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* Fixed that calling the destroy method for an object of the class permanent did move the card in game but shouldn't (#6571).
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1 changed files with 6 additions and 2 deletions
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@ -1112,14 +1112,18 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
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@Override
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public boolean destroy(UUID sourceId, Game game, boolean noRegen) {
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// Only permanets on the battlefield can be destroyed
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if (!game.getState().getZone(getId()).equals(Zone.BATTLEFIELD)) {
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return false;
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}
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//20091005 - 701.6
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if (abilities.containsKey(IndestructibleAbility.getInstance().getId())) {
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return false;
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}
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if (!game.replaceEvent(GameEvent.getEvent(EventType.DESTROY_PERMANENT, objectId, sourceId, controllerId, noRegen ? 1 : 0))) {
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// this means destroy was successful, if object movement to graveyard will be replaced (e.g. commander to command zone) its still
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// is handled as successful destroying (but not as sucessful "dies this way" for destroying).
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// this means destroy was successful, if object movement to graveyard will be replaced (e.g. commander to command zone) it's still
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// handled as successful destroying (but not as sucessful "dies this way" for destroying).
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if (moveToZone(Zone.GRAVEYARD, sourceId, game, false)) {
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if (!game.isSimulation()) {
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String logName;
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