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* Cleansing Beam - Fixed that the target creature was damaged twice.
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1 changed files with 5 additions and 2 deletions
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@ -32,6 +32,7 @@ import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.constants.AbilityWord;
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import mage.constants.CardType;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Rarity;
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@ -54,6 +55,7 @@ public class CleansingBeam extends CardImpl {
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// Radiance — Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.
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// Radiance — Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.
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this.getSpellAbility().addEffect(new CleansingBeamEffect());
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this.getSpellAbility().addEffect(new CleansingBeamEffect());
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this.getSpellAbility().addTarget(new TargetCreaturePermanent());
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this.getSpellAbility().addTarget(new TargetCreaturePermanent());
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this.getSpellAbility().setAbilityWord(AbilityWord.RADIANCE);
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}
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}
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public CleansingBeam(final CleansingBeam card) {
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public CleansingBeam(final CleansingBeam card) {
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@ -67,6 +69,7 @@ public class CleansingBeam extends CardImpl {
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}
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}
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class CleansingBeamEffect extends OneShotEffect {
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class CleansingBeamEffect extends OneShotEffect {
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static final FilterPermanent filter = new FilterPermanent("creature");
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static final FilterPermanent filter = new FilterPermanent("creature");
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static {
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static {
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@ -75,7 +78,7 @@ class CleansingBeamEffect extends OneShotEffect {
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CleansingBeamEffect() {
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CleansingBeamEffect() {
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super(Outcome.Damage);
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super(Outcome.Damage);
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staticText = "Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it";
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staticText = "{this} deals 2 damage to target creature and each other creature that shares a color with it";
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}
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}
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CleansingBeamEffect(final CleansingBeamEffect effect) {
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CleansingBeamEffect(final CleansingBeamEffect effect) {
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@ -89,7 +92,7 @@ class CleansingBeamEffect extends OneShotEffect {
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ObjectColor color = target.getColor(game);
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ObjectColor color = target.getColor(game);
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target.damage(2, source.getSourceId(), game, false, true);
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target.damage(2, source.getSourceId(), game, false, true);
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for (Permanent p : game.getBattlefield().getActivePermanents(filter, source.getControllerId(), game)) {
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for (Permanent p : game.getBattlefield().getActivePermanents(filter, source.getControllerId(), game)) {
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if (p.getColor(game).shares(color)) {
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if (!target.getId().equals(p.getId()) && p.getColor(game).shares(color)) {
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p.damage(2, source.getSourceId(), game, false, true);
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p.damage(2, source.getSourceId(), game, false, true);
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}
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}
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}
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}
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