mirror of
https://github.com/correl/mage.git
synced 2024-12-24 11:50:45 +00:00
[CMR] fixed Sphinx of the Second Sun - wrong extra phase and server freeze on usage;
This commit is contained in:
parent
ac7910159e
commit
f8206df3ba
4 changed files with 67 additions and 11 deletions
|
@ -1,7 +1,5 @@
|
|||
|
||||
package mage.cards.a;
|
||||
|
||||
import java.util.UUID;
|
||||
import mage.MageInt;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
|
||||
|
@ -14,18 +12,19 @@ import mage.constants.SubType;
|
|||
import mage.constants.TargetController;
|
||||
import mage.game.Game;
|
||||
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Loki
|
||||
*/
|
||||
public final class AgentOfMasks extends CardImpl {
|
||||
|
||||
public AgentOfMasks(UUID ownerId, CardSetInfo setInfo) {
|
||||
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{W}{B}");
|
||||
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{W}{B}");
|
||||
this.subtype.add(SubType.HUMAN);
|
||||
this.subtype.add(SubType.ADVISOR);
|
||||
|
||||
|
||||
// At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
|
||||
this.power = new MageInt(2);
|
||||
this.toughness = new MageInt(3);
|
||||
this.addAbility(new BeginningOfUpkeepTriggeredAbility(new AgentOfMasksEffect(), TargetController.YOU, false));
|
||||
|
|
|
@ -30,7 +30,7 @@ public final class SphinxOfTheSecondSun extends CardImpl {
|
|||
// Flying
|
||||
this.addAbility(FlyingAbility.getInstance());
|
||||
|
||||
// At the beginning of your postcombat main phase, you get an additional beginning phase after this phase.
|
||||
// At the beginning of your postcombat main phase, you get an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
|
||||
this.addAbility(new BeginningOfPostCombatMainTriggeredAbility(
|
||||
new SphinxOfTheSecondSunEffect(), TargetController.YOU, false
|
||||
), new SphinxOfTheSecondSunWatcher());
|
||||
|
@ -50,7 +50,7 @@ class SphinxOfTheSecondSunEffect extends OneShotEffect {
|
|||
|
||||
SphinxOfTheSecondSunEffect() {
|
||||
super(Outcome.Benefit);
|
||||
staticText = "you get an additional beginning phase after this phase";
|
||||
staticText = "you get an additional beginning phase after this phase. <i>(The beginning phase includes the untap, upkeep, and draw steps.)</i>";
|
||||
}
|
||||
|
||||
private SphinxOfTheSecondSunEffect(final SphinxOfTheSecondSunEffect effect) {
|
||||
|
@ -74,9 +74,9 @@ class SphinxOfTheSecondSunEffect extends OneShotEffect {
|
|||
break;
|
||||
}
|
||||
}
|
||||
TurnMod combat = new TurnMod(source.getControllerId(), TurnPhase.POSTCOMBAT_MAIN, turnPhase, false);
|
||||
combat.setNote("sphinxSecondSun");
|
||||
game.getState().getTurnMods().add(combat);
|
||||
TurnMod newPhase = new TurnMod(source.getControllerId(), TurnPhase.BEGINNING, turnPhase, false);
|
||||
newPhase.setNote("sphinxSecondSun");
|
||||
game.getState().getTurnMods().add(newPhase);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,57 @@
|
|||
package org.mage.test.cards.single.cmr;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
* @author JayDi85
|
||||
*/
|
||||
|
||||
public class SphinxOfTheSecondSunTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void test_Playable_OneCard() {
|
||||
// bug: card generating infinite amount of extra steps
|
||||
|
||||
// At the beginning of your postcombat main phase, you get an additional beginning phase after this phase.
|
||||
// (The beginning phase includes the untap, upkeep, and draw steps.)
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Sphinx of the Second Sun", 1);
|
||||
//
|
||||
// At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Agent of Masks", 1);
|
||||
|
||||
setStrictChooseMode(true);
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
// 2x upkeep phases (1x normal + 1x from sphinx)
|
||||
assertLife(playerA, 20 + 2);
|
||||
assertLife(playerB, 20 - 2);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void test_Playable_TwoCards() {
|
||||
// bug: card generating infinite amount of extra steps
|
||||
|
||||
// At the beginning of your postcombat main phase, you get an additional beginning phase after this phase.
|
||||
// (The beginning phase includes the untap, upkeep, and draw steps.)
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Sphinx of the Second Sun", 2);
|
||||
//
|
||||
// At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Agent of Masks", 1);
|
||||
|
||||
setChoice(playerA, "At the beginning"); // 2x triggers
|
||||
|
||||
setStrictChooseMode(true);
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
// 3x upkeep phases (1x normal + 2x from sphinx)
|
||||
assertLife(playerA, 20 + 3);
|
||||
assertLife(playerB, 20 - 3);
|
||||
}
|
||||
}
|
|
@ -1028,7 +1028,7 @@ public class TestPlayer implements Player {
|
|||
if (numberOfActions == actions.size()) {
|
||||
foundNoAction++;
|
||||
if (foundNoAction > maxCallsWithoutAction) {
|
||||
throw new AssertionError("More priority calls to " + getName()
|
||||
throw new AssertionError("Too much priority calls to " + getName()
|
||||
+ " without taking any action than allowed (" + maxCallsWithoutAction + ") on turn " + game.getTurnNum());
|
||||
}
|
||||
} else {
|
||||
|
|
Loading…
Reference in a new issue