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[LTR] Implement Gandalf's Sanction
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3 changed files with 57 additions and 6 deletions
42
Mage.Sets/src/mage/cards/g/GandalfsSanction.java
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42
Mage.Sets/src/mage/cards/g/GandalfsSanction.java
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@ -0,0 +1,42 @@
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package mage.cards.g;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.CardsInControllerGraveyardCount;
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import mage.abilities.effects.common.DamageWithExcessEffect;
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import mage.abilities.hint.Hint;
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import mage.abilities.hint.ValueHint;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.filter.StaticFilters;
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import mage.target.common.TargetCreaturePermanent;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class GandalfsSanction extends CardImpl {
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private static final DynamicValue xValue = new CardsInControllerGraveyardCount(
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StaticFilters.FILTER_CARD_INSTANT_AND_SORCERY, null
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);
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private static final Hint hint = new ValueHint("Instants and sorceries in your graveyard", xValue);
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public GandalfsSanction(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{1}{U}{R}");
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// Gandalf's Sanction deals X damage to target creature, where X is the number of instant and sorcery spells in your graveyard. Excess damage is dealt to that creature's controller instead.
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this.getSpellAbility().addEffect(new DamageWithExcessEffect(xValue));
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this.getSpellAbility().addTarget(new TargetCreaturePermanent());
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}
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private GandalfsSanction(final GandalfsSanction card) {
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super(card);
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}
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@Override
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public GandalfsSanction copy() {
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return new GandalfsSanction(this);
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}
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}
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@ -87,6 +87,7 @@ public final class TheLordOfTheRingsTalesOfMiddleEarth extends ExpansionSet {
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cards.add(new SetCardInfo("Galadriel of Lothlorien", 206, Rarity.RARE, mage.cards.g.GaladrielOfLothlorien.class));
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cards.add(new SetCardInfo("Galadriel, Gift-Giver", 296, Rarity.RARE, mage.cards.g.GaladrielGiftGiver.class));
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cards.add(new SetCardInfo("Gandalf the Grey", 207, Rarity.RARE, mage.cards.g.GandalfTheGrey.class));
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cards.add(new SetCardInfo("Gandalf's Sanction", 208, Rarity.UNCOMMON, mage.cards.g.GandalfsSanction.class));
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cards.add(new SetCardInfo("Gandalf, Friend of the Shire", 50, Rarity.UNCOMMON, mage.cards.g.GandalfFriendOfTheShire.class));
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cards.add(new SetCardInfo("Generous Ent", 169, Rarity.COMMON, mage.cards.g.GenerousEnt.class));
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cards.add(new SetCardInfo("Gift of Strands", 170, Rarity.UNCOMMON, mage.cards.g.GiftOfStrands.class));
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@ -2,6 +2,8 @@ package mage.abilities.effects.common;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.effects.OneShotEffect;
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import mage.constants.Outcome;
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import mage.game.Game;
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@ -13,13 +15,18 @@ import mage.players.Player;
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*/
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public class DamageWithExcessEffect extends OneShotEffect {
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private final int amount;
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private final DynamicValue amount;
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public DamageWithExcessEffect(int amount) {
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this(StaticValue.get(amount));
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}
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public DamageWithExcessEffect(DynamicValue amount) {
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super(Outcome.Damage);
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this.amount = amount;
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this.staticText = "{this} deals " + amount + " damage to target creature. " +
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"Excess damage is dealt to that creature's controller instead";
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this.staticText = "{this} deals " + amount + " damage to target creature" +
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(amount instanceof StaticValue ? "" : ", where X is " + amount.getMessage()) +
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". Excess damage is dealt to that creature's controller instead";
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}
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private DamageWithExcessEffect(final DamageWithExcessEffect effect) {
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@ -39,12 +46,13 @@ public class DamageWithExcessEffect extends OneShotEffect {
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if (permanent == null || sourceObject == null) {
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return false;
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}
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int damage = amount.calculate(game, source, this);
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int lethal = permanent.getLethalDamage(source.getSourceId(), game);
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lethal = Math.min(lethal, amount);
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lethal = Math.min(lethal, damage);
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permanent.damage(lethal, source.getSourceId(), source, game);
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Player player = game.getPlayer(permanent.getControllerId());
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if (player != null && lethal < amount) {
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player.damage(amount - lethal, source.getSourceId(), source, game);
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if (player != null && lethal < damage) {
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player.damage(damage - lethal, source.getSourceId(), source, game);
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}
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return true;
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}
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