mirror of
https://github.com/correl/mage.git
synced 2024-11-25 11:09:53 +00:00
Ability refactor: face down;
This commit is contained in:
parent
eea808d2d6
commit
f3f1c29926
8 changed files with 137 additions and 47 deletions
|
@ -1,8 +1,5 @@
|
|||
|
||||
package mage.cards.m;
|
||||
|
||||
import java.util.Objects;
|
||||
import java.util.UUID;
|
||||
import mage.MageObject;
|
||||
import mage.abilities.Abilities;
|
||||
import mage.abilities.Ability;
|
||||
|
@ -20,8 +17,10 @@ import mage.filter.common.FilterCreaturePermanent;
|
|||
import mage.filter.predicate.Predicate;
|
||||
import mage.game.Game;
|
||||
|
||||
import java.util.Objects;
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author anonymous
|
||||
*/
|
||||
public final class MuragandaPetroglyphs extends CardImpl {
|
||||
|
@ -54,6 +53,12 @@ public final class MuragandaPetroglyphs extends CardImpl {
|
|||
|
||||
class NoAbilityPredicate implements Predicate<MageObject> {
|
||||
|
||||
// Muraganda Petroglyphs gives a bonus only to creatures that have no rules text at all. This includes true vanilla
|
||||
// creatures (such as Grizzly Bears), face-down creatures, many tokens, and creatures that have lost their abilities
|
||||
// (due to Ovinize, for example). Any ability of any kind, whether or not the ability functions in the on the
|
||||
// battlefield zone, including things like “Cycling {2}” means the creature doesn’t get the bonus.
|
||||
// (2007-05-01)
|
||||
|
||||
@Override
|
||||
public boolean apply(MageObject input, Game game) {
|
||||
boolean isFaceDown = false;
|
||||
|
@ -65,8 +70,20 @@ class NoAbilityPredicate implements Predicate<MageObject> {
|
|||
abilities = input.getAbilities();
|
||||
}
|
||||
if (isFaceDown) {
|
||||
// Some Auras and Equipment grant abilities to creatures, meaning the affected creature would no longer
|
||||
// get the +2/+2 bonus. For example, Flight grants flying to the enchanted creature. Other Auras and
|
||||
// Equipment do not, meaning the affected creature would continue to get the +2/+2 bonus. For example,
|
||||
// Dehydration states something now true about the enchanted creature, but doesn’t give it any abilities.
|
||||
// Auras and Equipment that grant abilities will use the words “gains” or “has,” and they’ll list a keyword
|
||||
// ability or an ability in quotation marks.
|
||||
// (2007-05-01)
|
||||
|
||||
for (Ability ability : abilities) {
|
||||
if (!ability.getSourceId().equals(input.getId()) && !ability.getClass().equals(JohanVigilanceAbility.class)) {
|
||||
if (ability.getWorksFaceDown()) {
|
||||
// inner face down abilities like turn up and becomes creature
|
||||
continue;
|
||||
}
|
||||
if (!Objects.equals(ability.getClass(), SpellAbility.class) && !ability.getClass().equals(JohanVigilanceAbility.class)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -274,9 +274,12 @@ public class ManifestTest extends CardTestPlayerBase {
|
|||
|
||||
// Check if a Megamorph card is manifested and turned face up by their megamorph ability
|
||||
// it gets the +1/+1 counter.
|
||||
// 701.33c
|
||||
// If a card with morph is manifested, its controller may turn that card face up using
|
||||
// either the procedure described in rule 702.36e to turn a face-down permanent with morph face up
|
||||
// or the procedure described above to turn a manifested permanent face up.
|
||||
@Test
|
||||
public void testManifestMegamorph() {
|
||||
|
||||
public void testManifestMegamorph_TurnUpByMegamorphCost() {
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Swamp", 2);
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Forest", 6);
|
||||
// {1}{B}, {T}, Sacrifice another creature: Manifest the top card of your library.
|
||||
|
@ -295,6 +298,7 @@ public class ManifestTest extends CardTestPlayerBase {
|
|||
|
||||
activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "{5}{G}: Turn");
|
||||
|
||||
setStrictChooseMode(true);
|
||||
setStopAt(2, PhaseStep.END_TURN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
@ -310,7 +314,45 @@ public class ManifestTest extends CardTestPlayerBase {
|
|||
assertPowerToughness(playerB, "Aerie Bowmasters", 4, 5); // 3/4 and the +1/+1 counter from Megamorph
|
||||
Permanent aerie = getPermanent("Aerie Bowmasters", playerB);
|
||||
Assert.assertTrue("Aerie Bowmasters has to be green", aerie != null && aerie.getColor(currentGame).isGreen());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testManifestMegamorph_TurnUpBySimpleCost() {
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Swamp", 2);
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Forest", 4);
|
||||
// {1}{B}, {T}, Sacrifice another creature: Manifest the top card of your library.
