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* Aftermath - Fixed that aftermath cards were no longer castable from graveyard (fixes #5539).
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commit
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1 changed files with 38 additions and 37 deletions
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@ -1,5 +1,9 @@
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package mage.players;
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import java.io.Serializable;
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import java.text.SimpleDateFormat;
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import java.util.*;
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import java.util.Map.Entry;
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import mage.ConditionalMana;
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import mage.MageObject;
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import mage.MageObjectReference;
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@ -65,11 +69,6 @@ import mage.util.GameLog;
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import mage.util.RandomUtil;
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import org.apache.log4j.Logger;
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import java.io.Serializable;
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import java.text.SimpleDateFormat;
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import java.util.*;
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import java.util.Map.Entry;
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public abstract class PlayerImpl implements Player, Serializable {
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private static final Logger logger = Logger.getLogger(PlayerImpl.class);
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@ -1412,14 +1411,15 @@ public abstract class PlayerImpl implements Player, Serializable {
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}
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}
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}
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if (zone != Zone.BATTLEFIELD
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&& null != game.getContinuousEffects().asThough(object.getId(), AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, null, this.getId(), game)) {
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if (zone != Zone.BATTLEFIELD /*&& null != game.getContinuousEffects().asThough(object.getId(), AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, null, this.getId(), game)*/) {
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for (Ability ability : candidateAbilites) {
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if (canUse || ability.getAbilityType() == AbilityType.SPECIAL_ACTION) {
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ability.setControllerId(this.getId());
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if (ability instanceof ActivatedAbility && ability.getZone().match(Zone.HAND)
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&& ((ActivatedAbility) ability).canActivate(playerId, game).canActivate()) {
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output.put(ability.getId(), (ActivatedAbility) ability);
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if (null != game.getContinuousEffects().asThough(object.getId(), AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, ability, this.getId(), game)) {
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if (canUse || ability.getAbilityType() == AbilityType.SPECIAL_ACTION) {
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ability.setControllerId(this.getId());
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if (ability instanceof ActivatedAbility && ability.getZone().match(Zone.HAND)
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&& ((ActivatedAbility) ability).canActivate(playerId, game).canActivate()) {
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output.put(ability.getId(), (ActivatedAbility) ability);
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}
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}
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}
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}
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@ -2566,7 +2566,8 @@ public abstract class PlayerImpl implements Player, Serializable {
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* @param game
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* @param winnable
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* @param appliedEffects
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* @return if winnable, true if player won the toss, if not winnable, true for heads and false for tails
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* @return if winnable, true if player won the toss, if not winnable, true
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* for heads and false for tails
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*/
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@Override
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public boolean flipCoin(Ability source, Game game, boolean winnable, ArrayList<UUID> appliedEffects) {
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@ -2620,7 +2621,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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/**
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* @param game
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* @param appliedEffects
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* @param numSides Number of sides the dice has
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* @param numSides Number of sides the dice has
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* @return the number that the player rolled
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*/
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@Override
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@ -2654,10 +2655,10 @@ public abstract class PlayerImpl implements Player, Serializable {
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/**
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* @param game
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* @param appliedEffects
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* @param numberChaosSides The number of chaos sides the planar die
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* currently has (normally 1 but can be 5)
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* @param numberChaosSides The number of chaos sides the planar die
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* currently has (normally 1 but can be 5)
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* @param numberPlanarSides The number of chaos sides the planar die
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* currently has (normally 1)
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* currently has (normally 1)
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* @return the outcome that the player rolled. Either ChaosRoll, PlanarRoll
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* or NilRoll
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*/
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@ -2814,7 +2815,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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/**
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* @param ability
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* @param available if null, it won't be checked if enough mana is available
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* @param available if null, it won't be checked if enough mana is available
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* @param sourceObject
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* @param game
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* @return
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@ -3364,7 +3365,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean canPaySacrificeCost(Permanent permanent, UUID sourceId,
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UUID controllerId, Game game
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UUID controllerId, Game game
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) {
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return sacrificeCostFilter == null || !sacrificeCostFilter.match(permanent, sourceId, controllerId, game);
