Ability refactor: face down;

This commit is contained in:
Oleg Agafonov 2020-05-28 23:02:20 +04:00
parent eea808d2d6
commit f3f1c29926
8 changed files with 137 additions and 47 deletions

View file

@ -1,8 +1,5 @@
package mage.cards.m;
import java.util.Objects;
import java.util.UUID;
import mage.MageObject;
import mage.abilities.Abilities;
import mage.abilities.Ability;
@ -20,8 +17,10 @@ import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.Predicate;
import mage.game.Game;
import java.util.Objects;
import java.util.UUID;
/**
*
* @author anonymous
*/
public final class MuragandaPetroglyphs extends CardImpl {
@ -54,6 +53,12 @@ public final class MuragandaPetroglyphs extends CardImpl {
class NoAbilityPredicate implements Predicate<MageObject> {
// Muraganda Petroglyphs gives a bonus only to creatures that have no rules text at all. This includes true vanilla
// creatures (such as Grizzly Bears), face-down creatures, many tokens, and creatures that have lost their abilities
// (due to Ovinize, for example). Any ability of any kind, whether or not the ability functions in the on the
// battlefield zone, including things like Cycling {2} means the creature doesnt get the bonus.
// (2007-05-01)
@Override
public boolean apply(MageObject input, Game game) {
boolean isFaceDown = false;
@ -65,8 +70,20 @@ class NoAbilityPredicate implements Predicate<MageObject> {
abilities = input.getAbilities();
}
if (isFaceDown) {
// Some Auras and Equipment grant abilities to creatures, meaning the affected creature would no longer
// get the +2/+2 bonus. For example, Flight grants flying to the enchanted creature. Other Auras and
// Equipment do not, meaning the affected creature would continue to get the +2/+2 bonus. For example,
// Dehydration states something now true about the enchanted creature, but doesnt give it any abilities.
// Auras and Equipment that grant abilities will use the words gains or has, and theyll list a keyword
// ability or an ability in quotation marks.
// (2007-05-01)
for (Ability ability : abilities) {
if (!ability.getSourceId().equals(input.getId()) && !ability.getClass().equals(JohanVigilanceAbility.class)) {
if (ability.getWorksFaceDown()) {
// inner face down abilities like turn up and becomes creature
continue;
}
if (!Objects.equals(ability.getClass(), SpellAbility.class) && !ability.getClass().equals(JohanVigilanceAbility.class)) {
return false;
}
}

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@ -274,9 +274,12 @@ public class ManifestTest extends CardTestPlayerBase {
// Check if a Megamorph card is manifested and turned face up by their megamorph ability
// it gets the +1/+1 counter.
// 701.33c
// If a card with morph is manifested, its controller may turn that card face up using
// either the procedure described in rule 702.36e to turn a face-down permanent with morph face up
// or the procedure described above to turn a manifested permanent face up.
@Test
public void testManifestMegamorph() {
public void testManifestMegamorph_TurnUpByMegamorphCost() {
addCard(Zone.BATTLEFIELD, playerB, "Swamp", 2);
addCard(Zone.BATTLEFIELD, playerB, "Forest", 6);
// {1}{B}, {T}, Sacrifice another creature: Manifest the top card of your library.
@ -295,6 +298,7 @@ public class ManifestTest extends CardTestPlayerBase {
activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "{5}{G}: Turn");
setStrictChooseMode(true);
setStopAt(2, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
@ -310,7 +314,45 @@ public class ManifestTest extends CardTestPlayerBase {
assertPowerToughness(playerB, "Aerie Bowmasters", 4, 5); // 3/4 and the +1/+1 counter from Megamorph
Permanent aerie = getPermanent("Aerie Bowmasters", playerB);
Assert.assertTrue("Aerie Bowmasters has to be green", aerie != null && aerie.getColor(currentGame).isGreen());
}
@Test
public void testManifestMegamorph_TurnUpBySimpleCost() {
addCard(Zone.BATTLEFIELD, playerB, "Swamp", 2);
addCard(Zone.BATTLEFIELD, playerB, "Forest", 4);
// {1}{B}, {T}, Sacrifice another creature: Manifest the top card of your library.
addCard(Zone.BATTLEFIELD, playerB, "Qarsi High Priest", 1);
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
// {2}{G}{G}
// Reach (This creature can block creatures with flying.)
// Megamorph {5}{G}
addCard(Zone.LIBRARY, playerB, "Aerie Bowmasters", 1);
addCard(Zone.LIBRARY, playerB, "Mountain", 1);
skipInitShuffling();
activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "{1}{B}, {T}, Sacrifice another creature");
setChoice(playerB, "Silvercoat Lion");
activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "{2}{G}{G}: Turn");
setStrictChooseMode(true);
setStopAt(2, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
// no life gain
assertLife(playerA, 20);
assertLife(playerB, 20);
assertGraveyardCount(playerB, "Silvercoat Lion", 1);
assertPermanentCount(playerB, EmptyNames.FACE_DOWN_CREATURE.toString(), 0);
assertPermanentCount(playerB, "Aerie Bowmasters", 1);
assertPowerToughness(playerB, "Aerie Bowmasters", 3, 4); // 3/4 without counter (megamorph not used)
Permanent aerie = getPermanent("Aerie Bowmasters", playerB);
Assert.assertTrue("Aerie Bowmasters has to be green", aerie != null && aerie.getColor(currentGame).isGreen());
}
/**

