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Merge pull request #1605 from drmDev/master
Card implementation and tests for CircleOfAffliction
This commit is contained in:
commit
f8797b3b5d
3 changed files with 320 additions and 23 deletions
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@ -78,29 +78,28 @@ public class NantukoMentor extends CardImpl {
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class NantukoMentorBoostTargetEffect extends ContinuousEffectImpl {
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public NantukoMentorBoostTargetEffect() {
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super(Duration.EndOfTurn, Outcome.BoostCreature);
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staticText = "Target creature gets +X/+X until end of turn, where X is that creature's power.";
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}
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public NantukoMentorBoostTargetEffect(final NantukoMentorBoostTargetEffect effect) {
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super(effect);
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}
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@Override
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public NantukoMentorBoostTargetEffect copy() {
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return new NantukoMentorBoostTargetEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source){
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Permanent target = game.getPermanent(source.getFirstTarget());
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if (target != null) {
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MageInt power = target.getPower();
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target.addPower(power.getValue());
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target.addToughness(power.getValue());
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public NantukoMentorBoostTargetEffect() {
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super(Duration.EndOfTurn, Outcome.BoostCreature);
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staticText = "Target creature gets +X/+X until end of turn, where X is that creature's power.";
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}
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return true;
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}
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public NantukoMentorBoostTargetEffect(final NantukoMentorBoostTargetEffect effect) {
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super(effect);
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}
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@Override
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public NantukoMentorBoostTargetEffect copy() {
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return new NantukoMentorBoostTargetEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source){
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Permanent target = game.getPermanent(source.getFirstTarget());
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if (target != null) {
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MageInt power = target.getPower();
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target.addPower(power.getValue());
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target.addToughness(power.getValue());
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}
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return true;
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}
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}
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122
Mage.Sets/src/mage/sets/planarchaos/CircleOfAffliction.java
Normal file
122
Mage.Sets/src/mage/sets/planarchaos/CircleOfAffliction.java
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@ -0,0 +1,122 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.planarchaos;
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import java.util.UUID;
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import mage.MageObject;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.common.EntersBattlefieldAbility;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.common.ChooseColorEffect;
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import mage.abilities.effects.common.DoIfCostPaid;
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import mage.abilities.effects.common.GainLifeEffect;
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import mage.abilities.effects.common.LoseLifeTargetEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.target.TargetPlayer;
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/**
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*
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* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
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*/
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public class CircleOfAffliction extends CardImpl {
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public CircleOfAffliction(UUID ownerId) {
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super(ownerId, 66, "Circle of Affliction", Rarity.UNCOMMON, new CardType[]{CardType.ENCHANTMENT}, "{1}{B}");
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this.expansionSetCode = "PLC";
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// As Circle of Affliction enters the battlefield, choose a color.
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this.addAbility(new EntersBattlefieldAbility(new ChooseColorEffect(Outcome.Neutral)));
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// Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
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Ability ability = new CircleOfAfflictionTriggeredAbility();
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ability.addTarget(new TargetPlayer());
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this.addAbility(ability);
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}
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public CircleOfAffliction(final CircleOfAffliction card) {
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super(card);
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}
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@Override
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public CircleOfAffliction copy() {
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return new CircleOfAffliction(this);
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}
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}
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class CircleOfAfflictionTriggeredAbility extends TriggeredAbilityImpl {
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public CircleOfAfflictionTriggeredAbility() {
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super(Zone.BATTLEFIELD, new DoIfCostPaid(new LoseLifeTargetEffect(1), new GenericManaCost(1)), false);
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((DoIfCostPaid) getEffects().get(0)).addEffect(new GainLifeEffect(1));
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}
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public CircleOfAfflictionTriggeredAbility(final CircleOfAfflictionTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.DAMAGED_PLAYER;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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Permanent circleOfAffliction = game.getPermanentOrLKIBattlefield(getSourceId());
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if (circleOfAffliction != null) {
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ObjectColor chosenColor = (ObjectColor) game.getState().getValue(circleOfAffliction.getId() + "_color");
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if (chosenColor != null) {
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MageObject damageSource = game.getObject(event.getSourceId());
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if (damageSource != null) {
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if ( damageSource.getColor(game).shares(chosenColor) ) {
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return true;
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}
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}
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}
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}
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return false;
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}
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@Override
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public CircleOfAfflictionTriggeredAbility copy() {
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return new CircleOfAfflictionTriggeredAbility(this);
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}
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@Override
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public String getRule() {
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return "Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.";
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}
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}
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@ -0,0 +1,176 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.enchantments;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class CircleOfAfflictionTest extends CardTestPlayerBase {
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/**
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*
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*/
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@Test
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public void testOneAttackerDamage() {
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// Enchantment - {1}{B}
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// As Circle of Affliction enters the battlefield, choose a color.
