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* Geode Golem - fixed duplicated commander tax on damage trigger (#7593);
This commit is contained in:
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650acf9e1e
commit
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4 changed files with 230 additions and 84 deletions
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@ -4,7 +4,6 @@ import mage.ApprovingObject;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
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import mage.abilities.costs.mana.ManaCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.keyword.TrampleAbility;
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import mage.cards.Card;
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@ -16,8 +15,6 @@ import mage.filter.FilterCard;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.TargetCard;
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import mage.util.ManaUtil;
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import mage.watchers.common.CommanderPlaysCountWatcher;
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import java.util.Set;
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import java.util.UUID;
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@ -37,8 +34,7 @@ public final class GeodeGolem extends CardImpl {
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// Trample
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this.addAbility(TrampleAbility.getInstance());
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// Whenever Geode Golem deals combat damage to a player, you may
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// cast your commander from the command zone without paying its mana cost.
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// Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost.
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this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new GeodeGolemEffect(), true));
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}
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@ -83,12 +79,11 @@ class GeodeGolemEffect extends OneShotEffect {
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target.setNotTarget(true);
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if (controller.canRespond()
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&& controller.choose(Outcome.PlayForFree, new CardsImpl(commandersInCommandZone), target, game)) {
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if (target.getFirstTarget() != null) {
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selectedCommander = commandersInCommandZone.stream()
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.filter(c -> c.getId().equals(target.getFirstTarget()))
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.findFirst()
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.orElse(null);
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}
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selectedCommander = commandersInCommandZone.stream()
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.filter(c -> c.getId().equals(target.getFirstTarget()))
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.findFirst()
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.orElse(null);
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}
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}
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@ -96,27 +91,17 @@ class GeodeGolemEffect extends OneShotEffect {
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return false;
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}
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// PAY
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// TODO: this is broken with the commander cost reduction effect
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ManaCost cost = null;
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CommanderPlaysCountWatcher watcher = game.getState().getWatcher(CommanderPlaysCountWatcher.class);
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int castCount = watcher.getPlaysCount(selectedCommander.getId());
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if (castCount > 0) {
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cost = ManaUtil.createManaCost(castCount * 2, false);
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}
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// CAST: as spell or as land
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if (cost == null
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|| cost.pay(source, game, source, controller.getId(), false, null)) {
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if (selectedCommander.getSpellAbility() != null) { // TODO: can be broken with mdf cards (one side creature, one side land)?
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game.getState().setValue("PlayFromNotOwnHandZone" + selectedCommander.getId(), Boolean.TRUE);
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Boolean commanderWasCast = controller.cast(controller.chooseAbilityForCast(selectedCommander, game, true),
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game, true, new ApprovingObject(source, game));
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game.getState().setValue("PlayFromNotOwnHandZone" + selectedCommander.getId(), null);
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return commanderWasCast;
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} else {
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return controller.playLand(selectedCommander, game, true);
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}
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// commander tax applies as additional cost
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if (selectedCommander.getSpellAbility() != null) {
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game.getState().setValue("PlayFromNotOwnHandZone" + selectedCommander.getId(), Boolean.TRUE);
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Boolean commanderWasCast = controller.cast(controller.chooseAbilityForCast(selectedCommander, game, true),
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game, true, new ApprovingObject(source, game));
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game.getState().setValue("PlayFromNotOwnHandZone" + selectedCommander.getId(), null);
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return commanderWasCast;
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} else {
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// play commander as land is xmage feature, but mtg rules for text "cast commander" doesn't allow that
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// TODO: improve lands support for "cast your commander" (allow land play from mdf cards)?
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return controller.playLand(selectedCommander, game, true);
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}
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}
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return false;
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@ -0,0 +1,205 @@
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package org.mage.test.cards.single.c18;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestCommanderDuelBase;
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/**
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* @author JayDi85
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*/
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public class GeodeGolemTest extends CardTestCommanderDuelBase {
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@Test
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public void test_Normal() {
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// Whenever Geode Golem deals combat damage to a player, you may
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// cast your commander from the command zone without paying its mana cost.
