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https://github.com/correl/mage.git
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Potential game freeze fix
This commit is contained in:
parent
126898f70a
commit
f409f56c05
1 changed files with 70 additions and 79 deletions
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@ -1,10 +1,6 @@
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package mage.players;
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package mage.players;
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import com.google.common.collect.ImmutableMap;
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import com.google.common.collect.ImmutableMap;
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import java.io.Serializable;
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import java.util.*;
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import java.util.Map.Entry;
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import java.util.stream.Collectors;
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import mage.ConditionalMana;
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import mage.ConditionalMana;
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import mage.MageObject;
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import mage.MageObject;
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import mage.MageObjectReference;
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import mage.MageObjectReference;
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@ -70,6 +66,11 @@ import mage.util.GameLog;
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import mage.util.RandomUtil;
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import mage.util.RandomUtil;
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import org.apache.log4j.Logger;
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import org.apache.log4j.Logger;
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import java.io.Serializable;
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import java.util.*;
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import java.util.Map.Entry;
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import java.util.stream.Collectors;
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public abstract class PlayerImpl implements Player, Serializable {
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public abstract class PlayerImpl implements Player, Serializable {
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private static final Logger logger = Logger.getLogger(PlayerImpl.class);
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private static final Logger logger = Logger.getLogger(PlayerImpl.class);
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@ -131,7 +132,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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protected boolean idleTimeout;
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protected boolean idleTimeout;
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protected RangeOfInfluence range;
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protected RangeOfInfluence range;
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protected Set<UUID> inRange = new HashSet<>();
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protected Set<UUID> inRange = new HashSet<>(); // players list in current range of influence (updates each turn)
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protected boolean isTestMode = false;
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protected boolean isTestMode = false;
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protected boolean canGainLife = true;
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protected boolean canGainLife = true;
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@ -460,7 +461,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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@Override
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public void beginTurn(Game game) {
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public void beginTurn(Game game) {
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this.landsPlayed = 0;
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this.landsPlayed = 0;
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findRange(game);
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updateRangeOfInfluence(game);
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}
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}
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@Override
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@Override
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@ -468,44 +469,34 @@ public abstract class PlayerImpl implements Player, Serializable {
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return range;
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return range;
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}
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}
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protected void findRange(Game game) {
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protected void updateRangeOfInfluence(Game game) {
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//20100423 - 801.2c
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// 20100423 - 801.2c
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// 801.2c The particular players within each player’s range of influence are determined as each turn begins.
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inRange.clear();
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inRange.clear();
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if (range == RangeOfInfluence.ALL) {
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inRange.add(this.playerId);
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for (Player player : game.getPlayers().values()) {
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inRange.addAll(getAllNearPlayers(game, true));
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if (!player.hasLeft()) {
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inRange.addAll(getAllNearPlayers(game, false));
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inRange.add(player.getId());
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}
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}
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}
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private Set<UUID> getAllNearPlayers(Game game, boolean needPrevious) {
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} else if ((range.getRange() * 2) + 1 >= game.getPlayers().size()) {
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// find all near players (search from current player position)
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for (Player player : game.getPlayers().values()) {
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Set<UUID> foundedList = new HashSet<>();
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if (!player.hasLeft()) {
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PlayerList players = game.getState().getPlayerList(this.playerId);
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inRange.add(player.getId());
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int needAmount = this.getRange().getRange(); // distance to search (0 - ALL range)
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}
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int foundedAmount = 0;
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}
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while (needAmount == 0 || foundedAmount < needAmount) {
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} else {
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Player foundedPlayer = needPrevious ? players.getPrevious(game) : players.getNext(game, false);
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inRange.add(playerId);
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PlayerList players = game.getState().getPlayerList(playerId);
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// PlayerList is inifine, so stops on repeats
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for (int i = 0; i < range.getRange(); i++) {
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if (foundedPlayer == null || foundedPlayer.getId().equals(this.playerId) || foundedList.contains(foundedPlayer.getId())) {
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Player player = players.getNext(game, false);
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break;
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if (player != null) {
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while (player.hasLeft()) { // can freeze?
