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[MAT] update spoiler and reprints
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@ -24,5 +24,6 @@ public final class MarchOfTheMachineTheAftermath extends ExpansionSet {
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cards.add(new SetCardInfo("Jolrael, Voice of Zhalfir", 33, Rarity.RARE, mage.cards.j.JolraelVoiceOfZhalfir.class));
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cards.add(new SetCardInfo("Spark Rupture", 5, Rarity.RARE, mage.cards.s.SparkRupture.class));
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cards.add(new SetCardInfo("The Kenriths' Royal Funeral", 34, Rarity.RARE, mage.cards.t.TheKenrithsRoyalFuneral.class));
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cards.add(new SetCardInfo("Training Grounds", 9, Rarity.RARE, mage.cards.t.TrainingGrounds.class));
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}
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}
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@ -48767,9 +48767,56 @@ Vineglimmer Snarl|March of the Machine Commander|444|R||Land|||As Vineglimmer Sn
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Goro-Goro and Satoru|March of the Machine Commander|445|M|{U}{B}{R}|Legendary Creature - Goblin Human|3|4|Whenever one or more creatures you control that entered the battlefield this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying.${1}{R}: Creatures you control gain haste until end of turn.|
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Katilda and Lier|March of the Machine Commander|446|M|{G}{W}{U}|Legendary Creature - Human|3|3|Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.|
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Slimefoot and Squee|March of the Machine Commander|447|M|{B}{R}{G}|Legendary Creature - Fungus Goblin|3|3|Whenever Slimefoot and Squee enters the battlefield or attacks, create a 1/1 green Saproling creature token.${1}{B}{R}{G}, Sacrifice a Saproling: Return Slimefoot and Squee and up to one other target creature card from your graveyard to the battlefield. Activate only as a sorcery.|
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Coppercoat Vanguard|March of the Machine: The Aftermath|1|U|{1}{W}|Creature - Human Soldier|2|2|Each other Human you control gets +1/+0 and has ward {1}.|
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Deification|March of the Machine: The Aftermath|2|R|{1}{W}|Enchantment|||As Deification enters the battlefield, choose a planeswalker type.$Planeswalkers you control of the chosen type have hexproof.$As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.|
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Harnessed Snubhorn|March of the Machine: The Aftermath|3|U|{3}{W}|Creature - Dinosaur|2|5|Vigilance$Whenever Harnessed Snubhorn deals combat damage to a player, return target artifact or enchantment card from your graveyard to the battlefield.|
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Metropolis Reformer|March of the Machine: The Aftermath|4|R|{2}{W}|Creature - Angel Cleric|2|3|Flying, vigilance$You have hexproof.$Whenever Metropolis Reformer is dealt damage, you gain that much life.|
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Spark Rupture|March of the Machine: The Aftermath|5|R|{2}{W}|Enchantment|||When Spark Rupture enters the battlefield, draw a card.$Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it.|
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Tazri, Stalwart Survivor|March of the Machine: The Aftermath|6|R|{2}{W}|Legendary Creature - Human Warrior|3|3|Each creature you control has "{T}: Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability."${W}{U}{B}{R}{G}, {T}: Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand.|
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Filter Out|March of the Machine: The Aftermath|7|U|{1}{U}{U}|Instant|||Return all noncreature, nonland permanents to their owners' hands.|
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Tolarian Contempt|March of the Machine: The Aftermath|8|U|{3}{U}{U}|Enchantment|||When Tolarian Contempt enters the battlefield, put a rejection counter on each creature your opponents control.$At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on the top or bottom of their library.|
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Training Grounds|March of the Machine: The Aftermath|9|R|{U}|Enchantment|||Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.|
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Vesuvan Drifter|March of the Machine: The Aftermath|10|R|{2}{U}|Creature - Shapeshifter|2|4|Flying$You may look at the top card of your library any time.$At the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, Vesuvan Drifter becomes a copy of that card until end of turn, except it has flying.|
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Ayara's Oathsworn|March of the Machine: The Aftermath|11|R|{1}{B}|Creature - Human Knight|2|2|Menace$Whenever Ayara's Oathsworn deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.|
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Blot Out|March of the Machine: The Aftermath|12|U|{2}{B}|Instant|||Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.|
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Death-Rattle Oni|March of the Machine: The Aftermath|13|U|{6}{B}|Creature - Demon Spirit|5|4|Flash$This spell costs 2 less to cast for each creature that died this turn.$When Death-Rattle Oni enters the battlefield, destroy all other creatures that were dealt damage this turn.|
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Markov Baron|March of the Machine: The Aftermath|14|U|{2}{B}|Creature - Vampire Noble|2|2|Convoke$Lifelink$Other Vampires you control get +1/+1.$Madness {2}{B}|