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addCard(Zone.BATTLEFIELD, playerA, "Geode Golem");
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//
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addCard(Zone.COMMAND, playerA, "Grizzly Bears"); // {1}{G}
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 10);
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//
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addCustomEffect_TargetDamage(playerA, 2);
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checkCommandCardCount("before 1", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Grizzly Bears", 1);
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// turn 1 - first cast
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// attack and cast first time (free)
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attack(1, playerA, "Geode Golem");
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setChoice(playerA, "Yes"); // cast commander
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setChoice(playerA, "Grizzly Bears"); // commander choice
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waitStackResolved(1, PhaseStep.COMBAT_DAMAGE);
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checkPermanentCount("after 1", 1, PhaseStep.COMBAT_DAMAGE, playerA, "Grizzly Bears", 1);
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checkPermanentTapped("after 1", 1, PhaseStep.COMBAT_DAMAGE, playerA, "Forest", true, 0);
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//
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// remove to command zone (0x tax)
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "target damage 2", "Grizzly Bears");
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setChoice(playerA, "Yes"); // move to command zone
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// turn 3 - second cast (1x tax)
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attack(3, playerA, "Geode Golem");
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setChoice(playerA, "Yes"); // cast commander
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setChoice(playerA, "Grizzly Bears"); // commander choice
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waitStackResolved(3, PhaseStep.COMBAT_DAMAGE);
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checkPermanentCount("after 2", 3, PhaseStep.COMBAT_DAMAGE, playerA, "Grizzly Bears", 1);
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checkPermanentTapped("after 2", 3, PhaseStep.COMBAT_DAMAGE, playerA, "Forest", true, 2); // 1x tax
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//
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// remove to command zone
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activateAbility(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "target damage 2", "Grizzly Bears");
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setChoice(playerA, "Yes"); // move to command zone
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// turn 5 - third cast (2x tax)
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attack(5, playerA, "Geode Golem");
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setChoice(playerA, "Yes"); // cast commander
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setChoice(playerA, "Grizzly Bears"); // commander choice
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waitStackResolved(5, PhaseStep.COMBAT_DAMAGE);
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checkPermanentCount("after 3", 5, PhaseStep.COMBAT_DAMAGE, playerA, "Grizzly Bears", 1);
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checkPermanentTapped("after 3", 5, PhaseStep.COMBAT_DAMAGE, playerA, "Forest", true, 2 * 2); // 2x tax
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setStrictChooseMode(true);
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setStopAt(5, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Grizzly Bears", 1);
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}
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@Test
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public void test_MDF_SingleSide() {
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// Whenever Geode Golem deals combat damage to a player, you may
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// cast your commander from the command zone without paying its mana cost.
