From f4dc388643030e634cc31dee5740ab42161b95db Mon Sep 17 00:00:00 2001
From: Merlingilb <daniel.h.e@outlook.de>
Date: Fri, 31 Mar 2023 00:20:44 +0200
Subject: [PATCH] MOM: Added card "Faerie Mastermind" and its abilities and
 effects (#10040)

Co-authored-by: Daniel Eberhard <daniel.h.e@gmx.de>
Co-authored-by: Evan Kranzler <theelk801@gmail.com>
---
 .../src/mage/cards/f/FaerieMastermind.java    | 54 +++++++++++++++++++
 .../src/mage/sets/MarchOfTheMachine.java      |  2 +
 2 files changed, 56 insertions(+)
 create mode 100644 Mage.Sets/src/mage/cards/f/FaerieMastermind.java

diff --git a/Mage.Sets/src/mage/cards/f/FaerieMastermind.java b/Mage.Sets/src/mage/cards/f/FaerieMastermind.java
new file mode 100644
index 0000000000..95c259fed1
--- /dev/null
+++ b/Mage.Sets/src/mage/cards/f/FaerieMastermind.java
@@ -0,0 +1,54 @@
+package mage.cards.f;
+
+import mage.MageInt;
+import mage.abilities.common.DrawSecondCardTriggeredAbility;
+import mage.abilities.common.SimpleActivatedAbility;
+import mage.abilities.costs.mana.ManaCostImpl;
+import mage.abilities.costs.mana.ManaCostsImpl;
+import mage.abilities.effects.common.DrawCardAllEffect;
+import mage.abilities.effects.common.DrawCardSourceControllerEffect;
+import mage.abilities.effects.common.ReturnSourceFromGraveyardToHandEffect;
+import mage.abilities.keyword.FlashAbility;
+import mage.abilities.keyword.FlyingAbility;
+import mage.cards.Card;
+import mage.cards.CardImpl;
+import mage.cards.CardSetInfo;
+import mage.constants.CardType;
+import mage.constants.SubType;
+import mage.constants.TargetController;
+import mage.constants.Zone;
+
+import java.util.UUID;
+
+public class FaerieMastermind extends CardImpl {
+    public FaerieMastermind(UUID ownerId, CardSetInfo setInfo) {
+        super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{U}");
+        this.addSubType(SubType.FAERIE);
+        this.addSubType(SubType.ROGUE);
+        this.power = new MageInt(2);
+        this.toughness = new MageInt(1);
+
+        //Flash
+        this.addAbility(FlashAbility.getInstance());
+
+        //Flying
+        this.addAbility(FlyingAbility.getInstance());
+
+        //Whenever an opponent draws their second card each turn, you draw a card.
+        this.addAbility(new DrawSecondCardTriggeredAbility(
+                new DrawCardSourceControllerEffect(1).setText("you draw a card"), false, TargetController.OPPONENT
+        ));
+
+        //{3}{U}: Each player draws a card.
+        this.addAbility(new SimpleActivatedAbility(new DrawCardAllEffect(1), new ManaCostsImpl<>("{3}{U}")));
+    }
+
+    private FaerieMastermind(final FaerieMastermind card) {
+        super(card);
+    }
+
+    @Override
+    public FaerieMastermind copy() {
+        return new FaerieMastermind(this);
+    }
+}
diff --git a/Mage.Sets/src/mage/sets/MarchOfTheMachine.java b/Mage.Sets/src/mage/sets/MarchOfTheMachine.java
index 9615717275..6da893cbdb 100644
--- a/Mage.Sets/src/mage/sets/MarchOfTheMachine.java
+++ b/Mage.Sets/src/mage/sets/MarchOfTheMachine.java
@@ -24,6 +24,8 @@ public final class MarchOfTheMachine extends ExpansionSet {
         cards.add(new SetCardInfo("Bloodfell Caves", 267, Rarity.COMMON, mage.cards.b.BloodfellCaves.class));
         cards.add(new SetCardInfo("Blossoming Sands", 268, Rarity.COMMON, mage.cards.b.BlossomingSands.class));
         cards.add(new SetCardInfo("Dismal Backwater", 269, Rarity.COMMON, mage.cards.d.DismalBackwater.class));
+        cards.add(new SetCardInfo("Faerie Mastermind", 58, Rarity.RARE, mage.cards.f.FaerieMastermind.class, NON_FULL_USE_VARIOUS));
+        cards.add(new SetCardInfo("Faerie Mastermind", 352, Rarity.RARE, mage.cards.f.FaerieMastermind.class, NON_FULL_USE_VARIOUS));
         cards.add(new SetCardInfo("Heliod, the Radiant Dawn", 17, Rarity.RARE, mage.cards.h.HeliodTheRadiantDawn.class, NON_FULL_USE_VARIOUS));
         cards.add(new SetCardInfo("Heliod, the Radiant Dawn", 293, Rarity.RARE, mage.cards.h.HeliodTheRadiantDawn.class, NON_FULL_USE_VARIOUS));
         cards.add(new SetCardInfo("Heliod, the Warped Eclipse", 17, Rarity.RARE, mage.cards.h.HeliodTheWarpedEclipse.class, NON_FULL_USE_VARIOUS));