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* Spellheart Chimera - Fixed that power / toughness calulation was only made while on battlefield instead correctly in every zone.
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1 changed files with 2 additions and 2 deletions
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@ -69,7 +69,7 @@ public class SpellheartChimera extends CardImpl<SpellheartChimera> {
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// Trample
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this.addAbility(TrampleAbility.getInstance());
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// Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SpellheartChimeraEffect()));
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this.addAbility(new SimpleStaticAbility(Zone.ALL, new SpellheartChimeraEffect()));
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}
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public SpellheartChimera(final SpellheartChimera card) {
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@ -87,7 +87,7 @@ class SpellheartChimeraEffect extends ContinuousEffectImpl<SpellheartChimeraEffe
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private static final FilterCard filter = new FilterInstantOrSorceryCard();
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public SpellheartChimeraEffect() {
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super(Duration.WhileOnBattlefield, Layer.PTChangingEffects_7, SubLayer.SetPT_7b, Outcome.BoostCreature);
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super(Duration.EndOfGame, Layer.PTChangingEffects_7, SubLayer.SetPT_7b, Outcome.BoostCreature);
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staticText = "{this}'s power is equal to the number of instant and sorcery cards in your graveyard";
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}
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