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Added info how many cards still to discard in discard message of cleanup phase. Added replace effect for coin flipping.
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parent
8cb4c17567
commit
f42bab2b16
5 changed files with 38 additions and 10 deletions
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@ -103,6 +103,7 @@ public class GameEvent {
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SHUFFLE_LIBRARY, LIBRARY_SHUFFLED,
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SHUFFLE_LIBRARY, LIBRARY_SHUFFLED,
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ENCHANT_PLAYER, ENCHANTED_PLAYER,
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ENCHANT_PLAYER, ENCHANTED_PLAYER,
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CAN_TAKE_MULLIGAN,
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CAN_TAKE_MULLIGAN,
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FLIP_COIN,
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//permanent events
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//permanent events
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ENTERS_THE_BATTLEFIELD,
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ENTERS_THE_BATTLEFIELD,
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@ -187,14 +188,19 @@ public class GameEvent {
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return amount;
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return amount;
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}
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}
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public void setAmount(int amount) {
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this.amount = amount;
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}
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public boolean getFlag() {
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public boolean getFlag() {
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return flag;
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return flag;
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}
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}
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public void setAmount(int amount) {
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public void setFlag(boolean flag) {
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this.amount = amount;
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this.flag = flag;
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}
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}
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public String getData() {
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public String getData() {
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return data;
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return data;
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}
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}
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@ -57,7 +57,7 @@ public class CleanupStep extends Step<CleanupStep> {
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Player activePlayer = game.getPlayer(activePlayerId);
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Player activePlayer = game.getPlayer(activePlayerId);
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game.getState().setPriorityPlayerId(activePlayer.getId());
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game.getState().setPriorityPlayerId(activePlayer.getId());
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//20091005 - 514.1
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//20091005 - 514.1
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if (!activePlayer.hasLeft() && !activePlayer.hasLost()) {
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if (activePlayer.isInGame()) {
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activePlayer.discardToMax(game);
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activePlayer.discardToMax(game);
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activePlayer.setGameUnderYourControl(true);
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activePlayer.setGameUnderYourControl(true);
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}
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}
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@ -239,7 +239,12 @@ public class Turn implements Serializable {
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this.play(game, activePlayerId);
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this.play(game, activePlayerId);
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}
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}
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}*/
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}*/
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/**
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* Used for some spells with end turn effect (e.g. Time Stop).
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*
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* @param game
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* @param activePlayerId
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*/
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public void endTurn(Game game, UUID activePlayerId) {
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public void endTurn(Game game, UUID activePlayerId) {
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// Exile all spells and abilities on the stack
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// Exile all spells and abilities on the stack
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game.getStack().clear();
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game.getStack().clear();
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@ -197,6 +197,7 @@ public interface Player extends MageItem, Copyable<Player> {
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boolean canBeTargetedBy(MageObject source, Game game);
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boolean canBeTargetedBy(MageObject source, Game game);
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boolean hasProtectionFrom(MageObject source, Game game);
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boolean hasProtectionFrom(MageObject source, Game game);
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boolean flipCoin(Game game);
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boolean flipCoin(Game game);
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boolean flipCoin(Game game, ArrayList<UUID> appliedEffects);
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void discard(int amount, Ability source, Game game);
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void discard(int amount, Ability source, Game game);
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void discardToMax(Game game);
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void discardToMax(Game game);
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boolean discard(Card card, Ability source, Game game);
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boolean discard(Card card, Ability source, Game game);
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@ -28,6 +28,7 @@
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package mage.players;
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package mage.players;
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import java.awt.Event;
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import mage.Constants.AsThoughEffectType;
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import mage.Constants.AsThoughEffectType;
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import mage.Constants.Outcome;
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import mage.Constants.Outcome;
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import mage.Constants.RangeOfInfluence;
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import mage.Constants.RangeOfInfluence;
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@ -461,11 +462,17 @@ public abstract class PlayerImpl<T extends PlayerImpl<T>> implements Player, Ser
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@Override
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@Override
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public void discardToMax(Game game) {
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public void discardToMax(Game game) {
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int cardsStart = hand.size();
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if (cardsStart > this.maxHandSize) {
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while (hand.size() > this.maxHandSize) {
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while (hand.size() > this.maxHandSize) {
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TargetDiscard target = new TargetDiscard(playerId);
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TargetDiscard target = new TargetDiscard(playerId);
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target.setTargetName(new StringBuilder(" card to discard (").append(hand.size() - this.maxHandSize).append(" in total)").toString());
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choose(Outcome.Discard, target, null, game);
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choose(Outcome.Discard, target, null, game);
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discard(hand.get(target.getFirstTarget(), game), null, game);
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discard(hand.get(target.getFirstTarget(), game), null, game);
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}
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}
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int discarded =cardsStart - hand.size();
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game.informPlayers(new StringBuilder(getName()).append(" discards ").append(discarded).append(discarded == 1?"card":"cards").append(" (cleanup)").toString());
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}
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}
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}
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@Override
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@Override
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@ -1347,15 +1354,24 @@ public abstract class PlayerImpl<T extends PlayerImpl<T>> implements Player, Ser
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return false;
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return false;
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}
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}
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@Override
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public boolean flipCoin(Game game) {
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return this.flipCoin(game, null);
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}
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/**
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/**
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*
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*
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* @return true if player won the toss
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* @return true if player won the toss
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*/
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*/
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@Override
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@Override
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public boolean flipCoin(Game game) {
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public boolean flipCoin(Game game, ArrayList<UUID> appliedEffects) {
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boolean result = rnd.nextBoolean();
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boolean result = rnd.nextBoolean();
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game.informPlayers("[Flip a coin] " + getName() + (result ? " won (head)." : " lost (tail)."));
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game.informPlayers("[Flip a coin] " + getName() + (result ? " won (head)." : " lost (tail)."));
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return result;
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GameEvent event = new GameEvent(GameEvent.EventType.FLIP_COIN, playerId, null, playerId, 0, result);
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event.setAppliedEffects(appliedEffects);
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game.replaceEvent(event);
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return event.getFlag();
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}
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}
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@Override
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@Override
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