From f528d556d62f436110bdfe580f1d5b20d42c7c6d Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Sat, 13 Jan 2018 18:53:15 +0100 Subject: [PATCH] * Slaughter the Strong - Fixed that all creatures were sacrificed. --- Mage.Sets/src/mage/cards/s/SlaughterTheStrong.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Mage.Sets/src/mage/cards/s/SlaughterTheStrong.java b/Mage.Sets/src/mage/cards/s/SlaughterTheStrong.java index 98bde8bf21..a54537e926 100644 --- a/Mage.Sets/src/mage/cards/s/SlaughterTheStrong.java +++ b/Mage.Sets/src/mage/cards/s/SlaughterTheStrong.java @@ -143,7 +143,7 @@ class SlaughterTheStrongEffect extends OneShotEffect { } } } - for (Permanent creature : game.getBattlefield().getActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE, playerId, game)) { + for (Permanent creature : game.getBattlefield().getAllActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE, playerId, game)) { if (!selectedCreatures.contains(creature.getId())) { creature.sacrifice(source.getSourceId(), game); }