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}
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@ -3512,8 +3513,8 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean moveCards(Card card, Zone toZone,
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Ability source, Game game,
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boolean tapped, boolean faceDown, boolean byOwner, List<UUID> appliedEffects
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Ability source, Game game,
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boolean tapped, boolean faceDown, boolean byOwner, List<UUID> appliedEffects
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) {
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Set<Card> cardList = new HashSet<>();
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if (card != null) {
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@ -3524,22 +3525,22 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean moveCards(Cards cards, Zone toZone,
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Ability source, Game game
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Ability source, Game game
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) {
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return moveCards(cards.getCards(game), toZone, source, game);
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}
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@Override
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public boolean moveCards(Set<Card> cards, Zone toZone,
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Ability source, Game game
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Ability source, Game game
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) {
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return moveCards(cards, toZone, source, game, false, false, false, null);
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}
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@Override
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public boolean moveCards(Set<Card> cards, Zone toZone,
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Ability source, Game game,
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boolean tapped, boolean faceDown, boolean byOwner, List<UUID> appliedEffects
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Ability source, Game game,
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boolean tapped, boolean faceDown, boolean byOwner, List<UUID> appliedEffects
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) {
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if (cards.isEmpty()) {
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return true;
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@ -3625,8 +3626,8 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean moveCardsToExile(Card card, Ability source,
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Game game, boolean withName, UUID exileId,
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String exileZoneName
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Game game, boolean withName, UUID exileId,
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String exileZoneName
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) {
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Set<Card> cards = new HashSet<>();
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cards.add(card);
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@ -3635,8 +3636,8 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean moveCardsToExile(Set<Card> cards, Ability source,
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Game game, boolean withName, UUID exileId,
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String exileZoneName
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Game game, boolean withName, UUID exileId,
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String exileZoneName
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) {
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if (cards.isEmpty()) {
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return true;
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@ -3651,14 +3652,14 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean moveCardToHandWithInfo(Card card, UUID sourceId,
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Game game
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Game game
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) {
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return this.moveCardToHandWithInfo(card, sourceId, game, true);
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}
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@Override
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public boolean moveCardToHandWithInfo(Card card, UUID sourceId,
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Game game, boolean withName
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Game game, boolean withName
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) {
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boolean result = false;
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Zone fromZone = game.getState().getZone(card.getId());
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@ -3683,7 +3684,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public Set<Card> moveCardsToGraveyardWithInfo(Set<Card> allCards, Ability source,
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Game game, Zone fromZone
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Game game, Zone fromZone
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) {
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UUID sourceId = source == null ? null : source.getSourceId();
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Set<Card> movedCards = new LinkedHashSet<>();
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@ -3691,7 +3692,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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// identify cards from one owner
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Cards cards = new CardsImpl();
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UUID ownerId = null;
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for (Iterator<Card> it = allCards.iterator(); it.hasNext(); ) {
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for (Iterator<Card> it = allCards.iterator(); it.hasNext();) {
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Card card = it.next();
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if (cards.isEmpty()) {
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ownerId = card.getOwnerId();
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@ -3752,7 +3753,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean moveCardToGraveyardWithInfo(Card card, UUID sourceId,
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Game game, Zone fromZone
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Game game, Zone fromZone
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) {
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if (card == null) {
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return false;
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@ -3781,8 +3782,8 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean moveCardToLibraryWithInfo(Card card, UUID sourceId,
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Game game, Zone fromZone,
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boolean toTop, boolean withName
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Game game, Zone fromZone,
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boolean toTop, boolean withName
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) {
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if (card == null) {
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return false;
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@ -3816,7 +3817,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean moveCardToExileWithInfo(Card card, UUID exileId, String exileName, UUID sourceId,
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Game game, Zone fromZone, boolean withName) {
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Game game, Zone fromZone, boolean withName) {
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if (card == null) {
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return false;
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}
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