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Qarsi High Priest", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
|
||||
|
||||
// {2}{G}{G}
|
||||
// Reach (This creature can block creatures with flying.)
|
||||
// Megamorph {5}{G}
|
||||
addCard(Zone.LIBRARY, playerB, "Aerie Bowmasters", 1);
|
||||
addCard(Zone.LIBRARY, playerB, "Mountain", 1);
|
||||
|
||||
skipInitShuffling();
|
||||
|
||||
activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "{1}{B}, {T}, Sacrifice another creature");
|
||||
setChoice(playerB, "Silvercoat Lion");
|
||||
|
||||
activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "{2}{G}{G}: Turn");
|
||||
|
||||
setStrictChooseMode(true);
|
||||
setStopAt(2, PhaseStep.END_TURN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
// no life gain
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 20);
|
||||
|
||||
assertGraveyardCount(playerB, "Silvercoat Lion", 1);
|
||||
|
||||
assertPermanentCount(playerB, EmptyNames.FACE_DOWN_CREATURE.toString(), 0);
|
||||
assertPermanentCount(playerB, "Aerie Bowmasters", 1);
|
||||
assertPowerToughness(playerB, "Aerie Bowmasters", 3, 4); // 3/4 without counter (megamorph not used)
|
||||
Permanent aerie = getPermanent("Aerie Bowmasters", playerB);
|
||||
Assert.assertTrue("Aerie Bowmasters has to be green", aerie != null && aerie.getColor(currentGame).isGreen());
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
package org.mage.test.cards.single.fut;
|
||||
|
||||
import mage.abilities.keyword.HasteAbility;
|
||||
import mage.constants.EmptyNames;
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
|
@ -31,8 +32,10 @@ public class MuragandaPetroglyphsTest extends CardTestPlayerBase {
|
|||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
|
||||
|
||||
setStrictChooseMode(true);
|
||||
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPowerToughness(playerA, "Grizzly Bears", 4, 4, Filter.ComparisonScope.Any);
|
||||
assertPowerToughness(playerB, "Grizzly Bears", 4, 4, Filter.ComparisonScope.Any);
|
||||
|
@ -41,15 +44,20 @@ public class MuragandaPetroglyphsTest extends CardTestPlayerBase {
|
|||
|
||||
@Test
|
||||
public void faceDownCreaturesTest() {
|
||||
// Morph {4}{G}
|
||||
addCard(Zone.HAND, playerA, "Pine Walker");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
|
||||
//
|
||||
// Creatures with no abilities get +2/+2.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
|
||||
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
|
||||
|
||||
setStrictChooseMode(true);
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPermanentCount(playerA, EmptyNames.FACE_DOWN_CREATURE.toString(), 1);
|
||||
assertPowerToughness(playerA, EmptyNames.FACE_DOWN_CREATURE.toString(), 4, 4);
|
||||
|
@ -57,21 +65,26 @@ public class MuragandaPetroglyphsTest extends CardTestPlayerBase {
|
|||
|
||||
@Test
|
||||
public void faceDownGainedAbilityTest() {
|
||||
// Morph {4}{G}
|
||||
addCard(Zone.HAND, playerA, "Pine Walker");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mass Hysteria"); // All creatures have haste.
