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* Extirpate - Fixed that the hand and library of target card owner could not be serached.
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3 changed files with 53 additions and 57 deletions
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@ -102,73 +102,63 @@ class SurgicalExtractionEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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Card card = game.getCard(source.getFirstTarget());
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Player player = game.getPlayer(source.getControllerId());
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Card chosenCard = game.getCard(source.getFirstTarget());
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Player controller = game.getPlayer(source.getControllerId());
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// 6/1/2011 "Any number of cards" means just that. If you wish, you can choose to
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// leave some or all of the cards with the same name as the targeted card,
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// including that card, in the zone they're in.
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if (card != null && player != null) {
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Player targetPlayer = game.getPlayer(card.getOwnerId());
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if (targetPlayer != null) {
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FilterCard filter = new FilterCard("card named " + card.getName());
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filter.add(new NamePredicate(card.getName()));
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if (chosenCard != null && controller != null) {
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Player owner = game.getPlayer(chosenCard.getOwnerId());
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if (owner != null) {
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FilterCard filterNamedCard = new FilterCard("card named " + chosenCard.getName());
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filterNamedCard.add(new NamePredicate(chosenCard.getName()));
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Cards cardsInLibrary = new CardsImpl(Zone.LIBRARY);
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cardsInLibrary.addAll(targetPlayer.getLibrary().getCards(game));
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cardsInLibrary.addAll(owner.getLibrary().getCards(game));
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// cards in Graveyard
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int cardsCount = targetPlayer.getGraveyard().count(filter, game);
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int cardsCount = owner.getGraveyard().count(filterNamedCard, game);
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if (cardsCount > 0) {
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filter.setMessage("card named " + card.getName() + " in the graveyard of " + targetPlayer.getName());
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TargetCardInGraveyard target = new TargetCardInGraveyard(0, cardsCount, filter);
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if (player.choose(Outcome.Exile, targetPlayer.getGraveyard(), target, game)) {
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filterNamedCard.setMessage("card named " + chosenCard.getName() + " in the graveyard of " + owner.getName());
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TargetCardInGraveyard target = new TargetCardInGraveyard(0, cardsCount, filterNamedCard);
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if (controller.choose(Outcome.Exile, owner.getGraveyard(), target, game)) {
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List<UUID> targets = target.getTargets();
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for (UUID targetId : targets) {
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Card targetCard = targetPlayer.getGraveyard().get(targetId, game);
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Card targetCard = owner.getGraveyard().get(targetId, game);
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if (targetCard != null) {
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player.moveCardToExileWithInfo(targetCard, null, "", source.getSourceId(), game, Zone.GRAVEYARD);
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controller.moveCardToExileWithInfo(targetCard, null, "", source.getSourceId(), game, Zone.GRAVEYARD);
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}
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}
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}
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}
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// cards in Hand
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cardsCount = targetPlayer.getHand().count(filter, game);
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if (cardsCount > 0) {
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filter.setMessage("card named " + card.getName() + " in the hand of " + targetPlayer.getName());
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TargetCardInHand target = new TargetCardInHand(0, cardsCount, filter);
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if (player.choose(Outcome.Exile, targetPlayer.getHand(), target, game)) {
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List<UUID> targets = target.getTargets();
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for (UUID targetId : targets) {
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Card targetCard = targetPlayer.getHand().get(targetId, game);
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if (targetCard != null) {
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player.moveCardToExileWithInfo(targetCard, null, "", source.getSourceId(), game, Zone.HAND);
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}
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filterNamedCard.setMessage("card named " + chosenCard.getName() + " in the hand of " + owner.getName());
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TargetCardInHand targetCardInHand = new TargetCardInHand(0, Integer.MAX_VALUE, filterNamedCard);
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if (controller.choose(Outcome.Exile, owner.getHand(), targetCardInHand, game)) {
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List<UUID> targets = targetCardInHand.getTargets();
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for (UUID targetId : targets) {
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Card targetCard = owner.getHand().get(targetId, game);
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if (targetCard != null) {
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controller.moveCardToExileWithInfo(targetCard, null, "", source.getSourceId(), game, Zone.HAND);
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}
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}
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} else {
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player.lookAtCards(targetPlayer.getName() + " hand", targetPlayer.getHand(), game);
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}
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// cards in Library
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cardsCount = cardsInLibrary.count(filter, game);
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if (cardsCount > 0) {
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filter.setMessage("card named " + card.getName() + " in the library of " + targetPlayer.getName());
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TargetCardInLibrary target = new TargetCardInLibrary(0, cardsCount, filter);
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if (player.searchLibrary(target, game, targetPlayer.getId())) {
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List<UUID> targets = target.getTargets();