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@ -1,5 +1,6 @@
package org.mage.test.cards.single.fut;
import mage.abilities.keyword.HasteAbility;
import mage.constants.EmptyNames;
import mage.constants.PhaseStep;
import mage.constants.Zone;
@ -31,8 +32,10 @@ public class MuragandaPetroglyphsTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
setStrictChooseMode(true);
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
execute();
assertAllCommandsUsed();
assertPowerToughness(playerA, "Grizzly Bears", 4, 4, Filter.ComparisonScope.Any);
assertPowerToughness(playerB, "Grizzly Bears", 4, 4, Filter.ComparisonScope.Any);
@ -41,15 +44,20 @@ public class MuragandaPetroglyphsTest extends CardTestPlayerBase {
@Test
public void faceDownCreaturesTest() {
// Morph {4}{G}
addCard(Zone.HAND, playerA, "Pine Walker");
addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
//
// Creatures with no abilities get +2/+2.
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
setStrictChooseMode(true);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertAllCommandsUsed();
assertPermanentCount(playerA, EmptyNames.FACE_DOWN_CREATURE.toString(), 1);
assertPowerToughness(playerA, EmptyNames.FACE_DOWN_CREATURE.toString(), 4, 4);
@ -57,21 +65,26 @@ public class MuragandaPetroglyphsTest extends CardTestPlayerBase {
@Test
public void faceDownGainedAbilityTest() {
// Morph {4}{G}
addCard(Zone.HAND, playerA, "Pine Walker");
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mass Hysteria"); // All creatures have haste.
// Creatures with no abilities get +2/+2.
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
setStrictChooseMode(true);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertAllCommandsUsed();
assertPermanentCount(playerA, EmptyNames.FACE_DOWN_CREATURE.toString(), 1);
assertPowerToughness(playerA, EmptyNames.FACE_DOWN_CREATURE.toString(), 2, 2);
//assertPowerToughness(playerA, EmptyNames.FACE_DOWN_CREATURE.toString(), 2, 2); // no boost (permanent have haste)
assertAbility(playerA, EmptyNames.FACE_DOWN_CREATURE.toString(), HasteAbility.getInstance(), true);
}
@Test
@ -83,8 +96,10 @@ public class MuragandaPetroglyphsTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Raise the Alarm");
setStrictChooseMode(true);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertAllCommandsUsed();
assertPowerToughness(playerA, "Soldier", 3, 3);
}
@ -99,8 +114,10 @@ public class MuragandaPetroglyphsTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ovinize", "Goblin Guide");
setStrictChooseMode(true);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertAllCommandsUsed();
assertPowerToughness(playerB, "Goblin Guide", 2, 3);
}
@ -110,8 +127,10 @@ public class MuragandaPetroglyphsTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, "Hundroog", 1); // Cycling {3}, 4/7
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
setStrictChooseMode(true);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertAllCommandsUsed();
assertPowerToughness(playerA, "Hundroog", 4, 7);
}
@ -126,11 +145,12 @@ public class MuragandaPetroglyphsTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
addCard(Zone.HAND, playerA, "Vastwood Zendikon");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Vastwood Zendikon", "Forest");
setStrictChooseMode(true);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertAllCommandsUsed();
assertPowerToughness(playerA, "Forest", 6, 4);
@ -160,8 +180,10 @@ public class MuragandaPetroglyphsTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dehydration", "Runeclaw Bear");
setStrictChooseMode(true);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertAllCommandsUsed();
assertPowerToughness(playerA, "Grizzly Bears", 4, 2);
@ -179,11 +201,14 @@ public class MuragandaPetroglyphsTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 1);
addCard(Zone.HAND, playerA, "Shadow Slice"); // {4}{B}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shadow Slice");
setChoice(playerA, "Grizzly Bears");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shadow Slice", playerB);
setChoice(playerA, "Yes"); // do cipher
addTarget(playerA, "Grizzly Bears");
setStrictChooseMode(true);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertAllCommandsUsed();
assertPowerToughness(playerA, "Grizzly Bears", 2, 2);
}

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@ -40,6 +40,7 @@ public class TurnFaceUpAbility extends SpecialAction {
this.usesStack = false;
this.abilityType = AbilityType.SPECIAL_ACTION;
this.setRuleVisible(false); // will be made visible only to controller in CardView
this.setWorksFaceDown(true);
}
public TurnFaceUpAbility(final TurnFaceUpAbility ability) {

