Fix for Cost reducing Planes

This commit is contained in:
spjspj 2018-04-21 17:58:39 +10:00
parent b4d953525d
commit f3f9603b61
3 changed files with 188 additions and 22 deletions

View file

@ -29,8 +29,10 @@ package mage.game.command.planes;
import java.util.ArrayList;
import java.util.List;
import mage.MageObject;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.SpellAbility;
import mage.abilities.common.ActivateIfConditionActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.MainPhaseStackEmptyCondition;
@ -38,8 +40,12 @@ import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.dynamicvalue.common.TargetConvertedManaCost;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.RollPlanarDieEffect;
import mage.abilities.effects.common.cost.SpellsCostReductionControllerEffect;
import mage.abilities.effects.common.cost.CostModificationEffectImpl;
import mage.abilities.effects.common.counter.AddCountersTargetEffect;
import mage.cards.Card;
import mage.constants.CostModificationType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.counters.CounterType;
@ -47,9 +53,12 @@ import mage.filter.FilterCard;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.game.Game;
import mage.game.command.Plane;
import mage.game.stack.Spell;
import mage.target.Target;
import mage.target.common.TargetCreaturePermanent;
import mage.util.CardUtil;
import mage.watchers.common.PlanarRollWatcher;
/**
@ -58,15 +67,7 @@ import mage.watchers.common.PlanarRollWatcher;
*/
public class FeedingGroundsPlane extends Plane {
private static final FilterCard filter = new FilterCard("Red spells or Green spells");
private static final FilterCreaturePermanent filter2 = new FilterCreaturePermanent("a creature");
static {
filter.add(Predicates.or(
new ColorPredicate(ObjectColor.RED),
new ColorPredicate(ObjectColor.GREEN)));
}
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("a creature");
private static final String rule = "put X +1/+1 counters on target creature, where X is that creature's converted mana cost";
public FeedingGroundsPlane() {
@ -74,13 +75,12 @@ public class FeedingGroundsPlane extends Plane {
this.setExpansionSetCodeForImage("PCA");
// Red spells cost {1} less to cast. Green spells cost {1} less to cast
Ability ability = new SimpleStaticAbility(Zone.COMMAND, new SpellsCostReductionControllerEffect(filter, 1));
Ability ability = new SimpleStaticAbility(Zone.COMMAND, new FeedingGroundsEffect());
this.getAbilities().add(ability);
// Active player can roll the planar die: Whenever you roll {CHAOS}, target red or green creature gets X +1/+1 counters
Effect chaosEffect = new AddCountersTargetEffect(CounterType.P1P1.createInstance(), new TargetConvertedManaCost());
Target chaosTarget = new TargetCreaturePermanent(1, 1, filter2, false);
Target chaosTarget = new TargetCreaturePermanent(1, 1, filter, false);
List<Effect> chaosEffects = new ArrayList<Effect>();
chaosEffects.add(chaosEffect);
@ -94,3 +94,91 @@ public class FeedingGroundsPlane extends Plane {
this.getAbilities().add(new SimpleStaticAbility(Zone.ALL, new PlanarDieRollCostIncreasingEffect(chaosAbility.getOriginalId())));
}
}
class FeedingGroundsEffect extends CostModificationEffectImpl {
private static final FilterCard filter = new FilterCard("Red spells or Green spells");
static {
filter.add(Predicates.or(
new ColorPredicate(ObjectColor.RED),
new ColorPredicate(ObjectColor.GREEN)));
}
private static final String rule = "Red spells cost {1} less to cast. Green spells cost {1} less to cast.";
private int amount = 1;
public FeedingGroundsEffect() {
super(Duration.Custom, Outcome.Benefit, CostModificationType.REDUCE_COST);
this.amount = 1;
this.staticText = rule;
}
protected FeedingGroundsEffect(FeedingGroundsEffect effect) {
super(effect);
this.amount = effect.amount;
}
@Override
public void init(Ability source, Game game) {
super.init(source, game);
}
@Override
public boolean apply(Game game, Ability source, Ability abilityToModify) {
MageObject object = abilityToModify.getSourceObject(game);
int reduce = 0;
if (object != null) {
if (object.getColor(game).isRed()) {
reduce++;
}
if (object.getColor(game).isGreen()) {
reduce++;
}
}
CardUtil.reduceCost(abilityToModify, reduce);
return true;
}
/**
* Overwrite this in effect that inherits from this
*
* @param card
* @param source
* @param game
* @return
*/
protected boolean selectedByRuntimeData(Card card, Ability source, Game game) {
return true;
}
@Override
public boolean applies(Ability abilityToModify, Ability source, Game game) {
if (abilityToModify instanceof SpellAbility) {
Plane cPlane = game.getState().getCurrentPlane();
if (cPlane == null) {
return false;
}
if (cPlane != null) {
if (!cPlane.getName().equalsIgnoreCase("Plane - Feeding Grounds")) {
return false;
}
}
Spell spell = (Spell) game.getStack().getStackObject(abilityToModify.getId());
if (spell != null) {
return this.filter.match(spell, game) && selectedByRuntimeData(spell, source, game);
} else {
// used at least for flashback ability because Flashback ability doesn't use stack
Card sourceCard = game.getCard(abilityToModify.getSourceId());
return sourceCard != null && this.filter.match(sourceCard, game) && selectedByRuntimeData(sourceCard, source, game);
}
}
return false;
}
@Override
public FeedingGroundsEffect copy() {
return new FeedingGroundsEffect(this);
}
}