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player = players.getNext(game, false);
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}
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inRange.add(player.getId());
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}
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}
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players = game.getState().getPlayerList(playerId);
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for (int i = 0; i < range.getRange(); i++) {
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Player player = players.getPrevious(game);
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if (player != null) {
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while (player.hasLeft()) { // can freeze?
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player = players.getPrevious(game);
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}
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inRange.add(player.getId());
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}
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}
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}
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// skip leaved player (no needs cause next/previous code already checks it)
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foundedList.add(foundedPlayer.getId());
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foundedAmount++;
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}
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}
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return foundedList;
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}
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}
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@Override
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@Override
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@ -613,9 +604,9 @@ public abstract class PlayerImpl implements Player, Serializable {
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&& this.hasOpponent(sourceControllerId, game)
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&& this.hasOpponent(sourceControllerId, game)
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&& game.getContinuousEffects().asThough(this.getId(), AsThoughEffectType.HEXPROOF, null, sourceControllerId, game) == null
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&& game.getContinuousEffects().asThough(this.getId(), AsThoughEffectType.HEXPROOF, null, sourceControllerId, game) == null
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&& abilities.stream()
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&& abilities.stream()
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.filter(HexproofBaseAbility.class::isInstance)
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.filter(HexproofBaseAbility.class::isInstance)
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.map(HexproofBaseAbility.class::cast)
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.map(HexproofBaseAbility.class::cast)
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.anyMatch(ability -> ability.checkObject(source, game))) {
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.anyMatch(ability -> ability.checkObject(source, game))) {
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return false;
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return false;
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}
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}
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@ -655,7 +646,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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game.informPlayers(getLogName() + " discards down to "
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game.informPlayers(getLogName() + " discards down to "
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+ this.maxHandSize
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+ this.maxHandSize
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+ (this.maxHandSize == 1
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+ (this.maxHandSize == 1
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? " hand card" : " hand cards"));
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? " hand card" : " hand cards"));
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}
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}
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discard(hand.size() - this.maxHandSize, false, null, game);
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discard(hand.size() - this.maxHandSize, false, null, game);
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}
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}
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@ -804,7 +795,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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}
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}
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GameEvent gameEvent = GameEvent.getEvent(GameEvent.EventType.DISCARD_CARD,
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GameEvent gameEvent = GameEvent.getEvent(GameEvent.EventType.DISCARD_CARD,
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card.getId(), source == null
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card.getId(), source == null
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? null : source.getSourceId(), playerId);
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? null : source.getSourceId(), playerId);
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gameEvent.setFlag(source != null); // event from effect or from cost (source == null)
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gameEvent.setFlag(source != null); // event from effect or from cost (source == null)
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if (game.replaceEvent(gameEvent, source)) {
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if (game.replaceEvent(gameEvent, source)) {
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return false;
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return false;
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@ -1841,9 +1832,9 @@ public abstract class PlayerImpl implements Player, Serializable {
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}
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}
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private List<Permanent> getPermanentsThatCanBeUntapped(Game game,
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private List<Permanent> getPermanentsThatCanBeUntapped(Game game,
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List<Permanent> canBeUntapped,
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List<Permanent> canBeUntapped,
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RestrictionUntapNotMoreThanEffect handledEffect,
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RestrictionUntapNotMoreThanEffect handledEffect,
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Map<Entry<RestrictionUntapNotMoreThanEffect, Set<Ability>>, Integer> notMoreThanEffectsUsage) {
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Map<Entry<RestrictionUntapNotMoreThanEffect, Set<Ability>>, Integer> notMoreThanEffectsUsage) {
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List<Permanent> leftForUntap = new ArrayList<>();
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List<Permanent> leftForUntap = new ArrayList<>();