|
||||
|
||||
// Creatures with no abilities get +2/+2.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
|
||||
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
|
||||
|
||||
setStrictChooseMode(true);
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPermanentCount(playerA, EmptyNames.FACE_DOWN_CREATURE.toString(), 1);
|
||||
assertPowerToughness(playerA, EmptyNames.FACE_DOWN_CREATURE.toString(), 2, 2);
|
||||
//assertPowerToughness(playerA, EmptyNames.FACE_DOWN_CREATURE.toString(), 2, 2); // no boost (permanent have haste)
|
||||
assertAbility(playerA, EmptyNames.FACE_DOWN_CREATURE.toString(), HasteAbility.getInstance(), true);
|
||||
}
|
||||
|
||||
@Test
|
||||
|
@ -83,8 +96,10 @@ public class MuragandaPetroglyphsTest extends CardTestPlayerBase {
|
|||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Raise the Alarm");
|
||||
|
||||
setStrictChooseMode(true);
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPowerToughness(playerA, "Soldier", 3, 3);
|
||||
}
|
||||
|
@ -99,8 +114,10 @@ public class MuragandaPetroglyphsTest extends CardTestPlayerBase {
|
|||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ovinize", "Goblin Guide");
|
||||
|
||||
setStrictChooseMode(true);
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPowerToughness(playerB, "Goblin Guide", 2, 3);
|
||||
}
|
||||
|
@ -110,8 +127,10 @@ public class MuragandaPetroglyphsTest extends CardTestPlayerBase {
|
|||
addCard(Zone.BATTLEFIELD, playerA, "Hundroog", 1); // Cycling {3}, 4/7
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
|
||||
|
||||
setStrictChooseMode(true);
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPowerToughness(playerA, "Hundroog", 4, 7);
|
||||
}
|
||||
|
@ -126,11 +145,12 @@ public class MuragandaPetroglyphsTest extends CardTestPlayerBase {
|
|||
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
|
||||
addCard(Zone.HAND, playerA, "Vastwood Zendikon");
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Vastwood Zendikon", "Forest");
|
||||
|
||||
setStrictChooseMode(true);
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPowerToughness(playerA, "Forest", 6, 4);
|
||||
|
||||
|
@ -160,8 +180,10 @@ public class MuragandaPetroglyphsTest extends CardTestPlayerBase {
|
|||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dehydration", "Runeclaw Bear");
|
||||
|
||||
setStrictChooseMode(true);
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPowerToughness(playerA, "Grizzly Bears", 4, 2);
|
||||
|
||||
|
@ -179,11 +201,14 @@ public class MuragandaPetroglyphsTest extends CardTestPlayerBase {
|
|||
addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 1);
|
||||
|
||||
addCard(Zone.HAND, playerA, "Shadow Slice"); // {4}{B}
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shadow Slice");
|
||||
setChoice(playerA, "Grizzly Bears");
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shadow Slice", playerB);
|
||||
setChoice(playerA, "Yes"); // do cipher
|
||||
addTarget(playerA, "Grizzly Bears");
|
||||
|
||||
setStrictChooseMode(true);
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPowerToughness(playerA, "Grizzly Bears", 2, 2);
|
||||
}
|
||||
|
|
|
@ -40,6 +40,7 @@ public class TurnFaceUpAbility extends SpecialAction {
|
|||
this.usesStack = false;
|
||||
this.abilityType = AbilityType.SPECIAL_ACTION;
|
||||
this.setRuleVisible(false); // will be made visible only to controller in CardView
|
||||
this.setWorksFaceDown(true);
|
||||
}
|
||||
|
||||
public TurnFaceUpAbility(final TurnFaceUpAbility ability) {
|
||||
|
|
|
@ -1,11 +1,5 @@
|
|||
|
||||
package mage.abilities.effects.common.continuous;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.UUID;
|
||||
import mage.MageObjectReference;
|
||||
import mage.ObjectColor;
|
||||
import mage.abilities.Ability;
|
||||
|
@ -13,23 +7,20 @@ import mage.abilities.common.TurnFaceUpAbility;
|
|||
import mage.abilities.effects.ContinuousEffectImpl;
|
||||
import mage.abilities.keyword.MorphAbility;
|
||||
