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- Reverted Skeletal Swarming. It was fine.
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1 changed files with 6 additions and 3 deletions
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@ -5,6 +5,7 @@ import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.common.MorbidCondition;
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import mage.abilities.condition.common.MorbidCondition;
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import mage.abilities.decorator.ConditionalOneShotEffect;
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import mage.abilities.decorator.ConditionalOneShotEffect;
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import mage.abilities.dynamicvalue.AdditiveDynamicValue;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
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import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.dynamicvalue.common.StaticValue;
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@ -34,7 +35,9 @@ public final class SkeletalSwarming extends CardImpl {
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private static final FilterPermanent filter = new FilterControlledPermanent(SubType.SKELETON);
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private static final FilterPermanent filter = new FilterControlledPermanent(SubType.SKELETON);
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private static final FilterCreaturePermanent filter2 = new FilterCreaturePermanent(SubType.SKELETON, "");
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private static final FilterCreaturePermanent filter2 = new FilterCreaturePermanent(SubType.SKELETON, "");
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private static final DynamicValue xValue = new PermanentsOnBattlefieldCount(filter);
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private static final DynamicValue xValue = new AdditiveDynamicValue(
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new PermanentsOnBattlefieldCount(filter), StaticValue.get(-1)
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);
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public SkeletalSwarming(UUID ownerId, CardSetInfo setInfo) {
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public SkeletalSwarming(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{3}{B}{G}");
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{3}{B}{G}");
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@ -54,8 +57,8 @@ public final class SkeletalSwarming extends CardImpl {
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new ConditionalOneShotEffect(
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new ConditionalOneShotEffect(
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new CreateTokenEffect(new SkeletonToken(), 2, true, false),
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new CreateTokenEffect(new SkeletonToken(), 2, true, false),
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new CreateTokenEffect(new SkeletonToken(), 1, true, false),
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new CreateTokenEffect(new SkeletonToken(), 1, true, false),
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MorbidCondition.instance, "create a tapped 1/1 black Skeleton creature token. "
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MorbidCondition.instance, "create a tapped 1/1 black Skeleton creature token. " +
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+ "If a creature died this turn, create two of those tokens instead"
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"If a creature died this turn, create two of those tokens instead"
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), TargetController.YOU, false
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), TargetController.YOU, false
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).addHint(MorbidHint.instance));
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).addHint(MorbidHint.instance));
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}
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}
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