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Fixed incorrect NewPrespectives test. 3 Mountains caused New Perspectives discard instead of cast.
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1 changed files with 17 additions and 11 deletions
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@ -11,14 +11,16 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
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public class NewPerspectivesTest extends CardTestPlayerBase {
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public class NewPerspectivesTest extends CardTestPlayerBase {
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/*
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/*
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New Perspectives {5}{U}
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New Perspectives {5}{U}
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Enchantment
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Enchantment
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When New Perspectives enters the battlefield, draw three cards.
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When New Perspectives enters the battlefield, draw three cards.
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As long as you have seven or more cards in hand, you may pay 0 rather than pay cycling costs.
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As long as you have seven or more cards in hand, you may pay 0 rather than pay cycling costs.
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*/
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*/
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private String nPerspectives = "New Perspectives";
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private String nPerspectives = "New Perspectives";
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// just a basic test for free cycling!
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/**
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* just a basic test for free cycling!
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*/
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@Test
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@Test
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public void newPerspectives_7Cards_FreeCycling() {
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public void newPerspectives_7Cards_FreeCycling() {
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@ -41,7 +43,9 @@ public class NewPerspectivesTest extends CardTestPlayerBase {
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assertHandCount(playerA, 7); // 4 + 3 (new perspectives ETB) (+ 1 - 1) (cycling)
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assertHandCount(playerA, 7); // 4 + 3 (new perspectives ETB) (+ 1 - 1) (cycling)
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}
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}
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// fewer than 7 cards in hand, no free cycle!
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/**
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* Fewer than 7 cards in hand, no free cycle!
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*/
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@Test
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@Test
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public void newPerspectives_LessThan7Cards_CyclingNotFree() {
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public void newPerspectives_LessThan7Cards_CyclingNotFree() {
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@ -92,9 +96,9 @@ public class NewPerspectivesTest extends CardTestPlayerBase {
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}
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}
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/*
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/*
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* Reported bug for #3323: NOTE test failing due to bug in code (game freezes after casting 2nd new perspectives)
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* Reported bug for #3323: NOTE test failing due to bug in code (game freezes after casting 2nd new perspectives)
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* If you cast a second copy of New Perspective while the first one is still in play, the client will freeze.
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* If you cast a second copy of New Perspective while the first one is still in play, the client will freeze.
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*/
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*/
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@Test
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@Test
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public void newPerspectives_PlayingSecondOneWithMoreThan7CardsOnCast() {
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public void newPerspectives_PlayingSecondOneWithMoreThan7CardsOnCast() {
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@ -103,7 +107,7 @@ public class NewPerspectivesTest extends CardTestPlayerBase {
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removeAllCardsFromHand(playerA);
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removeAllCardsFromHand(playerA);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
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addCard(Zone.HAND, playerA, nPerspectives, 2);
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addCard(Zone.HAND, playerA, nPerspectives, 2);
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addCard(Zone.HAND, playerA, "Mountain", 3);
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//this made test buggy: addCard(Zone.HAND, playerA, "Mountain", 3);
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addCard(Zone.HAND, playerA, fJet);
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addCard(Zone.HAND, playerA, fJet);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, nPerspectives);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, nPerspectives);
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@ -114,8 +118,10 @@ public class NewPerspectivesTest extends CardTestPlayerBase {
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setStopAt(3, PhaseStep.END_COMBAT);
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setStopAt(3, PhaseStep.END_COMBAT);
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execute();
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execute();
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assertGraveyardCount(playerA, nPerspectives, 0); // check it wasn't discarded
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assertPermanentCount(playerA, nPerspectives, 2);
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assertPermanentCount(playerA, nPerspectives, 2);
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assertGraveyardCount(playerA, fJet, 1);
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assertGraveyardCount(playerA, fJet, 1);
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assertHandCount(playerA, 11); // 1 (flame jet cycled) + 3 Mountains in hand + 3 (new perspectives ETB) + 1 (draw step) + 3 (2nd perspectives etb)
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//assertHandCount(playerA, 11); // 1 (flame jet cycled) + 3 Mountains in hand + 3 (new perspectives ETB) + 1 (draw step) + 3 (2nd perspectives etb)
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assertHandCount(playerA, 8); // 1 (flame jet cycled) + 3 (new perspectives ETB) + 1 (draw step) + 3 (2nd perspectives etb)
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}
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}
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}
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}
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