import mage.cards.Card;
|
||||
import mage.constants.CardType;
|
||||
import mage.constants.Duration;
|
||||
import mage.constants.Layer;
|
||||
import mage.constants.Outcome;
|
||||
import mage.constants.SubLayer;
|
||||
import mage.constants.*;
|
||||
import mage.filter.FilterPermanent;
|
||||
import mage.game.Game;
|
||||
import mage.game.permanent.Permanent;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
|
||||
public class BecomesFaceDownCreatureAllEffect extends ContinuousEffectImpl implements SourceEffect {
|
||||
|
||||
protected Map<UUID,Ability> turnFaceUpAbilityMap = new HashMap<>();
|
||||
protected Map<UUID, Ability> turnFaceUpAbilityMap = new HashMap<>();
|
||||
protected FilterPermanent filter;
|
||||
|
||||
public BecomesFaceDownCreatureAllEffect(FilterPermanent filter) {
|
||||
|
@ -40,7 +31,7 @@ public class BecomesFaceDownCreatureAllEffect extends ContinuousEffectImpl imple
|
|||
|
||||
public BecomesFaceDownCreatureAllEffect(final BecomesFaceDownCreatureAllEffect effect) {
|
||||
super(effect);
|
||||
for (Map.Entry<UUID,Ability> entry: effect.turnFaceUpAbilityMap.entrySet()) {
|
||||
for (Map.Entry<UUID, Ability> entry : effect.turnFaceUpAbilityMap.entrySet()) {
|
||||
this.turnFaceUpAbilityMap.put(entry.getKey(), entry.getValue());
|
||||
}
|
||||
this.filter = effect.filter.copy();
|
||||
|
@ -54,16 +45,16 @@ public class BecomesFaceDownCreatureAllEffect extends ContinuousEffectImpl imple
|
|||
@Override
|
||||
public void init(Ability source, Game game) {
|
||||
super.init(source, game);
|
||||
for (Permanent perm: game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) {
|
||||
for (Permanent perm : game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) {
|
||||
if (!perm.isFaceDown(game) && !perm.isTransformable()) {
|
||||
affectedObjectList.add(new MageObjectReference(perm, game));
|
||||
perm.setFaceDown(true, game);
|
||||
// check for Morph
|
||||
Card card = game.getCard(perm.getId());
|
||||
if (card != null) {
|
||||
for (Ability ability: card.getAbilities()) {
|
||||
for (Ability ability : card.getAbilities()) {
|
||||
if (ability instanceof MorphAbility) {
|
||||
this.turnFaceUpAbilityMap.put(card.getId(), new TurnFaceUpAbility(((MorphAbility)ability).getMorphCosts()));
|
||||
this.turnFaceUpAbilityMap.put(card.getId(), new TurnFaceUpAbility(((MorphAbility) ability).getMorphCosts()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -74,7 +65,7 @@ public class BecomesFaceDownCreatureAllEffect extends ContinuousEffectImpl imple
|
|||
@Override
|
||||
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
|
||||
boolean targetExists = false;
|
||||
for (MageObjectReference mor: affectedObjectList) {
|
||||
for (MageObjectReference mor : affectedObjectList) {
|
||||
Permanent permanent = mor.getPermanent(game);
|
||||
if (permanent != null && permanent.isFaceDown(game)) {
|
||||
targetExists = true;
|
||||
|
@ -92,27 +83,35 @@ public class BecomesFaceDownCreatureAllEffect extends ContinuousEffectImpl imple
|
|||
break;
|
||||
case AbilityAddingRemovingEffects_6:
|
||||
Card card = game.getCard(permanent.getId()); //
|
||||
List<Ability> abilities = new ArrayList<>();
|
||||
List<Ability> abilitiesToRemove = new ArrayList<>();
|
||||
for (Ability ability : permanent.getAbilities()) {
|
||||
|
||||
// keep gained abilities from other sources, removes only own (card text)
|
||||
if (card != null && !card.getAbilities().contains(ability)) {
|
||||
// gained abilities from other sources won't be removed
|
||||
continue;
|
||||
}
|
||||
// TODO: Add flag "works also face down" to ability and use it to control ability removement instead of instanceof check
|
||||
|
||||
// 701.33c
|
||||
// If a card with morph is manifested, its controller may turn that card face up using
|
||||
// either the procedure described in rule 702.36e to turn a face-down permanent with morph face up
|
||||
// or the procedure described above to turn a manifested permanent face up.
