Merge pull request #1666 from drmDev/master

6 more white cards (SOI). typo fix in mtg-cards-data
This commit is contained in:
Derek M 2016-03-26 20:42:54 -04:00
commit f5aa4f64d9
7 changed files with 602 additions and 1 deletions

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.shadowsoverinnistrad;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.DeliriumCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.common.continuous.BoostSourceEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
/**
*
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class InquisitorsOx extends CardImpl {
public InquisitorsOx(UUID ownerId) {
super(ownerId, 24, "Inquisitor's Ox", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{3}{W}");
this.expansionSetCode = "SOI";
this.subtype.add("Ox");
this.power = new MageInt(2);
this.toughness = new MageInt(5);
this.color.setWhite(true);
// <i>Delirium</i> &mdash; Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.
ConditionalContinuousEffect effect = new ConditionalContinuousEffect(new BoostSourceEffect(1, 0, Duration.WhileOnBattlefield), DeliriumCondition.getInstance(), "<i>Delirium</i> &mdash; {this} gets +1/+0");
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect);
ability.addEffect(new ConditionalContinuousEffect(new GainAbilitySourceEffect(VigilanceAbility.getInstance()), DeliriumCondition.getInstance(), "and has vigilance as long as there are four or more card types among cards in your graveyard."));
this.addAbility(ability);
}
public InquisitorsOx(final InquisitorsOx card) {
super(card);
}
@Override
public InquisitorsOx copy() {
return new InquisitorsOx(this);
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.shadowsoverinnistrad;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.common.continuous.BoostSourceEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.filter.predicate.mageobject.SubtypePredicate;
/**
*
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class MilitantInquisitor extends CardImpl {
private static final FilterControlledPermanent filter = new FilterControlledPermanent("equipment you control");
static {
filter.add(new CardTypePredicate(CardType.ARTIFACT));
filter.add(new SubtypePredicate("Equipment"));
}
public MilitantInquisitor(UUID ownerId) {
super(ownerId, 26, "Militant Inquisitor", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{2}{W}");
this.expansionSetCode = "SOI";
this.subtype.add("Human");
this.subtype.add("Cleric");
this.power = new MageInt(2);
this.toughness = new MageInt(3);
// Miltant Inquisitor gets +1/+0 for each Equipment you control.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostSourceEffect(new PermanentsOnBattlefieldCount(filter), new StaticValue(0), Duration.WhileOnBattlefield)));
}
public MilitantInquisitor(final MilitantInquisitor card) {
super(card);
}
@Override
public MilitantInquisitor copy() {
return new MilitantInquisitor(this);
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.shadowsoverinnistrad;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.DeliriumCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Zone;
/**
*
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class MoorlandDrifter extends CardImpl {
public MoorlandDrifter(UUID ownerId) {
super(ownerId, 27, "Moorland Drifter", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{1}{W}");
this.expansionSetCode = "SOI";
this.subtype.add("Spirit");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// <i>Delirium</i> &mdash; Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.
ConditionalContinuousEffect effect = new ConditionalContinuousEffect(new GainAbilitySourceEffect(FlyingAbility.getInstance()), DeliriumCondition.getInstance(), "<i>Delirium</i> &mdash; Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.");
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
}
public MoorlandDrifter(final MoorlandDrifter card) {
super(card);
}
@Override
public MoorlandDrifter copy() {
return new MoorlandDrifter(this);
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.shadowsoverinnistrad;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.ActivateAsSorceryActivatedAbility;
import mage.abilities.costs.common.ExileSourceFromGraveCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.keyword.LifelinkAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.permanent.token.SpiritWhiteToken;
/**
*
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class NearheathChaplain extends CardImpl {
public NearheathChaplain(UUID ownerId) {
super(ownerId, 29, "Nearheath Chaplain", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{3}{W}");
this.expansionSetCode = "SOI";
this.subtype.add("Human");
this.subtype.add("Cleric");
this.power = new MageInt(3);
this.toughness = new MageInt(1);
// Lifelink
this.addAbility(LifelinkAbility.getInstance());
// {2}{W}, Exile Neaheath Chaplain from your graveyard: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.
Ability ability = new ActivateAsSorceryActivatedAbility(Zone.GRAVEYARD, new CreateTokenEffect(new SpiritWhiteToken(), 2), new ManaCostsImpl("{2}{W}"));
ability.addCost(new ExileSourceFromGraveCost());
this.addAbility(ability);
}
public NearheathChaplain(final NearheathChaplain card) {
super(card);
}
@Override
public NearheathChaplain copy() {
return new NearheathChaplain(this);
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.shadowsoverinnistrad;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.token.SpiritWhiteToken;
import mage.game.permanent.token.Token;
import mage.players.Player;
import mage.target.common.TargetCardInGraveyard;
/**
*
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class NotForgotten extends CardImpl {
public NotForgotten(UUID ownerId) {
super(ownerId, 30, "Not Forgotten", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{1}{W}");
this.expansionSetCode = "SOI";
// Put target card from a graveyard on the top or bottom of its owner's library.