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Urborg Scavengers|March of the Machine: The Aftermath|15|R|{2}{B}|Creature - Spirit|2|2|Whenever Urborg Scavengers enters the battlefield or attacks, exile target card from a graveyard. Put a +1/+1 counter on Urborg Scavengers.$Urborg Scavengers has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.|
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Arni Metalbrow|March of the Machine: The Aftermath|16|R|{2}{R}|Legendary Creature - Human Berserker|3|3|Whenever a creature you control attacks or a creature enters the battlefield under your control attacking, you may pay {1}{R}. If you do, you may put a creature card with mana value less than that creature's mana value from your hand onto the battlefield tapped and attacking.|
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Kolaghan Warmonger|March of the Machine: The Aftermath|17|U|{2}{R}|Creature - Ogre Warrior|3|2|Haste$Whenever Kolaghan Warmonger attacks, look at the top six cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.|
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Plargg and Nassari|March of the Machine: The Aftermath|18|R|{3}{R}{R}|Legendary Creature - Orc Efreet|5|4|At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs.|
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Reckless Handling|March of the Machine: The Aftermath|19|U|{1}{R}|Sorcery|||Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.|
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Animist's Might|March of the Machine: The Aftermath|20|U|{2}{G}|Sorcery|||This spell costs {2} less to cast if it targets a legendary creature you control.$Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.|
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Leyline Immersion|March of the Machine: The Aftermath|21|R|{3}{G}|Enchantment - Aura|||Enchant legendary creature$Enchanted creature has ward {2} and "{T}: Add five mana in any combination of colors. Spend this mana only to cast spells."|
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Nissa, Resurgent Animist|March of the Machine: The Aftermath|22|M|{2}{G}|Legendary Creature - Elf Scout|3|3|Landfall--Whenever a land enters the battlefield under your control, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.|
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Open the Way|March of the Machine: The Aftermath|23|R|{X}{G}{G}|Sorcery|||X can't be greater than the number of players in the game.$Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.|
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Tranquil Frillback|March of the Machine: The Aftermath|24|R|{2}{G}|Creature - Dinosaur|3|3|When Tranquil Frillback enters the battlefield, you may pay {G} up to three times. When you pay this cost one or more times, choose up to that many--$* Destroy target artifact or enchantment.$* Exile target player's graveyard.$* You gain 4 life.|
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Undercity Upheaval|March of the Machine: The Aftermath|25|U|{1}{G}{G}|Sorcery|||Undergrowth -- Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn.|
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Calix, Guided by Fate|March of the Machine: The Aftermath|26|M|{1}{G}{W}|Legendary Enchantment Creature - Human Druid|2|2|Constellation--Whenever Calix, Guided by Fate or another enchantment enters the battlefield under your control, put a +1/+1 counter on target creature.$Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.|
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Campus Renovation|March of the Machine: The Aftermath|27|U|{3}{R}{W}|Sorcery|||Return up to one target artifact or enchantment card from your graveyard to the battlefield. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.|
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Cosmic Rebirth|March of the Machine: The Aftermath|28|U|{1}{G}{W}|Instant|||Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.$You gain 3 life.|
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Danitha, New Benalia's Light|March of the Machine: The Aftermath|29|R|{1}{G}{W}|Legendary Creature - Human Knight|2|2|Vigilance, trample, lifelink$Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard.|
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Feast of the Victorious Dead|March of the Machine: The Aftermath|30|U|{W}{B}|Enchantment|||At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among creatures you control.|
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Gold-Forged Thopteryx|March of the Machine: The Aftermath|31|U|{W}{U}|Artifact Creature - Dinosaur Thopter|1|3|Flying, lifelink$Each legendary permanent you control has ward {2}.|
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Jirina, Dauntless General|March of the Machine: The Aftermath|32|R|{W}{B}|Legendary Creature - Human Soldier|2|2|When Jirina, Dauntless General enters the battlefield, exile target player's graveyard.$Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn.|
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Jolrael, Voice of Zhalfir|March of the Machine: The Aftermath|33|R|{2}{G}{U}|Legendary Creature - Human Druid|3|3|At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land.$Whenever a land creature you control deals combat damage to a player, draw a card.|
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The Kenriths' Royal Funeral|March of the Machine: The Aftermath|34|R|{2}{W}{B}|Legendary Enchantment|||When The Kenriths' Royal Funeral enters the battlefield, exile up to two target legendary creature cards from your graveyard. You draw X cards and you lose X life, where X is the greatest mana value among cards exiled this way.$Legendary spells you cast cost {1} less to cast for each card exiled with The Kenriths' Royal Funeral.|
