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* BestowAbility - Fixed that the Bestow card stays as creature on the battlefield when the creature it was enchanting leaves the battlefield.
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3 changed files with 49 additions and 11 deletions
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@ -33,7 +33,6 @@ import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.continious.BoostEnchantedEffect;
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import mage.abilities.effects.common.combat.CantBeBlockedByOneEffect;
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import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
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import mage.abilities.keyword.BestowAbility;
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import mage.abilities.keyword.FirstStrikeAbility;
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@ -29,35 +29,71 @@
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package mage.abilities.keyword;
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import mage.abilities.Ability;
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import mage.constants.Zone;
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import mage.abilities.ActivatedAbilityImpl;
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import mage.abilities.SpellAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.common.DiscardSourceCost;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.effects.common.continious.SourceEffect;
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import mage.cards.Card;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import static mage.constants.Layer.TypeChangingEffects_4;
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import mage.constants.Outcome;
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import mage.constants.SubLayer;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.stack.Spell;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetAttackingCreature;
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import mage.target.common.TargetCreaturePermanent;
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/**
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*
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* 702.102. Bestow
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*
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* Bestow
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* FIXME: Add offical rulings
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* 702.102a Bestow represents two static abilities, one that functions while the card with bestow is
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* on the stack and another that functions both while it’s on stack and while it’s on the battlefield.
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* “Bestow [cost]” means “You may cast this card by paying [cost] rather than its mana cost.” and “If
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* you chose to pay this spell’s bestow cost, it becomes an Aura enchantment and gains enchant creature.
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* These effects last until one of two things happens: this spell has an illegal target as it resolves
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* and or the permanent this spell becomes, becomes unattached.” Paying a card’s bestow cost follows the
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* rules for paying alternative costs in rules 601.2b and 601.2e–g.
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*
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* 702.102b If a spell’s controller chooses to pay its bestow cost, that player chooses a legal target
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* for that Aura spell as defined by its enchant creature ability and rule 601.2c. See also rule 303.4.
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*
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* 702.102c A spell’s controller can’t choose to pay its bestow cost unless that player can choose a legal
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* target for that spell after it becomes an Aura spell.
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*
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* 702.102d As an Aura spell with bestow begins resolving, if its target is illegal, the effect making
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* it an Aura spell ends. It continues resolving as a creature spell and will be put onto the battlefield
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* under the control of the spell’s controller. This is an exception to rule 608.3a.
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*
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* You don’t choose whether the spell is going to be an Aura spell or not until the spell is already on
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* the stack. Abilities that affect when you can cast a spell, such as flash, will apply to the creature
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* card in whatever zone you’re casting it from. For example, an effect that said you can cast creature
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* spells as though they have flash will allow you to cast a creature card with bestow as an Aura spell
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* anytime you could cast an instant.
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*
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* On the stack, a spell with bestow is either a creature spell or an Aura spell. It’s never both.
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*
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* Unlike other Aura spells, an Aura spell with bestow isn’t countered if its target is illegal as it
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* begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it
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* returns to being an enchantment creature spell, and it resolves and enters the battlefield as an
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* enchantment creature.
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*
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* Unlike other Auras, an Aura with bestow isn’t put into its owner’s graveyard if it becomes unattached.
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* Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the
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* battlefield as an enchantment creature. It can attack (and its {T} abilities can be activated,
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* if it has any) on the turn it becomes unattached if it’s been under your control continuously,
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* even as an Aura, since your most recent turn began.
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*
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* If a permanent with bestow enters the battlefield by any method other than being cast, it will be
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* an enchantment creature. You can’t choose to pay the bestow cost and have it become an Aura.
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*
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* Auras attached to a creature don’t become tapped when the creature becomes tapped. Except in some
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* rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
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*
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*
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* @author LevelX2
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@ -1215,10 +1215,13 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
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if (filterAura.match(perm, this)) {
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//20091005 - 704.5n, 702.14c
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if (perm.getAttachedTo() == null) {
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Card card = this.getCard(perm.getId());
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if (card != null && !card.getCardType().contains(CardType.CREATURE)) { // no bestow creature
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if (perm.moveToZone(Zone.GRAVEYARD, null, this, false)) {
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somethingHappened = true;
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}
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}
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}
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else {
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Target target = perm.getSpellAbility().getTargets().get(0);
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if (target instanceof TargetPermanent) {
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