|
||||
//
|
||||
// so keep all tune face up abilities and other face down compatible
|
||||
if (ability.getWorksFaceDown()) {
|
||||
ability.setRuleVisible(false);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!ability.getRuleVisible() && !ability.getEffects().isEmpty()) {
|
||||
if (ability.getEffects().get(0) instanceof BecomesFaceDownCreatureAllEffect) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
abilities.add(ability);
|
||||
abilitiesToRemove.add(ability);
|
||||
}
|
||||
permanent.getAbilities().removeAll(abilities);
|
||||
permanent.removeAbilities(abilitiesToRemove, source.getSourceId(), game);
|
||||
if (turnFaceUpAbilityMap.containsKey(permanent.getId())) {
|
||||
permanent.addAbility(turnFaceUpAbilityMap.get(permanent.getId()), game);
|
||||
permanent.addAbility(turnFaceUpAbilityMap.get(permanent.getId()), source.getSourceId(), game);
|
||||
}
|
||||
break;
|
||||
case PTChangingEffects_7:
|
||||
|
|
|
@ -1,8 +1,5 @@
|
|||
|
||||
package mage.abilities.effects.common.continuous;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import mage.MageObjectReference;
|
||||
import mage.ObjectColor;
|
||||
import mage.abilities.Ability;
|
||||
|
@ -12,14 +9,13 @@ import mage.abilities.costs.Costs;
|
|||
import mage.abilities.costs.CostsImpl;
|
||||
import mage.abilities.effects.ContinuousEffectImpl;
|
||||
import mage.cards.Card;
|
||||
import mage.constants.CardType;
|
||||
import mage.constants.Duration;
|
||||
import mage.constants.Layer;
|
||||
import mage.constants.Outcome;
|
||||
import mage.constants.SubLayer;
|
||||
import mage.constants.*;
|
||||
import mage.game.Game;
|
||||
import mage.game.permanent.Permanent;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* This effect lets the card be a 2/2 face-down creature, with no text, no name,
|
||||
* no subtypes, and no mana cost, if it's face down on the battlefield. And it
|
||||
|
@ -149,21 +145,31 @@ public class BecomesFaceDownCreatureEffect extends ContinuousEffectImpl implemen
|
|||
Card card = game.getCard(permanent.getId()); //
|
||||
List<Ability> abilitiesToRemove = new ArrayList<>();
|
||||
for (Ability ability : permanent.getAbilities()) {
|
||||
|
||||
// keep gained abilities from other sources, removes only own (card text)
|
||||
if (card != null && !card.getAbilities().contains(ability)) {
|
||||
// gained abilities from other sources won't be removed
|
||||
continue;
|
||||
}
|
||||
|
||||
// 701.33c
|
||||
// If a card with morph is manifested, its controller may turn that card face up using
|
||||
// either the procedure described in rule 702.36e to turn a face-down permanent with morph face up
|
||||
// or the procedure described above to turn a manifested permanent face up.
|
||||
//
|
||||
// so keep all tune face up abilities and other face down compatible
|
||||
if (ability.getWorksFaceDown()) {
|
||||
ability.setRuleVisible(false);
|
||||
continue;
|
||||
} else if (!ability.getRuleVisible() && !ability.getEffects().isEmpty()) {
|
||||
}
|
||||
|
||||
if (!ability.getRuleVisible() && !ability.getEffects().isEmpty()) {
|
||||
if (ability.getEffects().get(0) instanceof BecomesFaceDownCreatureEffect) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
abilitiesToRemove.add(ability);
|
||||
}
|
||||
permanent.getAbilities().removeAll(abilitiesToRemove);
|
||||
permanent.removeAbilities(abilitiesToRemove, source.getSourceId(), game);
|
||||
if (turnFaceUpAbility != null) {
|
||||
permanent.addAbility(turnFaceUpAbility, source.getSourceId(), game);
|
||||
}
|
||||
|
|
|
@ -156,6 +156,7 @@ public interface Permanent extends Card, Controllable {
|
|||
|
||||
void addAbility(Ability ability, UUID sourceId, Game game);
|
||||
|
||||
@Deprecated // use addAbility(Ability ability, UUID sourceId, Game game) instead
|
||||
void addAbility(Ability ability, UUID sourceId, Game game, boolean createNewId);
|
||||
|
||||
void removeAllAbilities(UUID sourceId, Game game);
|
||||
|
|
|
@ -365,7 +365,6 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
|
|||
}
|
||||
|
||||
@Override
|
||||
@Deprecated // use addAbility(Ability ability, UUID sourceId, Game game) instead
|
||||
public void addAbility(Ability ability, UUID sourceId, Game game, boolean createNewId) {
|
||||
// singleton abilities -- only one instance
|
||||
// other abilities -- any amount of instances
|
||||
|
|
Loading…
Reference in a new issue