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- refactored Tergrid, God of Fright to allow the controller to choose the order of the cards entering the battlefield from the graveyard.
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1 changed files with 16 additions and 6 deletions
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@ -11,6 +11,7 @@ import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.UntapSourceEffect;
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import mage.abilities.keyword.MenaceAbility;
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@ -23,6 +24,7 @@ import mage.players.Player;
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import mage.target.TargetPermanent;
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import mage.target.TargetPlayer;
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import mage.target.common.TargetCardInHand;
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import mage.target.targetpointer.FixedTarget;
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/**
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* @author jeffwadsworth
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@ -107,15 +109,20 @@ class TergridGodOfFrightTriggeredAbility extends TriggeredAbilityImpl {
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if (permanent != null
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&& !(permanent instanceof PermanentToken)
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&& game.getState().getZone(permanent.getId()) == Zone.GRAVEYARD) {
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game.getState().setValue(this.getSourceId() + "TergridGodOfFrightControl", ((Card) permanent));
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for (Effect effect : this.getEffects()) {
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effect.setTargetPointer(new FixedTarget(((Card) permanent).getId(), game));
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}
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return true;
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}
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return false;
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}
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if (event.getType() == GameEvent.EventType.DISCARDED_CARD) {
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Card discardedCard = game.getCard(event.getTargetId());
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if (discardedCard != null
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&& !(discardedCard.isInstantOrSorcery())) {
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game.getState().setValue(this.getSourceId() + "TergridGodOfFrightControl", discardedCard);
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for (Effect effect : this.getEffects()) {
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effect.setTargetPointer(new FixedTarget(discardedCard.getId(), game));
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}
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return true;
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}
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}
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@ -145,11 +152,14 @@ class TergridGodOfFrightEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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Card card = (Card) game.getState().getValue(source.getSourceId() + "TergridGodOfFrightControl");
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null
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&& card != null) {
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return card.putOntoBattlefield(game, Zone.GRAVEYARD, source, controller.getId());
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if (controller != null) {
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Card card = game.getCard(targetPointer.getFirst(game, source));
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if (card != null) {
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// controller gets to choose the order in which the cards enter the battlefield
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controller.moveCards(card, Zone.BATTLEFIELD, source, game);
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}
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return true;
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}
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return false;
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}
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