Dungeon Geists fix

This commit is contained in:
magenoxx 2012-05-30 15:07:46 +04:00
parent 90929057f4
commit f90623effa

View file

@ -27,7 +27,6 @@
*/
package mage.sets.darkascension;
import java.util.UUID;
import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Rarity;
@ -48,6 +47,8 @@ import mage.target.common.TargetCreaturePermanent;
import mage.watchers.Watcher;
import mage.watchers.WatcherImpl;
import java.util.UUID;
/**
*
* @author BetaSteward
@ -70,8 +71,9 @@ public class DungeonGeists extends CardImpl<DungeonGeists> {
this.toughness = new MageInt(3);
this.addAbility(FlyingAbility.getInstance());
// When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
Ability ability = new EntersBattlefieldTriggeredAbility(new TapTargetEffect(), true);
Ability ability = new EntersBattlefieldTriggeredAbility(new TapTargetEffect(), false);
ability.addEffect(new DungeonGeistsEffect());
ability.addTarget(new TargetCreaturePermanent(filter));
this.addAbility(ability);