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Fixed Land Grant and Slithermuse
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parent
5fef712202
commit
f872a44477
2 changed files with 21 additions and 2 deletions
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@ -29,6 +29,7 @@ package mage.sets.mercadianmasques;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.condition.Condition;
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import mage.abilities.condition.common.CardsInHandCondition;
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import mage.abilities.costs.AlternativeCostSourceAbility;
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import mage.abilities.costs.CostImpl;
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@ -55,7 +56,7 @@ public class LandGrant extends CardImpl<LandGrant> {
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this.color.setGreen(true);
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// If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost.
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this.addAbility(new AlternativeCostSourceAbility(new LandGrantReavealCost(), new CardsInHandCondition(CardsInHandCondition.CountType.EQUAL_TO, 0),
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this.addAbility(new AlternativeCostSourceAbility(new LandGrantReavealCost(), new LandGrantCondition(),
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"If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost."));
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// Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library.
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@ -72,6 +73,23 @@ public class LandGrant extends CardImpl<LandGrant> {
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}
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}
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class LandGrantCondition implements Condition {
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player != null && player.getHand().count(new FilterLandCard(), game) == 0) {
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return true;
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}
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return false;
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}
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@Override
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public String toString() {
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return "If you have no land cards in hand";
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}
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}
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class LandGrantReavealCost extends CostImpl<LandGrantReavealCost> {
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public LandGrantReavealCost() {
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@ -37,6 +37,7 @@ import mage.abilities.common.LeavesBattlefieldTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.keyword.EvokeAbility;
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import mage.cards.CardImpl;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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@ -99,7 +100,7 @@ class SlithermuseEffect extends OneShotEffect<SlithermuseEffect> {
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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Permanent permanent = game.getPermanent(source.getSourceId());
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Permanent permanent = (Permanent)game.getLastKnownInformation(source.getSourceId(), Zone.BATTLEFIELD);
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if (player != null && permanent != null) {
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TargetOpponent target = new TargetOpponent();
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target.setRequired(true);
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