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// select permanents that can still be untapped
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// select permanents that can still be untapped
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for (Permanent permanent : canBeUntapped) {
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for (Permanent permanent : canBeUntapped) {
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@ -2556,7 +2547,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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@Override
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public boolean searchLibrary(TargetCardInLibrary target, Ability source, Game game, UUID targetPlayerId,
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public boolean searchLibrary(TargetCardInLibrary target, Ability source, Game game, UUID targetPlayerId,
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boolean triggerEvents) {
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boolean triggerEvents) {
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//20091005 - 701.14c
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//20091005 - 701.14c
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Library searchedLibrary = null;
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Library searchedLibrary = null;
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String searchInfo = null;
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String searchInfo = null;
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@ -2758,7 +2749,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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/**
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/**
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* @param game
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* @param game
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* @param appliedEffects
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* @param appliedEffects
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* @param numSides Number of sides the dice has
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* @param numSides Number of sides the dice has
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* @return the number that the player rolled
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* @return the number that the player rolled
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*/
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*/
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@Override
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@Override
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@ -2795,16 +2786,16 @@ public abstract class PlayerImpl implements Player, Serializable {
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/**
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/**
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* @param game
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* @param game
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* @param appliedEffects
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* @param appliedEffects
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* @param numberChaosSides The number of chaos sides the planar die
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* @param numberChaosSides The number of chaos sides the planar die
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* currently has (normally 1 but can be 5)
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* currently has (normally 1 but can be 5)
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* @param numberPlanarSides The number of chaos sides the planar die
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* @param numberPlanarSides The number of chaos sides the planar die
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* currently has (normally 1)
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* currently has (normally 1)
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* @return the outcome that the player rolled. Either ChaosRoll, PlanarRoll
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* @return the outcome that the player rolled. Either ChaosRoll, PlanarRoll
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* or NilRoll
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* or NilRoll
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*/
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*/
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@Override
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@Override
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public PlanarDieRoll rollPlanarDie(Game game, List<UUID> appliedEffects, int numberChaosSides,
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public PlanarDieRoll rollPlanarDie(Game game, List<UUID> appliedEffects, int numberChaosSides,
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int numberPlanarSides) {
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int numberPlanarSides) {
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int result = RandomUtil.nextInt(9) + 1;
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int result = RandomUtil.nextInt(9) + 1;
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PlanarDieRoll roll = PlanarDieRoll.NIL_ROLL;
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PlanarDieRoll roll = PlanarDieRoll.NIL_ROLL;
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if (numberChaosSides + numberPlanarSides > 9) {
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if (numberChaosSides + numberPlanarSides > 9) {
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@ -2962,7 +2953,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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/**
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/**
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* @param ability
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* @param ability
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* @param availableMana if null, it won't be checked if enough mana is
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* @param availableMana if null, it won't be checked if enough mana is
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* available
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* available
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* @param sourceObject
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* @param sourceObject
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* @param game
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* @param game
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* @return
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* @return
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@ -3303,10 +3294,10 @@ public abstract class PlayerImpl implements Player, Serializable {
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* currently cast/activate with his available ressources
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* currently cast/activate with his available ressources
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*
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*
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* @param game
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* @param game
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* @param hidden also from hidden objects (e.g. turned face down cards ?)
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* @param hidden also from hidden objects (e.g. turned face down cards ?)