// Put a 1/1 white Spirit creature token with flying onto the battlefield.
this.getSpellAbility().addEffect(new NotForgottenEffect());
this.getSpellAbility().addTarget(new TargetCardInGraveyard());
}
public NotForgotten(final NotForgotten card) {
super(card);
}
@Override
public NotForgotten copy() {
return new NotForgotten(this);
}
}
class NotForgottenEffect extends OneShotEffect {
public NotForgottenEffect() {
super(Outcome.Benefit);
this.staticText = "Put target card from a graveyard on the top or bottom of its owner's library. Put a 1/1 white Spirit creature token with flying onto the battlefield.";
}
public NotForgottenEffect(final NotForgottenEffect effect) {
super(effect);
}
@Override
public NotForgottenEffect copy() {
return new NotForgottenEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Card targetCard = game.getCard(source.getFirstTarget());
if (controller != null && targetCard != null) {
boolean onTop = controller.chooseUse(outcome, "Put " + targetCard.getName() + " on top of it's owners library (otherwise on bottom)?", source, game);
boolean moved = controller.moveCardToLibraryWithInfo(targetCard, source.getSourceId(), game, Zone.GRAVEYARD, onTop, true);
if (moved) {
Token token = new SpiritWhiteToken();
token.putOntoBattlefield(1, game, source.getSourceId(), source.getControllerId(), false, false);
return true;
}
}
return false;
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.shadowsoverinnistrad;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfCombatTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
import mage.abilities.keyword.DeathtouchAbility;
import mage.abilities.keyword.DoubleStrikeAbility;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.HasteAbility;
import mage.abilities.keyword.HexproofAbility;
import mage.abilities.keyword.IndestructibleAbility;
import mage.abilities.keyword.LifelinkAbility;
import mage.abilities.keyword.MenaceAbility;
import mage.abilities.keyword.ReachAbility;
import mage.abilities.keyword.SkulkAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.mageobject.AbilityPredicate;
import mage.game.Game;
/**
*
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class OdricLunarchMarshal extends CardImpl {
public OdricLunarchMarshal(UUID ownerId) {
super(ownerId, 31, "Odric, Lunarch Marshal", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{W}");
this.expansionSetCode = "SOI";
this.supertype.add("Legendary");
this.subtype.add("Human");
this.subtype.add("Soldier");
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
this.addAbility(new BeginningOfCombatTriggeredAbility(new OdricLunarchMarshalEffect(), TargetController.YOU, false));
}
public OdricLunarchMarshal(final OdricLunarchMarshal card) {
super(card);
}
@Override
public OdricLunarchMarshal copy() {
return new OdricLunarchMarshal(this);
}
}
class OdricLunarchMarshalEffect extends OneShotEffect {
private static final FilterControlledCreaturePermanent filterFirstStrike = new FilterControlledCreaturePermanent();
private static final FilterControlledCreaturePermanent filterFlying = new FilterControlledCreaturePermanent();
private static final FilterControlledCreaturePermanent filterDeathtouch = new FilterControlledCreaturePermanent();
private static final FilterControlledCreaturePermanent filterDoubleStrike = new FilterControlledCreaturePermanent();
private static final FilterControlledCreaturePermanent filterHaste = new FilterControlledCreaturePermanent();
private static final FilterControlledCreaturePermanent filterHexproof = new FilterControlledCreaturePermanent();
private static final FilterControlledCreaturePermanent filterIndestructible = new FilterControlledCreaturePermanent();
private static final FilterControlledCreaturePermanent filterLifelink = new FilterControlledCreaturePermanent();
private static final FilterControlledCreaturePermanent filterMenace = new FilterControlledCreaturePermanent();
private static final FilterControlledCreaturePermanent filterReach = new FilterControlledCreaturePermanent();
private static final FilterControlledCreaturePermanent filterSkulk = new FilterControlledCreaturePermanent();
private static final FilterControlledCreaturePermanent filterTrample = new FilterControlledCreaturePermanent();
private static final FilterControlledCreaturePermanent filterVigilance = new FilterControlledCreaturePermanent();
static {
filterFirstStrike.add(new AbilityPredicate(FirstStrikeAbility.class));
filterFlying.add(new AbilityPredicate(FlyingAbility.class));
filterDeathtouch.add(new AbilityPredicate(DeathtouchAbility.class));
filterDoubleStrike.add(new AbilityPredicate(DoubleStrikeAbility.class));
filterHaste.add(new AbilityPredicate(HasteAbility.class));
filterHexproof.add(new AbilityPredicate(HexproofAbility.class));
filterIndestructible.add(new AbilityPredicate(IndestructibleAbility.class));
filterLifelink.add(new AbilityPredicate(LifelinkAbility.class));
filterMenace.add(new AbilityPredicate(MenaceAbility.class));