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for (UUID targetId : targets) {
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Card targetCard = targetPlayer.getLibrary().getCard(targetId, game);
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if (targetCard != null) {
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player.moveCardToExileWithInfo(targetCard, null, "", source.getSourceId(), game, Zone.LIBRARY);
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}
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filterNamedCard.setMessage("card named " + chosenCard.getName() + " in the library of " + owner.getName());
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TargetCardInLibrary targetCardInLibrary = new TargetCardInLibrary(0, Integer.MAX_VALUE, filterNamedCard);
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if (controller.searchLibrary(targetCardInLibrary, game, owner.getId())) {
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List<UUID> targets = targetCardInLibrary.getTargets();
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for (UUID targetId : targets) {
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Card targetCard = owner.getLibrary().getCard(targetId, game);
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if (targetCard != null) {
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controller.moveCardToExileWithInfo(targetCard, null, "", source.getSourceId(), game, Zone.LIBRARY);
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}
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}
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} else {
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player.lookAtCards(targetPlayer.getName() + " library", cardsInLibrary, game);
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}
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targetPlayer.shuffleLibrary(game);
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owner.shuffleLibrary(game);
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return true;
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}
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}
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@ -116,8 +116,8 @@ class ExtirpateEffect extends OneShotEffect {
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// Exile all cards with the same name
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// Building a card filter with the name
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FilterCard filterNamedCards = new FilterCard();
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filterNamedCards.add(new NamePredicate(chosenCard.getName()));
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FilterCard filterNamedCard = new FilterCard();
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filterNamedCard.add(new NamePredicate(chosenCard.getName()));
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// The cards you're searching for must be found and exiled if they're in the graveyard because it's a public zone.
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// Finding those cards in the hand and library is optional, because those zones are hidden (even if the hand is temporarily revealed).
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@ -129,22 +129,28 @@ class ExtirpateEffect extends OneShotEffect {
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}
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// search cards in hand
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TargetCardInHand targetCardsHand = new TargetCardInHand(0, Integer.MAX_VALUE, filterNamedCards);
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controller.chooseTarget(outcome, owner.getGraveyard(), targetCardsHand, source, game);
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for(UUID cardId: targetCardsHand.getTargets()) {
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Card card = game.getCard(cardId);
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if (card != null) {
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controller.moveCardToExileWithInfo(card, null, "", source.getSourceId(), game, Zone.HAND);
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filterNamedCard.setMessage("card named " + chosenCard.getName() + " in the hand of " + owner.getName());
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TargetCardInHand targetCardInHand = new TargetCardInHand(0, Integer.MAX_VALUE, filterNamedCard);
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if (controller.choose(Outcome.Exile, owner.getHand(), targetCardInHand, game)) {
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List<UUID> targets = targetCardInHand.getTargets();
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for (UUID targetId : targets) {
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Card targetCard = owner.getHand().get(targetId, game);
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if (targetCard != null) {
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controller.moveCardToExileWithInfo(targetCard, null, "", source.getSourceId(), game, Zone.HAND);
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}
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}
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}
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// search cards in Library
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TargetCardInLibrary targetCardsLibrary = new TargetCardInLibrary(0, Integer.MAX_VALUE, filterNamedCards);
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controller.searchLibrary(targetCardsLibrary, game, owner.getId());
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for(UUID cardId: targetCardsLibrary.getTargets()) {
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Card card = game.getCard(cardId);
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if (card != null) {
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controller.moveCardToExileWithInfo(card, null, "", source.getSourceId(), game, Zone.LIBRARY);
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filterNamedCard.setMessage("card named " + chosenCard.getName() + " in the library of " + owner.getName());
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TargetCardInLibrary targetCardInLibrary = new TargetCardInLibrary(0, Integer.MAX_VALUE, filterNamedCard);
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if (controller.searchLibrary(targetCardInLibrary, game, owner.getId())) {
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List<UUID> targets = targetCardInLibrary.getTargets();
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for (UUID targetId : targets) {
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Card targetCard = owner.getLibrary().getCard(targetId, game);
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if (targetCard != null) {
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controller.moveCardToExileWithInfo(targetCard, null, "", source.getSourceId(), game, Zone.LIBRARY);
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}
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}
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}
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owner.shuffleLibrary(game);
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@ -371,7 +371,7 @@ public interface Ability extends Controllable, Serializable {
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boolean isInUseableZone(Game game, MageObject source, boolean checkLKI);
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/**
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* Returns true if this ability has to be shown on top of the card.
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* Returns true if this ability has to be shown as topmost of all the rules of the object
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*
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* @return
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*/
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