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addCard(Zone.BATTLEFIELD, playerA, "Geode Golem");
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//
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// Akoum Warrior {5}{R} - creature 4/5
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// Akoum Teeth - land
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addCard(Zone.COMMAND, playerA, "Akoum Warrior");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 10);
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//
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addCustomEffect_TargetDamage(playerA, 5);
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checkCommandCardCount("before 1", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Akoum Warrior", 1);
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// turn 1 - first cast
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// attack and cast first time (free)
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attack(1, playerA, "Geode Golem");
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setChoice(playerA, "Yes"); // cast commander
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setChoice(playerA, "Akoum Warrior"); // commander choice
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waitStackResolved(1, PhaseStep.COMBAT_DAMAGE);
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checkPermanentCount("after 1", 1, PhaseStep.COMBAT_DAMAGE, playerA, "Akoum Warrior", 1);
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checkPermanentTapped("after 1", 1, PhaseStep.COMBAT_DAMAGE, playerA, "Mountain", true, 0);
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//
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// remove to command zone (0x tax)
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "target damage 5", "Akoum Warrior");
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setChoice(playerA, "Yes"); // move to command zone
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// turn 3 - second cast (1x tax)
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attack(3, playerA, "Geode Golem");
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setChoice(playerA, "Yes"); // cast commander
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setChoice(playerA, "Akoum Warrior"); // commander choice
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waitStackResolved(3, PhaseStep.COMBAT_DAMAGE);
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checkPermanentCount("after 2", 3, PhaseStep.COMBAT_DAMAGE, playerA, "Akoum Warrior", 1);
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checkPermanentTapped("after 2", 3, PhaseStep.COMBAT_DAMAGE, playerA, "Mountain", true, 2); // 1x tax
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//
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// remove to command zone
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activateAbility(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "target damage 5", "Akoum Warrior");
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setChoice(playerA, "Yes"); // move to command zone
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// turn 5 - third cast (2x tax)
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attack(5, playerA, "Geode Golem");
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setChoice(playerA, "Yes"); // cast commander
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setChoice(playerA, "Akoum Warrior"); // commander choice
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waitStackResolved(5, PhaseStep.COMBAT_DAMAGE);
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checkPermanentCount("after 3", 5, PhaseStep.COMBAT_DAMAGE, playerA, "Akoum Warrior", 1);
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checkPermanentTapped("after 3", 5, PhaseStep.COMBAT_DAMAGE, playerA, "Mountain", true, 2 * 2); // 2x tax
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setStrictChooseMode(true);
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setStopAt(5, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Akoum Warrior", 1);
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}
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@Test
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public void test_MDF_BothSides() {
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// Whenever Geode Golem deals combat damage to a player, you may
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// cast your commander from the command zone without paying its mana cost.
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addCard(Zone.BATTLEFIELD, playerA, "Geode Golem");
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//
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// Birgi, God of Storytelling {2}{R} - creature 3/3
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// Harnfel, Horn of Bounty {4}{R} - artifact
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addCard(Zone.COMMAND, playerA, "Birgi, God of Storytelling");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 10);
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//
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addCustomEffect_TargetDamage(playerA, 3);
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addCustomEffect_DestroyTarget(playerA);
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checkCommandCardCount("before 1", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Birgi, God of Storytelling", 1);
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// turn 1 - first cast, LEFT side
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// attack and cast first time (free)
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attack(1, playerA, "Geode Golem");
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setChoice(playerA, "Yes"); // cast commander
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setChoice(playerA, "Birgi, God of Storytelling"); // commander choice
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setChoice(playerA, "Cast Birgi, God of Storytelling"); // spell choice
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waitStackResolved(1, PhaseStep.COMBAT_DAMAGE);
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checkPermanentCount("after 1", 1, PhaseStep.COMBAT_DAMAGE, playerA, "Birgi, God of Storytelling", 1);
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checkPermanentTapped("after 1", 1, PhaseStep.COMBAT_DAMAGE, playerA, "Mountain", true, 0);
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//
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// remove to command zone (0x tax)
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "target damage 3", "Birgi, God of Storytelling");
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setChoice(playerA, "Yes"); // move to command zone
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// turn 3 - second cast, LEFT side (1x tax)
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attack(3, playerA, "Geode Golem");
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setChoice(playerA, "Yes"); // cast commander
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setChoice(playerA, "Birgi, God of Storytelling"); // commander choice
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setChoice(playerA, "Cast Birgi, God of Storytelling"); // spell choice
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waitStackResolved(3, PhaseStep.COMBAT_DAMAGE);
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checkPermanentCount("after 2", 3, PhaseStep.COMBAT_DAMAGE, playerA, "Birgi, God of Storytelling", 1);