View file

@ -76,7 +76,7 @@ public class NayaPlane extends Plane {
Ability ability = new SimpleStaticAbility(Zone.COMMAND, new PlayAdditionalLandsAllEffect(Integer.MAX_VALUE));
this.getAbilities().add(ability);
// Active player can roll the planar die: Whenever you roll {CHAOS}, target red, green or white creature gets +1/+1 until end of turn for each land you control
// Active player can roll the planar die: Whenever you roll {CHAOS}, target red, green or white creature you control gets +1/+1 until end of turn for each land you control
Effect chaosEffect = new BoostTargetEffect(new PermanentsOnBattlefieldCount(filter2), new PermanentsOnBattlefieldCount(filter2), Duration.EndOfTurn);
Target chaosTarget = new TargetControlledCreaturePermanent(1, 1, filter, false);

View file

@ -30,6 +30,7 @@ package mage.game.command.planes;
import java.util.ArrayList;
import java.util.List;
import mage.abilities.Ability;
import mage.abilities.SpellAbility;
import mage.abilities.common.ActivateIfConditionActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.MainPhaseStackEmptyCondition;
@ -37,15 +38,23 @@ import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.RevealLibraryPutIntoHandEffect;
import mage.abilities.effects.common.RollPlanarDieEffect;
import mage.abilities.effects.common.cost.CostModificationEffectImpl;
import mage.abilities.effects.common.cost.SpellsCostReductionAllEffect;
import mage.cards.Card;
import mage.constants.CardType;
import mage.constants.CostModificationType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.common.FilterCreatureCard;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.game.Game;
import mage.game.command.Plane;
import mage.game.stack.Spell;
import mage.target.Target;
import mage.util.CardUtil;
import mage.watchers.common.PlanarRollWatcher;
/**
@ -54,19 +63,12 @@ import mage.watchers.common.PlanarRollWatcher;
*/
public class TurriIslandPlane extends Plane {
private static final FilterCard filter = new FilterCard("creature spells");
static {
filter.add(new CardTypePredicate(CardType.CREATURE));
}
public TurriIslandPlane() {
this.setName("Plane - Turri Island");
this.setExpansionSetCodeForImage("PCA");
// Creature spells cost {2} less to cast.
Ability ability = new SimpleStaticAbility(Zone.COMMAND, new SpellsCostReductionAllEffect(filter, 2));
Ability ability = new SimpleStaticAbility(Zone.COMMAND, new TurriIslandEffect(2));
this.getAbilities().add(ability);
// Active player can roll the planar die: Whenever you roll {CHAOS}, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
@ -85,3 +87,79 @@ public class TurriIslandPlane extends Plane {
this.getAbilities().add(new SimpleStaticAbility(Zone.ALL, new PlanarDieRollCostIncreasingEffect(chaosAbility.getOriginalId())));
}
}
class TurriIslandEffect extends CostModificationEffectImpl {
private static final FilterCard filter = new FilterCard("creature spells");
static {
filter.add(new CardTypePredicate(CardType.CREATURE));
}
private static final String rule = "Creature spells cost {2} less to cast";
private int amount = 2;
public TurriIslandEffect(int amount) {
super(Duration.Custom, Outcome.Benefit, CostModificationType.REDUCE_COST);
this.amount = 2;
this.staticText = rule;
}
protected TurriIslandEffect(TurriIslandEffect effect) {
super(effect);
this.amount = effect.amount;
}
@Override
public void init(Ability source, Game game) {
super.init(source, game);
}
@Override
public boolean apply(Game game, Ability source, Ability abilityToModify) {
CardUtil.reduceCost(abilityToModify, this.amount);
return true;
}
/**
* Overwrite this in effect that inherits from this
*
* @param card
* @param source
* @param game
* @return
*/
protected boolean selectedByRuntimeData(Card card, Ability source, Game game) {
return true;
}
@Override
public boolean applies(Ability abilityToModify, Ability source, Game game) {
if (abilityToModify instanceof SpellAbility) {
Plane cPlane = game.getState().getCurrentPlane();
if (cPlane == null) {
return false;
}
if (cPlane != null) {
if (!cPlane.getName().equalsIgnoreCase("Plane - Turri Island")) {
return false;
}
}
Spell spell = (Spell) game.getStack().getStackObject(abilityToModify.getId());
if (spell != null) {
return this.filter.match(spell, game) && selectedByRuntimeData(spell, source, game);
} else {
// used at least for flashback ability because Flashback ability doesn't use stack
Card sourceCard = game.getCard(abilityToModify.getSourceId());
return sourceCard != null && this.filter.match(sourceCard, game) && selectedByRuntimeData(sourceCard, source, game);
}
}
return false;
}
@Override
public TurriIslandEffect copy() {
return new TurriIslandEffect(this);
}
}