Fixed incorrect NewPrespectives test. 3 Mountains caused New Perspectives discard instead of cast.

This commit is contained in:
magenoxx 2017-05-13 17:10:16 +03:00
parent a5c7d55ed6
commit f912ee6213

View file

@ -11,14 +11,16 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
public class NewPerspectivesTest extends CardTestPlayerBase {
/*
New Perspectives {5}{U}
Enchantment
When New Perspectives enters the battlefield, draw three cards.
As long as you have seven or more cards in hand, you may pay 0 rather than pay cycling costs.
New Perspectives {5}{U}
Enchantment
When New Perspectives enters the battlefield, draw three cards.
As long as you have seven or more cards in hand, you may pay 0 rather than pay cycling costs.
*/
private String nPerspectives = "New Perspectives";
// just a basic test for free cycling!
/**
* just a basic test for free cycling!
*/
@Test
public void newPerspectives_7Cards_FreeCycling() {
@ -41,7 +43,9 @@ public class NewPerspectivesTest extends CardTestPlayerBase {
assertHandCount(playerA, 7); // 4 + 3 (new perspectives ETB) (+ 1 - 1) (cycling)
}
// fewer than 7 cards in hand, no free cycle!
/**
* Fewer than 7 cards in hand, no free cycle!
*/
@Test
public void newPerspectives_LessThan7Cards_CyclingNotFree() {
@ -92,9 +96,9 @@ public class NewPerspectivesTest extends CardTestPlayerBase {
}
/*
* Reported bug for #3323: NOTE test failing due to bug in code (game freezes after casting 2nd new perspectives)
* If you cast a second copy of New Perspective while the first one is still in play, the client will freeze.
*/
* Reported bug for #3323: NOTE test failing due to bug in code (game freezes after casting 2nd new perspectives)
* If you cast a second copy of New Perspective while the first one is still in play, the client will freeze.
*/
@Test
public void newPerspectives_PlayingSecondOneWithMoreThan7CardsOnCast() {
@ -103,7 +107,7 @@ public class NewPerspectivesTest extends CardTestPlayerBase {
removeAllCardsFromHand(playerA);
addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
addCard(Zone.HAND, playerA, nPerspectives, 2);
addCard(Zone.HAND, playerA, "Mountain", 3);
//this made test buggy: addCard(Zone.HAND, playerA, "Mountain", 3);
addCard(Zone.HAND, playerA, fJet);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, nPerspectives);
@ -114,8 +118,10 @@ public class NewPerspectivesTest extends CardTestPlayerBase {
setStopAt(3, PhaseStep.END_COMBAT);
execute();
assertGraveyardCount(playerA, nPerspectives, 0); // check it wasn't discarded
assertPermanentCount(playerA, nPerspectives, 2);
assertGraveyardCount(playerA, fJet, 1);
assertHandCount(playerA, 11); // 1 (flame jet cycled) + 3 Mountains in hand + 3 (new perspectives ETB) + 1 (draw step) + 3 (2nd perspectives etb)
//assertHandCount(playerA, 11); // 1 (flame jet cycled) + 3 Mountains in hand + 3 (new perspectives ETB) + 1 (draw step) + 3 (2nd perspectives etb)
assertHandCount(playerA, 8); // 1 (flame jet cycled) + 3 (new perspectives ETB) + 1 (draw step) + 3 (2nd perspectives etb)
}
}