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checkPermanentTapped("after 2", 3, PhaseStep.COMBAT_DAMAGE, playerA, "Mountain", true, 2); // 1x tax
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//
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// remove to command zone
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activateAbility(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "target damage 3", "Birgi, God of Storytelling");
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setChoice(playerA, "Yes"); // move to command zone
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// turn 5 - third cast, RIGHT side (2x tax)
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attack(5, playerA, "Geode Golem");
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setChoice(playerA, "Yes"); // cast commander
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setChoice(playerA, "Birgi, God of Storytelling"); // commander choice
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setChoice(playerA, "Cast Harnfel, Horn of Bounty"); // spell choice
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waitStackResolved(5, PhaseStep.COMBAT_DAMAGE);
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checkPermanentCount("after 3", 5, PhaseStep.COMBAT_DAMAGE, playerA, "Harnfel, Horn of Bounty", 1);
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checkPermanentTapped("after 3", 5, PhaseStep.COMBAT_DAMAGE, playerA, "Mountain", true, 2 * 2); // 2x tax
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//
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// remove to command zone
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activateAbility(5, PhaseStep.POSTCOMBAT_MAIN, playerA, "target destroy", "Harnfel, Horn of Bounty");
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setChoice(playerA, "Yes"); // move to command zone
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// turn 7 - fourth cast, RIGHT side (3x tax)
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attack(7, playerA, "Geode Golem");
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setChoice(playerA, "Yes"); // cast commander
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setChoice(playerA, "Birgi, God of Storytelling"); // commander choice
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setChoice(playerA, "Cast Harnfel, Horn of Bounty"); // spell choice
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waitStackResolved(7, PhaseStep.COMBAT_DAMAGE);
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checkPermanentCount("after 4", 7, PhaseStep.COMBAT_DAMAGE, playerA, "Harnfel, Horn of Bounty", 1);
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checkPermanentTapped("after 4", 7, PhaseStep.COMBAT_DAMAGE, playerA, "Mountain", true, 2 * 3); // 3x tax
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setStrictChooseMode(true);
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setStopAt(7, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Harnfel, Horn of Bounty", 1);
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}
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}
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@ -1,52 +0,0 @@
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package mage.abilities.dynamicvalue.common;
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import mage.abilities.Ability;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.effects.Effect;
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import mage.game.Game;
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import mage.watchers.common.CommanderPlaysCountWatcher;
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/**
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* @author JayDi85
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*/
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public class CommanderPlaysCount implements DynamicValue {
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private Integer multiplier;
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public CommanderPlaysCount() {
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this(1);
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}
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public CommanderPlaysCount(Integer multiplier) {
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this.multiplier = multiplier;
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}
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public CommanderPlaysCount(final CommanderPlaysCount dynamicValue) {
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this.multiplier = dynamicValue.multiplier;
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}
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@Override
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public int calculate(Game game, Ability sourceAbility, Effect effect) {
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CommanderPlaysCountWatcher watcher = game.getState().getWatcher(CommanderPlaysCountWatcher.class);
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int value = 0;
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if (watcher != null) {
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value = watcher.getPlaysCount(sourceAbility.getSourceId());
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}
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return value * multiplier;
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}
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@Override
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public CommanderPlaysCount copy() {
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return new CommanderPlaysCount(this);
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}
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@Override
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public String toString() {
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return "X";
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}
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@Override
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public String getMessage() {
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return "";
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}
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}
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@ -181,6 +181,14 @@ public interface Card extends MageObject {
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return getOwnerId().equals(controllerId);
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}
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/**
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* Commander tax calculation. Can be change from {2} to life life cost (see Liesa, Shroud of Dusk)
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*
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* @param game
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* @param source
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* @param abilityToModify
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* @return
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*/
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default boolean commanderCost(Game game, Ability source, Ability abilityToModify) {
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CommanderPlaysCountWatcher watcher = game.getState().getWatcher(CommanderPlaysCountWatcher.class);
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int castCount = watcher.getPlaysCount(getMainCard().getId());
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