filterReach.add(new AbilityPredicate(ReachAbility.class));
filterSkulk.add(new AbilityPredicate(SkulkAbility.class));
filterTrample.add(new AbilityPredicate(TrampleAbility.class));
filterVigilance.add(new AbilityPredicate(VigilanceAbility.class));
}
OdricLunarchMarshalEffect() {
super(Outcome.BoostCreature);
this.staticText = "creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.";
}
OdricLunarchMarshalEffect(final OdricLunarchMarshalEffect effect) {
super(effect);
}
@Override
public OdricLunarchMarshalEffect copy() {
return new OdricLunarchMarshalEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
// First strike
if (game.getBattlefield().contains(filterFirstStrike, source.getControllerId(), 1, game)) {
game.addEffect(new GainAbilityControlledEffect(FirstStrikeAbility.getInstance(), Duration.EndOfTurn), source);
}
// Flying
if (game.getBattlefield().contains(filterFlying, source.getControllerId(), 1, game)) {
game.addEffect(new GainAbilityControlledEffect(FlyingAbility.getInstance(), Duration.EndOfTurn), source);
}
// Deathtouch
if (game.getBattlefield().contains(filterDeathtouch, source.getControllerId(), 1, game)) {
game.addEffect(new GainAbilityControlledEffect(DeathtouchAbility.getInstance(), Duration.EndOfTurn), source);
}
// Double strike
if (game.getBattlefield().contains(filterDoubleStrike, source.getControllerId(), 1, game)) {
game.addEffect(new GainAbilityControlledEffect(DoubleStrikeAbility.getInstance(), Duration.EndOfTurn), source);
}
// Haste
if (game.getBattlefield().contains(filterHaste, source.getControllerId(), 1, game)) {
game.addEffect(new GainAbilityControlledEffect(HasteAbility.getInstance(), Duration.EndOfTurn), source);
}
// Hexproof
if (game.getBattlefield().contains(filterHexproof, source.getControllerId(), 1, game)) {
game.addEffect(new GainAbilityControlledEffect(HexproofAbility.getInstance(), Duration.EndOfTurn), source);
}
// Indestructible
if (game.getBattlefield().contains(filterIndestructible, source.getControllerId(), 1, game)) {
game.addEffect(new GainAbilityControlledEffect(IndestructibleAbility.getInstance(), Duration.EndOfTurn), source);
}
// Lifelink
if (game.getBattlefield().contains(filterLifelink, source.getControllerId(), 1, game)) {
game.addEffect(new GainAbilityControlledEffect(LifelinkAbility.getInstance(), Duration.EndOfTurn), source);
}
// Menace
if (game.getBattlefield().contains(filterMenace, source.getControllerId(), 1, game)) {
game.addEffect(new GainAbilityControlledEffect(new MenaceAbility(), Duration.EndOfTurn), source);
}
// Reach
if (game.getBattlefield().contains(filterReach, source.getControllerId(), 1, game)) {
game.addEffect(new GainAbilityControlledEffect(ReachAbility.getInstance(), Duration.EndOfTurn), source);
}
// Skulk
if (game.getBattlefield().contains(filterSkulk, source.getControllerId(), 1, game)) {
game.addEffect(new GainAbilityControlledEffect(new SkulkAbility(), Duration.EndOfTurn), source);
}
// Trample
if (game.getBattlefield().contains(filterTrample, source.getControllerId(), 1, game)) {
game.addEffect(new GainAbilityControlledEffect(TrampleAbility.getInstance(), Duration.EndOfTurn), source);
}
// Vigilance
if (game.getBattlefield().contains(filterVigilance, source.getControllerId(), 1, game)) {
game.addEffect(new GainAbilityControlledEffect(VigilanceAbility.getInstance(), Duration.EndOfTurn), source);
}
return true;
}
}

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@ -56968,7 +56968,7 @@ Inspiring Captain|Shadows over Innistrad|25|C|{3}{W}|Creature - Human Knight|3|3
Militant Inquisitor|Shadows over Innistrad|26|C|{2}{W}|Creature - Human Cleric|2|3|Miltant Inquisitor gets +1/+0 for each Equipment you control.|
Moorland Drifter|Shadows over Innistrad|27|C|{1}{W}|Creature - Spirit|2|2|<i>Delirium</i> &mdash; Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.|
Nahiri's Machinations|Shadows over Innistrad|28|U|{1}{W}|Enchantment|||At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.${1}{R}: Nahiri's Machinations deals 1 damage to target blocking creature.|
Nearheath Caplain|Shadows over Innistrad|29|U|{3}{W}|Creature - Human Cleric|3|1|Lifelink${2}{W}, Exile Neaheath Chaplain from your graveyard: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.|
Nearheath Chaplain|Shadows over Innistrad|29|U|{3}{W}|Creature - Human Cleric|3|1|Lifelink${2}{W}, Exile Neaheath Chaplain from your graveyard: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.|
Not Forgotten|Shadows over Innistrad|30|U|{1}{W}|Sorcery|||Put target card from a graveyard on the top or bottom of its owner's library. Put a 1/1 white Spirit creature token with flying onto the battlefield.|
Odric, Lunarch Marshal|Shadows over Innistrad|31|R|{3}{W}|Legendary Creature - Human Soldier|3|3|At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.|
Open the Armory|Shadows over Innistrad|32|U|{1}{W}|Sorcery|||Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.|