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* @param fromZone of objects from which zone (ALL = from all zones)
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* @param fromZone of objects from which zone (ALL = from all zones)
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* @param hideDuplicatedAbilities if equal abilities exist return only the
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* @param hideDuplicatedAbilities if equal abilities exist return only the
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* first instance
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* first instance
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* @return
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* @return
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*/
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*/
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public List<ActivatedAbility> getPlayable(Game game, boolean hidden, Zone fromZone, boolean hideDuplicatedAbilities) {
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public List<ActivatedAbility> getPlayable(Game game, boolean hidden, Zone fromZone, boolean hideDuplicatedAbilities) {
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@ -3674,7 +3665,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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@Override
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public boolean canPaySacrificeCost(Permanent permanent, UUID sourceId,
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public boolean canPaySacrificeCost(Permanent permanent, UUID sourceId,
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UUID controllerId, Game game
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UUID controllerId, Game game
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) {
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) {
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return sacrificeCostFilter == null || !sacrificeCostFilter.match(permanent, sourceId, controllerId, game);
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return sacrificeCostFilter == null || !sacrificeCostFilter.match(permanent, sourceId, controllerId, game);
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}
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}
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@ -3827,8 +3818,8 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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@Override
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public boolean moveCards(Card card, Zone toZone,
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public boolean moveCards(Card card, Zone toZone,
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Ability source, Game game,
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Ability source, Game game,
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boolean tapped, boolean faceDown, boolean byOwner, List<UUID> appliedEffects
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boolean tapped, boolean faceDown, boolean byOwner, List<UUID> appliedEffects
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) {
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) {
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Set<Card> cardList = new HashSet<>();
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Set<Card> cardList = new HashSet<>();
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if (card != null) {
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if (card != null) {
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@ -3839,22 +3830,22 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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@Override
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public boolean moveCards(Cards cards, Zone toZone,
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public boolean moveCards(Cards cards, Zone toZone,
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Ability source, Game game
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Ability source, Game game
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) {
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) {
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return moveCards(cards.getCards(game), toZone, source, game);
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return moveCards(cards.getCards(game), toZone, source, game);
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}
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}
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@Override
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@Override
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public boolean moveCards(Set<Card> cards, Zone toZone,
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public boolean moveCards(Set<Card> cards, Zone toZone,
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Ability source, Game game
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Ability source, Game game
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) {
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) {
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return moveCards(cards, toZone, source, game, false, false, false, null);
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return moveCards(cards, toZone, source, game, false, false, false, null);
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}
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}
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@Override
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@Override
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public boolean moveCards(Set<Card> cards, Zone toZone,
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public boolean moveCards(Set<Card> cards, Zone toZone,
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Ability source, Game game,
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Ability source, Game game,
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boolean tapped, boolean faceDown, boolean byOwner, List<UUID> appliedEffects
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boolean tapped, boolean faceDown, boolean byOwner, List<UUID> appliedEffects
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) {
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) {
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if (cards.isEmpty()) {
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if (cards.isEmpty()) {
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return true;
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return true;
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@ -3956,8 +3947,8 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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@Override
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public boolean moveCardsToExile(Card card, Ability source,
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public boolean moveCardsToExile(Card card, Ability source,
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Game game, boolean withName, UUID exileId,
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Game game, boolean withName, UUID exileId,
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String exileZoneName
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String exileZoneName
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) {
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) {
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Set<Card> cards = new HashSet<>();
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Set<Card> cards = new HashSet<>();
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cards.add(card);
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cards.add(card);
