* Spellheart Chimera - Fixed that power / toughness calulation was only made while on battlefield instead correctly in every zone.

This commit is contained in:
LevelX2 2014-04-15 00:37:30 +02:00
parent 37627c1cbd
commit f53776725a

View file

@ -69,7 +69,7 @@ public class SpellheartChimera extends CardImpl<SpellheartChimera> {
// Trample
this.addAbility(TrampleAbility.getInstance());
// Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SpellheartChimeraEffect()));
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SpellheartChimeraEffect()));
}
public SpellheartChimera(final SpellheartChimera card) {
@ -87,7 +87,7 @@ class SpellheartChimeraEffect extends ContinuousEffectImpl<SpellheartChimeraEffe
private static final FilterCard filter = new FilterInstantOrSorceryCard();
public SpellheartChimeraEffect() {
super(Duration.WhileOnBattlefield, Layer.PTChangingEffects_7, SubLayer.SetPT_7b, Outcome.BoostCreature);
super(Duration.EndOfGame, Layer.PTChangingEffects_7, SubLayer.SetPT_7b, Outcome.BoostCreature);
staticText = "{this}'s power is equal to the number of instant and sorcery cards in your graveyard";
}