Foul Tongue Shriek bug fix - filters attacking creatures you control

This commit is contained in:
drmDev 2016-07-17 06:41:26 -04:00
parent 5529d7c75d
commit f807fed12c
2 changed files with 102 additions and 3 deletions

View file

@ -29,12 +29,15 @@ package mage.sets.dragonsoftarkir;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.common.AttackingCreatureCount;
import mage.abilities.dynamicvalue.common.AttackingFilterCreatureCount;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetOpponent;
@ -67,6 +70,11 @@ public class FoulTongueShriek extends CardImpl {
class FoulTongueShriekEffect extends OneShotEffect {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent();
static {
filter.add(new ControllerPredicate(TargetController.YOU));
}
public FoulTongueShriekEffect() {
super(Outcome.Benefit);
this.staticText = "Target opponent loses 1 life for each attacking creature you control. You gain that much life";
@ -86,7 +94,7 @@ class FoulTongueShriekEffect extends OneShotEffect {
Player controller = game.getPlayer(source.getControllerId());
Player targetOpponent = game.getPlayer(getTargetPointer().getFirst(game, source));
if (controller != null && targetOpponent != null) {
int amount = new AttackingCreatureCount().calculate(game, source, this);
int amount = new AttackingFilterCreatureCount(filter).calculate(game, source, this);
if (amount > 0) {
targetOpponent.loseLife(amount, game);
controller.gainLife(amount, game);

View file

@ -0,0 +1,91 @@
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*
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*
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package mage.abilities.dynamicvalue.common;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.combat.CombatGroup;
import mage.game.permanent.Permanent;
/**
*
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class AttackingFilterCreatureCount implements DynamicValue {
private FilterCreaturePermanent filter;
private String message;
public AttackingFilterCreatureCount(FilterCreaturePermanent filter) {
this(filter, "attacking creature");
}
public AttackingFilterCreatureCount(FilterCreaturePermanent filter, String message) {
this.filter = filter;
this.message = message;
}
public AttackingFilterCreatureCount(final AttackingFilterCreatureCount dynamicValue) {
super();
this.message = dynamicValue.message;
this.filter = dynamicValue.filter;
}
@Override
public int calculate(Game game, Ability sourceAbility, Effect effect) {
int count = 0;
for (CombatGroup combatGroup : game.getCombat().getGroups()) {
for (UUID permId : combatGroup.getAttackers()) {
Permanent attacker = game.getPermanent(permId);
if (filter.match(attacker, sourceAbility.getSourceId(), sourceAbility.getControllerId(), game)) {
count++;
}
}
}
return count;
}
@Override
public AttackingFilterCreatureCount copy() {
return new AttackingFilterCreatureCount(this);
}
@Override
public String getMessage() {
return message;
}
@Override
public String toString() {
return "X";
}
}