Merge pull request #1605 from drmDev/master

Card implementation and tests for CircleOfAffliction
This commit is contained in:
LevelX2 2016-03-06 15:36:55 +01:00
commit f8797b3b5d
3 changed files with 320 additions and 23 deletions

View file

@ -78,22 +78,22 @@ public class NantukoMentor extends CardImpl {
class NantukoMentorBoostTargetEffect extends ContinuousEffectImpl { class NantukoMentorBoostTargetEffect extends ContinuousEffectImpl {
public NantukoMentorBoostTargetEffect() { public NantukoMentorBoostTargetEffect() {
super(Duration.EndOfTurn, Outcome.BoostCreature); super(Duration.EndOfTurn, Outcome.BoostCreature);
staticText = "Target creature gets +X/+X until end of turn, where X is that creature's power."; staticText = "Target creature gets +X/+X until end of turn, where X is that creature's power.";
} }
public NantukoMentorBoostTargetEffect(final NantukoMentorBoostTargetEffect effect) { public NantukoMentorBoostTargetEffect(final NantukoMentorBoostTargetEffect effect) {
super(effect); super(effect);
} }
@Override @Override
public NantukoMentorBoostTargetEffect copy() { public NantukoMentorBoostTargetEffect copy() {
return new NantukoMentorBoostTargetEffect(this); return new NantukoMentorBoostTargetEffect(this);
} }
@Override @Override
public boolean apply(Game game, Ability source){ public boolean apply(Game game, Ability source){
Permanent target = game.getPermanent(source.getFirstTarget()); Permanent target = game.getPermanent(source.getFirstTarget());
if (target != null) { if (target != null) {
MageInt power = target.getPower(); MageInt power = target.getPower();
@ -101,6 +101,5 @@ public boolean apply(Game game, Ability source){
target.addToughness(power.getValue()); target.addToughness(power.getValue());
} }
return true; return true;
} }
} }

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@ -0,0 +1,122 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.planarchaos;
import java.util.UUID;
import mage.MageObject;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.common.ChooseColorEffect;
import mage.abilities.effects.common.DoIfCostPaid;
import mage.abilities.effects.common.GainLifeEffect;
import mage.abilities.effects.common.LoseLifeTargetEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.target.TargetPlayer;
/**
*
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class CircleOfAffliction extends CardImpl {
public CircleOfAffliction(UUID ownerId) {
super(ownerId, 66, "Circle of Affliction", Rarity.UNCOMMON, new CardType[]{CardType.ENCHANTMENT}, "{1}{B}");
this.expansionSetCode = "PLC";
// As Circle of Affliction enters the battlefield, choose a color.
this.addAbility(new EntersBattlefieldAbility(new ChooseColorEffect(Outcome.Neutral)));
// Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
Ability ability = new CircleOfAfflictionTriggeredAbility();
ability.addTarget(new TargetPlayer());
this.addAbility(ability);
}
public CircleOfAffliction(final CircleOfAffliction card) {
super(card);
}
@Override
public CircleOfAffliction copy() {
return new CircleOfAffliction(this);
}
}
class CircleOfAfflictionTriggeredAbility extends TriggeredAbilityImpl {
public CircleOfAfflictionTriggeredAbility() {
super(Zone.BATTLEFIELD, new DoIfCostPaid(new LoseLifeTargetEffect(1), new GenericManaCost(1)), false);
((DoIfCostPaid) getEffects().get(0)).addEffect(new GainLifeEffect(1));
}
public CircleOfAfflictionTriggeredAbility(final CircleOfAfflictionTriggeredAbility ability) {
super(ability);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DAMAGED_PLAYER;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
Permanent circleOfAffliction = game.getPermanentOrLKIBattlefield(getSourceId());
if (circleOfAffliction != null) {
ObjectColor chosenColor = (ObjectColor) game.getState().getValue(circleOfAffliction.getId() + "_color");
if (chosenColor != null) {
MageObject damageSource = game.getObject(event.getSourceId());
if (damageSource != null) {
if ( damageSource.getColor(game).shares(chosenColor) ) {
return true;
}
}
}
}
return false;
}
@Override
public CircleOfAfflictionTriggeredAbility copy() {
return new CircleOfAfflictionTriggeredAbility(this);
}
@Override
public String getRule() {
return "Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.";
}
}