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@ -1,11 +1,5 @@
package mage.abilities.effects.common.continuous;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.UUID;
import mage.MageObjectReference;
import mage.ObjectColor;
import mage.abilities.Ability;
@ -13,17 +7,14 @@ import mage.abilities.common.TurnFaceUpAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.keyword.MorphAbility;
import mage.cards.Card;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.constants.*;
import mage.filter.FilterPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import java.util.*;
/**
*
* @author LevelX2
*/
@ -92,27 +83,35 @@ public class BecomesFaceDownCreatureAllEffect extends ContinuousEffectImpl imple
break;
case AbilityAddingRemovingEffects_6:
Card card = game.getCard(permanent.getId()); //
List<Ability> abilities = new ArrayList<>();
List<Ability> abilitiesToRemove = new ArrayList<>();
for (Ability ability : permanent.getAbilities()) {
// keep gained abilities from other sources, removes only own (card text)
if (card != null && !card.getAbilities().contains(ability)) {
// gained abilities from other sources won't be removed
continue;
}
// TODO: Add flag "works also face down" to ability and use it to control ability removement instead of instanceof check
// 701.33c
// If a card with morph is manifested, its controller may turn that card face up using
// either the procedure described in rule 702.36e to turn a face-down permanent with morph face up
// or the procedure described above to turn a manifested permanent face up.
//
// so keep all tune face up abilities and other face down compatible
if (ability.getWorksFaceDown()) {
ability.setRuleVisible(false);
continue;
}
if (!ability.getRuleVisible() && !ability.getEffects().isEmpty()) {
if (ability.getEffects().get(0) instanceof BecomesFaceDownCreatureAllEffect) {
continue;
}
}
abilities.add(ability);
abilitiesToRemove.add(ability);
}
permanent.getAbilities().removeAll(abilities);
permanent.removeAbilities(abilitiesToRemove, source.getSourceId(), game);
if (turnFaceUpAbilityMap.containsKey(permanent.getId())) {
permanent.addAbility(turnFaceUpAbilityMap.get(permanent.getId()), game);
permanent.addAbility(turnFaceUpAbilityMap.get(permanent.getId()), source.getSourceId(), game);
}
break;
case PTChangingEffects_7:

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@ -1,8 +1,5 @@
package mage.abilities.effects.common.continuous;
import java.util.ArrayList;
import java.util.List;
import mage.MageObjectReference;
import mage.ObjectColor;
import mage.abilities.Ability;
@ -12,14 +9,13 @@ import mage.abilities.costs.Costs;
import mage.abilities.costs.CostsImpl;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.cards.Card;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.constants.*;
import mage.game.Game;
import mage.game.permanent.Permanent;
import java.util.ArrayList;
import java.util.List;
/**
* This effect lets the card be a 2/2 face-down creature, with no text, no name,
* no subtypes, and no mana cost, if it's face down on the battlefield. And it
@ -149,21 +145,31 @@ public class BecomesFaceDownCreatureEffect extends ContinuousEffectImpl implemen
Card card = game.getCard(permanent.getId()); //
List<Ability> abilitiesToRemove = new ArrayList<>();
for (Ability ability : permanent.getAbilities()) {
// keep gained abilities from other sources, removes only own (card text)
if (card != null && !card.getAbilities().contains(ability)) {
// gained abilities from other sources won't be removed
continue;
}
// 701.33c
// If a card with morph is manifested, its controller may turn that card face up using
// either the procedure described in rule 702.36e to turn a face-down permanent with morph face up
// or the procedure described above to turn a manifested permanent face up.
//
// so keep all tune face up abilities and other face down compatible
if (ability.getWorksFaceDown()) {
ability.setRuleVisible(false);
continue;
} else if (!ability.getRuleVisible() && !ability.getEffects().isEmpty()) {
}
if (!ability.getRuleVisible() && !ability.getEffects().isEmpty()) {
if (ability.getEffects().get(0) instanceof BecomesFaceDownCreatureEffect) {
continue;
}
}
abilitiesToRemove.add(ability);
}
permanent.getAbilities().removeAll(abilitiesToRemove);
permanent.removeAbilities(abilitiesToRemove, source.getSourceId(), game);
if (turnFaceUpAbility != null) {
permanent.addAbility(turnFaceUpAbility, source.getSourceId(), game);
}

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@ -156,6 +156,7 @@ public interface Permanent extends Card, Controllable {
void addAbility(Ability ability, UUID sourceId, Game game);
@Deprecated // use addAbility(Ability ability, UUID sourceId, Game game) instead
void addAbility(Ability ability, UUID sourceId, Game game, boolean createNewId);
void removeAllAbilities(UUID sourceId, Game game);

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@ -365,7 +365,6 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
}
@Override
@Deprecated // use addAbility(Ability ability, UUID sourceId, Game game) instead
public void addAbility(Ability ability, UUID sourceId, Game game, boolean createNewId) {
// singleton abilities -- only one instance
// other abilities -- any amount of instances