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@ -3966,8 +3957,8 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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@Override
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public boolean moveCardsToExile(Set<Card> cards, Ability source,
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public boolean moveCardsToExile(Set<Card> cards, Ability source,
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Game game, boolean withName, UUID exileId,
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Game game, boolean withName, UUID exileId,
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String exileZoneName
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String exileZoneName
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) {
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) {
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if (cards.isEmpty()) {
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if (cards.isEmpty()) {
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return true;
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return true;
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@ -3983,14 +3974,14 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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@Override
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public boolean moveCardToHandWithInfo(Card card, UUID sourceId,
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public boolean moveCardToHandWithInfo(Card card, UUID sourceId,
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Game game
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Game game
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) {
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) {
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return this.moveCardToHandWithInfo(card, sourceId, game, true);
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return this.moveCardToHandWithInfo(card, sourceId, game, true);
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}
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}
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@Override
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@Override
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public boolean moveCardToHandWithInfo(Card card, UUID sourceId,
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public boolean moveCardToHandWithInfo(Card card, UUID sourceId,
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Game game, boolean withName
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Game game, boolean withName
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) {
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) {
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boolean result = false;
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boolean result = false;
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Zone fromZone = game.getState().getZone(card.getId());
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Zone fromZone = game.getState().getZone(card.getId());
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@ -4015,7 +4006,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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@Override
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public Set<Card> moveCardsToGraveyardWithInfo(Set<Card> allCards, Ability source,
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public Set<Card> moveCardsToGraveyardWithInfo(Set<Card> allCards, Ability source,
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Game game, Zone fromZone
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Game game, Zone fromZone
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) {
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) {
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UUID sourceId = source == null ? null : source.getSourceId();
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UUID sourceId = source == null ? null : source.getSourceId();
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Set<Card> movedCards = new LinkedHashSet<>();
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Set<Card> movedCards = new LinkedHashSet<>();
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@ -4023,7 +4014,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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// identify cards from one owner
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// identify cards from one owner
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Cards cards = new CardsImpl();
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Cards cards = new CardsImpl();
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UUID ownerId = null;
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UUID ownerId = null;
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for (Iterator<Card> it = allCards.iterator(); it.hasNext();) {
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for (Iterator<Card> it = allCards.iterator(); it.hasNext(); ) {
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Card card = it.next();
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Card card = it.next();
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if (cards.isEmpty()) {
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if (cards.isEmpty()) {
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ownerId = card.getOwnerId();
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ownerId = card.getOwnerId();
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@ -4086,7 +4077,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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@Override
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public boolean moveCardToGraveyardWithInfo(Card card, UUID sourceId,
|
public boolean moveCardToGraveyardWithInfo(Card card, UUID sourceId,
|
||||||
Game game, Zone fromZone
|
Game game, Zone fromZone
|
||||||
) {
|
) {
|
||||||
if (card == null) {
|
if (card == null) {
|
||||||
return false;
|
return false;
|
||||||
|
@ -4115,8 +4106,8 @@ public abstract class PlayerImpl implements Player, Serializable {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean moveCardToLibraryWithInfo(Card card, UUID sourceId,
|
public boolean moveCardToLibraryWithInfo(Card card, UUID sourceId,
|
||||||
Game game, Zone fromZone,
|
Game game, Zone fromZone,
|
||||||
boolean toTop, boolean withName
|
boolean toTop, boolean withName
|
||||||
) {
|
) {
|
||||||
if (card == null) {
|
if (card == null) {
|
||||||
return false;
|
return false;
|
||||||
|
@ -4181,7 +4172,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean moveCardToExileWithInfo(Card card, UUID exileId, String exileName, UUID sourceId,
|
public boolean moveCardToExileWithInfo(Card card, UUID exileId, String exileName, UUID sourceId,
|
||||||
Game game, Zone fromZone, boolean withName) {
|
Game game, Zone fromZone, boolean withName) {
|
||||||
if (card == null) {
|
if (card == null) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -4204,7 +4195,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
||||||
game.informPlayers(this.getLogName() + " moves " + (withName ? card.getLogName()
|
game.informPlayers(this.getLogName() + " moves " + (withName ? card.getLogName()
|
||||||
+ (card.isCopy() ? " (Copy)" : "") : "a card face down") + ' '
|
+ (card.isCopy() ? " (Copy)" : "") : "a card face down") + ' '
|
||||||
+ (fromZone != null ? "from " + fromZone.toString().toLowerCase(Locale.ENGLISH)
|
+ (fromZone != null ? "from " + fromZone.toString().toLowerCase(Locale.ENGLISH)
|
||||||
+ ' ' : "") + "to the exile zone");
|
+ ' ' : "") + "to the exile zone");
|
||||||
|
|
||||||
}
|
}
|
||||||
result = true;
|
result = true;
|
||||||
|
|
Loading…
Add table
Reference in a new issue