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Fixed that combat damage triggered abilities go to stack during the related combat step.
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parent
2f016c8ea6
commit
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5 changed files with 26 additions and 15 deletions
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@ -72,7 +72,7 @@ public class ControlledCreaturesDealCombatDamagePlayerTriggeredAbility extends T
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == EventType.DAMAGED_PLAYER
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|| event.getType() == EventType.END_COMBAT_STEP_POST
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|| event.getType() == EventType.COMBAT_DAMAGE_STEP_PRIORITY
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|| event.getType() == EventType.ZONE_CHANGE;
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}
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@ -86,7 +86,7 @@ public class ControlledCreaturesDealCombatDamagePlayerTriggeredAbility extends T
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damagedPlayerIds.add(event.getPlayerId());
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}
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}
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if (event.getType() == EventType.END_COMBAT_STEP_POST) {
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if (event.getType() == EventType.COMBAT_DAMAGE_STEP_PRIORITY) {
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if (madeDamage) {
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Set<UUID> damagedPlayersCopy = new HashSet<>();
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damagedPlayersCopy.addAll(damagedPlayerIds);
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@ -69,7 +69,7 @@ public class GameEvent implements Serializable {
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BEGIN_COMBAT_STEP_PRE, BEGIN_COMBAT_STEP, BEGIN_COMBAT_STEP_POST,
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DECLARE_ATTACKERS_STEP_PRE, DECLARE_ATTACKERS_STEP, DECLARE_ATTACKERS_STEP_POST,
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DECLARE_BLOCKERS_STEP_PRE, DECLARE_BLOCKERS_STEP, DECLARE_BLOCKERS_STEP_POST,
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COMBAT_DAMAGE_STEP_PRE, COMBAT_DAMAGE_STEP, COMBAT_DAMAGE_STEP_POST,
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COMBAT_DAMAGE_STEP, COMBAT_DAMAGE_STEP_PRE, COMBAT_DAMAGE_STEP_PRIORITY, COMBAT_DAMAGE_STEP_POST,
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END_COMBAT_STEP_PRE, END_COMBAT_STEP, END_COMBAT_STEP_POST,
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POSTCOMBAT_MAIN_PHASE, POSTCOMBAT_MAIN_PHASE_PRE, POSTCOMBAT_MAIN_PHASE_POST,
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POSTCOMBAT_MAIN_STEP_PRE, POSTCOMBAT_MAIN_STEP, POSTCOMBAT_MAIN_STEP_POST,
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@ -25,13 +25,13 @@
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.game.turn;
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import java.util.UUID;
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import mage.constants.PhaseStep;
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import mage.game.Game;
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import mage.game.combat.CombatGroup;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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/**
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@ -51,6 +51,12 @@ public class CombatDamageStep extends Step {
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super(step);
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}
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@Override
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public void priority(Game game, UUID activePlayerId, boolean resuming) {
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game.fireEvent(new GameEvent(EventType.COMBAT_DAMAGE_STEP_PRIORITY, null, null, activePlayerId));
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super.priority(game, activePlayerId, resuming);
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}
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@Override
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public boolean skipStep(Game game, UUID activePlayerId) {
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if (game.getCombat().noAttackers()) {
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@ -62,14 +68,14 @@ public class CombatDamageStep extends Step {
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@Override
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public void beginStep(Game game, UUID activePlayerId) {
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super.beginStep(game, activePlayerId);
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for (CombatGroup group: game.getCombat().getGroups()) {
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for (CombatGroup group : game.getCombat().getGroups()) {
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group.assignDamageToBlockers(false, game);
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}
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for (CombatGroup group : game.getCombat().getBlockingGroups()) {
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group.assignDamageToAttackers(false, game);
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}
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for (CombatGroup group: game.getCombat().getGroups()) {
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for (CombatGroup group : game.getCombat().getGroups()) {
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group.applyDamage(game);
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}
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@ -25,13 +25,13 @@
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.game.turn;
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import java.util.UUID;
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import mage.constants.PhaseStep;
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import mage.game.Game;
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import mage.game.combat.CombatGroup;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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/**
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@ -51,6 +51,12 @@ public class FirstCombatDamageStep extends Step {
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super(step);
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}
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@Override
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public void priority(Game game, UUID activePlayerId, boolean resuming) {
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game.fireEvent(new GameEvent(EventType.COMBAT_DAMAGE_STEP_PRIORITY, null, null, activePlayerId));
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super.priority(game, activePlayerId, resuming);
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}
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@Override
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public boolean skipStep(Game game, UUID activePlayerId) {
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if (game.getCombat().noAttackers()) {
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@ -65,14 +71,14 @@ public class FirstCombatDamageStep extends Step {
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@Override
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public void beginStep(Game game, UUID activePlayerId) {
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super.beginStep(game, activePlayerId);
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for (CombatGroup group: game.getCombat().getGroups()) {
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for (CombatGroup group : game.getCombat().getGroups()) {
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group.assignDamageToBlockers(true, game);
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}
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for (CombatGroup group : game.getCombat().getBlockingGroups()) {
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group.assignDamageToAttackers(true, game);
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}
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for (CombatGroup group: game.getCombat().getGroups()) {
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for (CombatGroup group : game.getCombat().getGroups()) {
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group.applyDamage(game);
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}
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@ -1,16 +1,16 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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@ -20,12 +20,11 @@
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.game.turn;
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import java.io.Serializable;
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