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- small adjustment to Thousand-Year Storm to handle multiple copies of it on the battlefield.
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1 changed files with 3 additions and 3 deletions
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@ -67,8 +67,8 @@ class ThousandYearStormEffect extends OneShotEffect {
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if (watcher != null) {
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// recall only the spells cast before it
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int numberOfCopies = 0;
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if (game.getState().getValue(spell.getId().toString()) != null) {
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numberOfCopies = (int) game.getState().getValue(spell.getId().toString()) - 1;
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if (game.getState().getValue(spell.getId().toString() + source.getSourceId().toString()) != null) {
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numberOfCopies = (int) game.getState().getValue(spell.getId().toString() + source.getSourceId().toString());
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}
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if (numberOfCopies > 0) {
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for (int i = 0; i < numberOfCopies; i++) {
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@ -110,7 +110,7 @@ class ThousandYearWatcher extends Watcher {
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amountOfInstantSorcerySpellsCastOnCurrentTurn.compute(playerId, (k, a) -> a + 1);
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// remember only the spells cast before it
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game.getState().setValue(spell.getId().toString(), amountOfInstantSorcerySpellsCastOnCurrentTurn.get(playerId));
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game.getState().setValue(spell.getId().toString() + sourceId.toString(), amountOfInstantSorcerySpellsCastOnCurrentTurn.get(playerId) - 1);
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}
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}
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