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@ -0,0 +1,176 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.enchantments;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class CircleOfAfflictionTest extends CardTestPlayerBase {
/**
*
*/
@Test
public void testOneAttackerDamage() {
// Enchantment - {1}{B}
// As Circle of Affliction enters the battlefield, choose a color.
// Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
addCard(Zone.HAND, playerA, "Circle of Affliction", 1);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
addCard(Zone.BATTLEFIELD, playerB, "Hill Giant", 1); // 3/3 {3}{R}
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 4);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Circle of Affliction");
setChoice(playerA, "Red");
attack(2, playerB, "Hill Giant");
addTarget(playerA, playerB); // Circle of Affliction drain ability
setChoice(playerA, "Yes");
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertLife(playerA, 18);
assertLife(playerB, 19);
}
/**
*
*/
@Test
public void testTwoAttackersDamage() {
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 2); // {1}{W} 2/2
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
// As Circle of Affliction enters the battlefield, choose a color.
// Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
addCard(Zone.HAND, playerA, "Circle of Affliction", 1);// {1}{B}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Circle of Affliction");
setChoice(playerA, "White");
attack(2, playerB, "Silvercoat Lion");
attack(2, playerB, "Silvercoat Lion");
addTarget(playerA, playerB);
setChoice(playerA, "Yes");
addTarget(playerA, playerB);
setChoice(playerA, "Yes");
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Circle of Affliction", 1);
assertLife(playerA, 18);
assertLife(playerB, 18);
}
/**
*
*/
@Test
public void testMixOfSpellsAndCombatDamage() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 6);
// As Circle of Affliction enters the battlefield, choose a color.
// Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
addCard(Zone.HAND, playerA, "Circle of Affliction", 1);// {1}{B}
addCard(Zone.HAND, playerB, "Lava Spike", 2); // {R} deals 3 damage to target player
addCard(Zone.BATTLEFIELD, playerB, "Hill Giant", 2); // {3}{R} 3/3
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 4);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Circle of Affliction");
setChoice(playerA, "Red");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Lava Spike", playerA);
addTarget(playerA, playerB);
setChoice(playerA, "Yes");
attack(2, playerB, "Hill Giant");
attack(2, playerB, "Hill Giant");
addTarget(playerA, playerB);
setChoice(playerA, "Yes");
addTarget(playerA, playerB);
setChoice(playerA, "Yes");
castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lava Spike", playerA);
addTarget(playerA, playerB);
setChoice(playerA, "Yes");
setStopAt(2, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Circle of Affliction", 1);
assertLife(playerA, 12); // 12 damage - 4 drains = 8 net life total loss
assertLife(playerB, 16); // 4 drains
}
/**
*
*/
@Test
public void testTwoAttackersDamageDifferentColors() {
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1); // {1}{W} 2/2
addCard(Zone.BATTLEFIELD, playerB, "Hill Giant", 1); // {3}{R} 3/3
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
// As Circle of Affliction enters the battlefield, choose a color.
// Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
addCard(Zone.HAND, playerA, "Circle of Affliction", 1);// {1}{B}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Circle of Affliction");
setChoice(playerA, "White");
attack(2, playerB, "Silvercoat Lion");
attack(2, playerB, "Hill Giant");
addTarget(playerA, playerB);
setChoice(playerA, "Yes");
addTarget(playerA, playerB); // should not be able to drain Hill Giant with white selected
setChoice(playerA, "Yes");
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Circle of Affliction", 1);
assertLife(playerA, 16); // 5 life loss from combat - 1 drain = 4 net life total loss
assertLife(playerB, 19);
}
}