyard(final SecludedCourtyard card) { + super(card); + } + + @Override + public SecludedCourtyard copy() { + return new SecludedCourtyard(this); + } +} + +class SecludedCourtyardManaBuilder extends ConditionalManaBuilder { + + SubType creatureType; + + @Override + public ConditionalManaBuilder setMana(Mana mana, Ability source, Game game) { + SubType subType = ChooseCreatureTypeEffect.getChosenCreatureType(source.getSourceId(), game); + if (subType != null) { + creatureType = subType; + } + Player controller = game.getPlayer(source.getControllerId()); + MageObject sourceObject = game.getObject(source.getSourceId()); + if (controller != null + && sourceObject != null + && mana.getAny() == 0) { + game.informPlayers(controller.getLogName() + " produces " + mana.toString() + " with " + sourceObject.getLogName() + + " (can only be spent to cast creatures of type " + creatureType + " and activate an ability of a creature or creature card of the chosen type)"); + } + return super.setMana(mana, source, game); + } + + @Override + public ConditionalMana build(Object... options) { + return new SecludedCourtyardConditionalMana(this.mana, creatureType); + } + + @Override + public String getRule() { + return "Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type"; + } +} + +class SecludedCourtyardConditionalMana extends ConditionalMana { + + SubType creatureType; + + public SecludedCourtyardConditionalMana(Mana mana, SubType creatureType) { + super(mana); + staticText = "Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type"; + addCondition(new SecludedCourtyardManaCondition(creatureType)); + } +} + +class SecludedCourtyardManaCondition implements Condition { + + SubType creatureType; + + SecludedCourtyardManaCondition(SubType creatureType) { + this.creatureType = creatureType; + } + + @Override + public boolean apply(Game game, Ability source) { + MageObject object = game.getObject(source.getSourceId()); + // casting a creature card or using its ability + if (creatureType != null + && object != null + && object.hasSubtype(creatureType, game)) { + return true; + } + return false; + } +} diff --git a/Mage.Sets/src/mage/sets/KamigawaNeonDynasty.java b/Mage.Sets/src/mage/sets/KamigawaNeonDynasty.java index 2ce4330e89..5ebd591313 100644 --- a/Mage.Sets/src/mage/sets/KamigawaNeonDynasty.java +++ b/Mage.Sets/src/mage/sets/KamigawaNeonDynasty.java @@ -247,6 +247,7 @@ public final class KamigawaNeonDynasty extends ExpansionSet { cards.add(new SetCardInfo("Scrapyard Steelbreaker", 160, Rarity.COMMON, mage.cards.s.ScrapyardSteelbreaker.class)); cards.add(new SetCardInfo("Searchlight Companion", 258, Rarity.COMMON, mage.cards.s.SearchlightCompanion.class)); cards.add(new SetCardInfo("Season of Renewal", 205, Rarity.COMMON, mage.cards.s.SeasonOfRenewal.class)); + cards.add(new SetCardInfo("Secluded Courtyard", 275, Rarity.UNCOMMON, mage.cards.s.SecludedCourtyard.class)); cards.add(new SetCardInfo("Seismic Wave", 161, Rarity.UNCOMMON, mage.cards.s.SeismicWave.class)); cards.add(new SetCardInfo("Selfless Samurai", 35, Rarity.UNCOMMON, mage.cards.s.SelflessSamurai.class)); cards.add(new SetCardInfo("Seshiro's Living Legacy", 210, Rarity.COMMON, mage.cards.s.SeshirosLivingLegacy.class));