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// Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
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addCard(Zone.HAND, playerA, "Circle of Affliction", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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addCard(Zone.BATTLEFIELD, playerB, "Hill Giant", 1); // 3/3 {3}{R}
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Circle of Affliction");
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setChoice(playerA, "Red");
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attack(2, playerB, "Hill Giant");
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addTarget(playerA, playerB); // Circle of Affliction drain ability
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setChoice(playerA, "Yes");
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setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertLife(playerA, 18);
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assertLife(playerB, 19);
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}
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/**
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*
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*/
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@Test
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public void testTwoAttackersDamage() {
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 2); // {1}{W} 2/2
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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// As Circle of Affliction enters the battlefield, choose a color.
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// Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
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addCard(Zone.HAND, playerA, "Circle of Affliction", 1);// {1}{B}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Circle of Affliction");
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setChoice(playerA, "White");
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attack(2, playerB, "Silvercoat Lion");
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attack(2, playerB, "Silvercoat Lion");
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addTarget(playerA, playerB);
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setChoice(playerA, "Yes");
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addTarget(playerA, playerB);
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setChoice(playerA, "Yes");
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setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, "Circle of Affliction", 1);
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assertLife(playerA, 18);
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assertLife(playerB, 18);
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}
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/**
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*
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*/
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@Test
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public void testMixOfSpellsAndCombatDamage() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 6);
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// As Circle of Affliction enters the battlefield, choose a color.
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// Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
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addCard(Zone.HAND, playerA, "Circle of Affliction", 1);// {1}{B}
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addCard(Zone.HAND, playerB, "Lava Spike", 2); // {R} deals 3 damage to target player
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addCard(Zone.BATTLEFIELD, playerB, "Hill Giant", 2); // {3}{R} 3/3
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Circle of Affliction");
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setChoice(playerA, "Red");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Lava Spike", playerA);
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addTarget(playerA, playerB);
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setChoice(playerA, "Yes");
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attack(2, playerB, "Hill Giant");
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attack(2, playerB, "Hill Giant");
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addTarget(playerA, playerB);
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setChoice(playerA, "Yes");
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addTarget(playerA, playerB);
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setChoice(playerA, "Yes");
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castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lava Spike", playerA);
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addTarget(playerA, playerB);
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setChoice(playerA, "Yes");
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, "Circle of Affliction", 1);
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assertLife(playerA, 12); // 12 damage - 4 drains = 8 net life total loss
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assertLife(playerB, 16); // 4 drains
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}
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/**
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*
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*/
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@Test
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public void testTwoAttackersDamageDifferentColors() {
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1); // {1}{W} 2/2
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addCard(Zone.BATTLEFIELD, playerB, "Hill Giant", 1); // {3}{R} 3/3
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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// As Circle of Affliction enters the battlefield, choose a color.
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// Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
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addCard(Zone.HAND, playerA, "Circle of Affliction", 1);// {1}{B}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Circle of Affliction");
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setChoice(playerA, "White");
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attack(2, playerB, "Silvercoat Lion");
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attack(2, playerB, "Hill Giant");
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addTarget(playerA, playerB);
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setChoice(playerA, "Yes");
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addTarget(playerA, playerB); // should not be able to drain Hill Giant with white selected
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setChoice(playerA, "Yes");
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setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, "Circle of Affliction", 1);
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assertLife(playerA, 16); // 5 life loss from combat - 1 drain = 4 net life total loss
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assertLife(playerB, 19);
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}
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}
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