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* GUI: fixed that look at and reveals dialogs doesn't show card's playable status;
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parent
96ca260109
commit
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4 changed files with 73 additions and 24 deletions
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@ -20,7 +20,7 @@
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import java.util.*;
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/**
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* Panel for stack and hand zones
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* Panel for stack and hand zones, component for lookAt and reveal windows (CardInfoWindowDialog)
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*
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* @author BetaSteward_at_googlemail.com, JayDi85
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*/
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@ -386,4 +386,14 @@
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public void setZone(Zone zone) {
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this.zone = zone;
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}
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/**
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* For GUI: get mage card components for update (example: change playable status)
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* Warning, do not change the list
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*
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* @return
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*/
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public Map<UUID, MageCard> getMageCardsForUpdate() {
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return this.cards;
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}
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}
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@ -4,15 +4,13 @@ import java.awt.*;
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import java.awt.event.MouseAdapter;
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import java.awt.event.MouseEvent;
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import java.beans.PropertyVetoException;
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import java.util.EnumSet;
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import java.util.LinkedHashSet;
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import java.util.Set;
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import java.util.UUID;
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import java.util.*;
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import javax.swing.*;
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import javax.swing.event.InternalFrameAdapter;
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import javax.swing.event.InternalFrameEvent;
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import javax.swing.plaf.basic.BasicInternalFrameUI;
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import mage.cards.MageCard;
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import mage.client.cards.BigCard;
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import mage.client.util.GUISizeHelper;
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import mage.client.util.ImageHelper;
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@ -160,6 +158,16 @@ public class CardInfoWindowDialog extends MageDialog {
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showAndPositionWindow();
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}
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/**
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* For GUI: get mage card components for update (example: change playable status)
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* Warning, do not change the list
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*
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* @return
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*/
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public Map<UUID, MageCard> getMageCardsForUpdate() {
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return this.cards.getMageCardsForUpdate();
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}
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@Override
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public void show() {
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if (showType == ShowType.EXILE) {
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@ -26,6 +26,7 @@ import mage.client.util.gui.ArrowBuilder;
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import mage.client.util.gui.MageDialogState;
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import mage.constants.*;
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import mage.game.events.PlayerQueryEvent;
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import mage.players.PlayableObjectStats;
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import mage.players.PlayableObjectsList;
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import mage.view.*;
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import org.apache.log4j.Logger;
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@ -1435,21 +1436,6 @@ public final class GamePanel extends javax.swing.JPanel {
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}
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}
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// revealed
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for (RevealedView rev : lastGameData.game.getRevealed()) {
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for (Map.Entry<UUID, CardView> card : rev.getCards().entrySet()) {
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if (needSelectable.contains(card.getKey())) {
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card.getValue().setChoosable(true);
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}
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if (needChoosen.contains(card.getKey())) {
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card.getValue().setSelected(true);
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}
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if (needPlayable.containsObject(card.getKey())) {
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card.getValue().setPlayableStats(needPlayable.getStats(card.getKey()));
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}
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}
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}
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// companion
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for (RevealedView rev : lastGameData.game.getCompanion()) {
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for (Map.Entry<UUID, CardView> card : rev.getCards().entrySet()) {
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@ -1465,7 +1451,24 @@ public final class GamePanel extends javax.swing.JPanel {
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}
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}
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// looked at
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// revealed (current cards)
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for (RevealedView rev : lastGameData.game.getRevealed()) {
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for (Map.Entry<UUID, CardView> card : rev.getCards().entrySet()) {
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if (needSelectable.contains(card.getKey())) {
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card.getValue().setChoosable(true);
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}
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if (needChoosen.contains(card.getKey())) {
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card.getValue().setSelected(true);
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}
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if (needPlayable.containsObject(card.getKey())) {
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card.getValue().setPlayableStats(needPlayable.getStats(card.getKey()));
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}
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}
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}
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// revealed (old windows)
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prepareSelectableWindows(revealed.values(), needSelectable, needChoosen, needPlayable);
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// looked at (current cards)
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for (LookedAtView look : lastGameData.game.getLookedAt()) {
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for (Map.Entry<UUID, SimpleCardView> card : look.getCards().entrySet()) {
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if (needPlayable.containsObject(card.getKey())) {
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@ -1473,6 +1476,32 @@ public final class GamePanel extends javax.swing.JPanel {
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}
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}
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}
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// looked at (old windows)
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prepareSelectableWindows(lookedAt.values(), needSelectable, needChoosen, needPlayable);
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}
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private void prepareSelectableWindows(
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Collection<CardInfoWindowDialog> windows,
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Set<UUID> needSelectable,
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List<UUID> needChoosen,
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PlayableObjectsList needPlayable
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) {
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// lookAt or reveals windows clean up on next priority, so users can see dialogs, but xmage can't restore it
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// so it must be updated manually (it's ok to keep outdated cards in dialog, but not ok to show wrong selections)
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for (CardInfoWindowDialog window : windows) {
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for (MageCard mageCard : window.getMageCardsForUpdate().values()) {
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CardView cardView = mageCard.getOriginal();
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cardView.setChoosable(needSelectable.contains(cardView.getId()));
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cardView.setSelected(needChoosen.contains(cardView.getId()));
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if (needPlayable.containsObject(cardView.getId())) {
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cardView.setPlayableStats(needPlayable.getStats(cardView.getId()));
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} else {
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cardView.setPlayableStats(new PlayableObjectStats());
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}
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// TODO: little bug with toggled night card after update/clicks, but that's ok (can't click on second side)
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mageCard.update(cardView);
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}
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}
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}
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/**
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@ -3646,15 +3646,17 @@ public abstract class PlayerImpl implements Player, Serializable {
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}
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}
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// check to play companion cards
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// outside cards
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if (fromAll || fromZone == Zone.OUTSIDE) {
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// companion cards
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for (Cards companionCards : game.getState().getCompanion().values()) {
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for (Card card : companionCards.getCards(game)) {
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getPlayableFromObjectAll(game, Zone.OUTSIDE, card, availableMana, playable);
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}
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}
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// Check sideboard. Ex: Wish lets player play cards directly from sideboard.
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for (UUID sideboardCardId : getSideboard()) {
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// sideboard cards (example: Wish)
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for (UUID sideboardCardId : this.getSideboard()) {
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Card sideboardCard = game.getCard(sideboardCardId);
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if (sideboardCard != null) {
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getPlayableFromObjectAll(game, Zone.OUTSIDE, sideboardCard, availableMana, playable);
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