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Kiora, Sovereign of the Deep|March of the Machine: The Aftermath|35|M|{3}{G}{U}|Legendary Creature - Merfolk Noble|4|5|Vigilance, ward {3}$Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.|
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Nahiri, Forged in Fury|March of the Machine: The Aftermath|36|M|{4}{R}{W}|Legendary Creature - Kor Artificer|5|4|Affinity for Equipment$Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs.|
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Nahiri's Resolve|March of the Machine: The Aftermath|37|R|{3}{R}{W}|Enchantment|||Creatures you control get +1/+0 and have haste.$At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.|
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Narset, Enlightened Exile|March of the Machine: The Aftermath|38|M|{1}{U}{R}{W}|Legendary Creature - Human Monk|3|4|Creatures you control have prowess.$Whenever Narset, Enlightened Exile attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost.|
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Nashi, Moon's Legacy|March of the Machine: The Aftermath|0039|R|{B}{G}{U}|Legendary Creature - Rat Shaman|3|4|Menace, ward {1}$Whenever Nashi, Moon's Legacy attacks, exile up to one target legendary or Rat card from your graveyard and copy it. You may cast the copy.|
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Niv-Mizzet, Supreme|March of the Machine: The Aftermath|40|R|{W}{U}{B}{R}{G}|Legendary Creature - Dragon Avatar|5|5|Flying, hexproof from monocolored$Each instant and sorcery card in your graveyard that's exactly two colors has jump-start.|
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Ob Nixilis, Captive Kingpin|March of the Machine: The Aftermath|41|M|{2}{B}{R}|Legendary Creature - Demon|4|3|Flying, trample$Whenever one or more opponents each lose exactly 1 life, put a +1/+1 counter on Ob Nixilis, Captive Kingpin. Exile the top card of your library. Until your next end step, you may play that card.|
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Pia Nalaar, Consul of Revival|March of the Machine: The Aftermath|42|R|{R}{W}|Legendary Creature - Human Artificer|2|3|Thopters you control have haste.$Whenever you play a land from exile or cast a spell from exile, create a 1/1 colorless Thopter artifact creature token with flying.|
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Rebuild the City|March of the Machine: The Aftermath|43|R|{3}{B}{R}{G}|Sorcery|||Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace.|
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Rocco, Street Chef|March of the Machine: The Aftermath|44|R|{R}{G}{W}|Legendary Creature - Elf Druid|2|4|At the beginning of your end step, each player exiles the top card of their library. Until your next end step, each player may play the card they exiled this way.$Whenever a player plays a land from exile or casts a spell from exile, you put a +1/+1 counter on target creature and create a Food token.|
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Samut, Vizier of Naktamun|March of the Machine: The Aftermath|45|M|{1}{R}{G}|Legendary Creature - Human Warrior Cleric|2|3|First strike, vigilance, haste$Whenever a creature you control deals combat damage to a player, if that creature entered the battlefield this turn, draw a card.|
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Sarkhan, Soul Aflame|March of the Machine: The Aftermath|46|M|{1}{U}{R}|Legendary Creature - Human Shaman|2|4|Dragon spells you cast cost {1} less to cast.$Whenever a Dragon enters the battlefield under your control, you may have Sarkhan, Soul Aflame become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.|
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Sigarda, Font of Blessings|March of the Machine: The Aftermath|47|R|{2}{G}{W}|Legendary Creature - Angel|4|4|Flying$Other permanents you control have hexproof.$You may look at the top card of your library any time.$You may cast Angel spells and Human spells from the top of your library.|
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Tyvar the Bellicose|March of the Machine: The Aftermath|48|M|{2}{B}{G}|Legendary Creature - Elf Warrior|5|4|Whenever one or more Elves you control attack, they gain deathtouch until end of turn.$Each creature you control has "Whenever a mana ability of this creature resolves, put a number of +1/+1 counters on it equal to the amount of mana this creature produced. This ability triggers only once each turn."|
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Karn, Legacy Reforged|March of the Machine: The Aftermath|49|M|{5}|Legendary Artifact Creature - Golem|*|*|Karn, Legacy Reforged's power and toughness are each equal to the greatest mana value among artifacts you control.$At the beginning of your upkeep, add {C} for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.|
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Drannith Ruins|March of the Machine: The Aftermath|50|R||Land|||{T}: Add {C}.${2}, {T}: Put two +1/+1 counters on target non-Human creature that entered the battlefield this turn.|
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Frodo, Sauron's Bane|The Lord of the Rings: Tales of Middle-earth|18|R|{W}|Legendary Creature - Halfling Citizen|1|2|{W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink.${B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."|
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Reprieve|The Lord of the Rings: Tales of Middle-earth|26|U|{1}{W}|Instant|||Return target spell to its owner's hand.$Draw a card.|
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Samwise the Stouthearted|The Lord of the Rings: Tales of Middle-earth|28|U|{1}{W}|Legendary Creature - Halfling Peasant|2|1|Flash$When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.|
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